Compare commits
16 Commits
0e794f28b1
...
editor
| Author | SHA1 | Date | |
|---|---|---|---|
| 888918face | |||
| 0885da8d44 | |||
| 8af961c6d3 | |||
| ef5febdde3 | |||
| 6d7fbd3926 | |||
| 2680d373d8 | |||
| 2b2ddb3cf2 | |||
| 85ff95296b | |||
| 314a2de41a | |||
| 26fafab47a | |||
| e56ff20e2d | |||
| 55d44f229d | |||
| 1c5e50cc4d | |||
| ea898da6c2 | |||
| dbb7e9f53c | |||
| cbb68a399d |
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
@@ -106,7 +106,7 @@ jobs:
|
|||||||
- name: Copy output files.
|
- name: Copy output files.
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||||||
run: |
|
run: |
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mkdir -p ./git-artifcats/Dusk/apps/Dusk
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mkdir -p ./git-artifcats/Dusk/apps/Dusk
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cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/Dusk.dol
|
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
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cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
|
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
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||||||
cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
|
cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
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- name: Upload Wii binary
|
- name: Upload Wii binary
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||||||
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|||||||
@@ -70,6 +70,7 @@ elseif LINUX then
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inputBind("mouse_x", INPUT_ACTION_POINTERX)
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inputBind("mouse_x", INPUT_ACTION_POINTERX)
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inputBind("mouse_y", INPUT_ACTION_POINTERY)
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inputBind("mouse_y", INPUT_ACTION_POINTERY)
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end
|
end
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|
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else
|
else
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print("Unknown platform, no default input bindings set.")
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print("Unknown platform, no default input bindings set.")
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end
|
end
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@@ -9,6 +9,7 @@ module('text')
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module('tileset')
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module('tileset')
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module('texture')
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module('texture')
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module('input')
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module('input')
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module('shader')
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|
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CELL_STATE_DEFAULT = 0
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CELL_STATE_DEFAULT = 0
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CELL_STATE_HOVER = 1
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CELL_STATE_HOVER = 1
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@@ -62,7 +63,7 @@ function cellDraw(x, y, type)
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slice = cellSliceDisabled
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slice = cellSliceDisabled
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end
|
end
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|
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spriteBatchPush(textureCell,
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spriteBatchPush(
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x, y,
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x, y,
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x + tilesetCell.tileWidth, y + tilesetCell.tileHeight,
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x + tilesetCell.tileWidth, y + tilesetCell.tileHeight,
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colorWhite(),
|
colorWhite(),
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@@ -182,18 +183,28 @@ function sceneUpdate()
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y = y + inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
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y = y + inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
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end
|
end
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|
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|
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function sceneRender()
|
function sceneRender()
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-- Update camera
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-- Update camera
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cameraPushMatrix(camera)
|
camera.bottom = 0
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camera.bottom = screenGetHeight()
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camera.top = screenGetHeight()
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camera.right = screenGetWidth()
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camera.right = screenGetWidth()
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|
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|
shaderBind(SHADER_UNLIT)
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|
proj = cameraGetProjectionMatrix(camera)
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|
shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj)
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|
view = cameraGetViewMatrix(camera)
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shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_VIEW, view)
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|
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|
shaderSetTexture(SHADER_UNLIT, SHADER_UNLIT_TEXTURE, nil)
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spriteBatchPush(
|
spriteBatchPush(
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nil,
|
x, y,
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x, y, x + 32, y + 32,
|
x + 32, y + 32,
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colorWhite()
|
colorWhite()
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||||||
)
|
)
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|
spriteBatchFlush()
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|
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|
textDraw(10, 10, "Hello World\nHow are you?", colorRed())
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|
spriteBatchFlush()
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|
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||||||
-- Update mouse position
|
-- Update mouse position
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||||||
-- if INPUT_POINTER then
|
-- if INPUT_POINTER then
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@@ -250,7 +261,4 @@ function sceneRender()
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-- )
|
-- )
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||||||
-- end
|
-- end
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-- end
|
-- end
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spriteBatchFlush()
|
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|
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cameraPopMatrix()
|
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end
|
end
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Binary file not shown.
Binary file not shown.
BIN
assets/ui/minogram.dtx
Normal file
BIN
assets/ui/minogram.dtx
Normal file
Binary file not shown.
41
editor/.gitignore
vendored
Normal file
41
editor/.gitignore
vendored
Normal file
@@ -0,0 +1,41 @@
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|||||||
|
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
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||||||
|
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||||||
|
# dependencies
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||||||
|
/node_modules
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||||||
|
/.pnp
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||||||
|
.pnp.*
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|
.yarn/*
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||||||
|
!.yarn/patches
|
||||||
|
!.yarn/plugins
|
||||||
|
!.yarn/releases
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||||||
|
!.yarn/versions
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||||||
|
|
||||||
|
# testing
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||||||
|
/coverage
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||||||
|
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||||||
|
# next.js
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||||||
|
/.next/
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|
/out/
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||||||
|
|
||||||
|
# production
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||||||
|
/build
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||||||
|
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||||||
|
# misc
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||||||
|
.DS_Store
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|
*.pem
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||||||
|
|
||||||
|
# debug
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||||||
|
npm-debug.log*
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||||||
|
yarn-debug.log*
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||||||
|
yarn-error.log*
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||||||
|
.pnpm-debug.log*
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||||||
|
|
||||||
|
# env files (can opt-in for committing if needed)
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||||||
|
.env*
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||||||
|
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||||||
|
# vercel
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|
.vercel
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|
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|
# typescript
|
||||||
|
*.tsbuildinfo
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||||||
|
next-env.d.ts
|
||||||
8
editor/next.config.ts
Normal file
8
editor/next.config.ts
Normal file
@@ -0,0 +1,8 @@
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|||||||
|
import type { NextConfig } from "next";
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||||||
|
|
||||||
|
const nextConfig: NextConfig = {
|
||||||
|
/* config options here */
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||||||
|
reactCompiler: true,
|
||||||
|
};
|
||||||
|
|
||||||
|
export default nextConfig;
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||||||
23
editor/package.json
Normal file
23
editor/package.json
Normal file
@@ -0,0 +1,23 @@
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|||||||
|
{
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||||||
|
"name": "dusk-editor",
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||||||
|
"version": "0.1.0",
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|
"private": true,
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|
"scripts": {
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|
"start:dev": "next dev",
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||||||
|
"build:prod": "next build",
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|
"start:prod": "next start"
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|
},
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||||||
|
"dependencies": {
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|
"next": "16.2.1",
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|
"react": "19.2.4",
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||||||
|
"react-dom": "19.2.4",
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||||||
|
"sass": "^1.98.0"
|
||||||
|
},
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||||||
|
"devDependencies": {
|
||||||
|
"@types/node": "^20",
|
||||||
|
"@types/react": "^19",
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||||||
|
"@types/react-dom": "^19",
|
||||||
|
"babel-plugin-react-compiler": "1.0.0",
|
||||||
|
"typescript": "^5"
|
||||||
|
}
|
||||||
|
}
|
||||||
23
editor/src/app/layout.tsx
Normal file
23
editor/src/app/layout.tsx
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
import type { Metadata } from "next";
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||||||
|
import "@/styles/styles.scss";
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||||||
|
import Navbar from "@/components/Navbar/Navbar";
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||||||
|
|
||||||
|
export const metadata: Metadata = {
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||||||
|
title: "Dusk Editor",
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||||||
|
description: "Editor for the Dusk Game Engine",
|
||||||
|
};
|
||||||
|
|
||||||
|
export default function RootLayout({
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||||||
|
children,
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||||||
|
}: Readonly<{
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||||||
|
children: React.ReactNode;
|
||||||
|
}>) {
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||||||
|
return (
|
||||||
|
<html lang="en">
|
||||||
|
<body>
|
||||||
|
<Navbar />
|
||||||
|
{children}
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||||||
|
</body>
|
||||||
|
</html>
|
||||||
|
);
|
||||||
|
}
|
||||||
9
editor/src/app/page.tsx
Normal file
9
editor/src/app/page.tsx
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
import Link from "next/link";
|
||||||
|
|
||||||
|
export default function Home() {
|
||||||
|
return (
|
||||||
|
<div>
|
||||||
|
<Link href="/texture-creator">Go to Texture Creator</Link>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
17
editor/src/app/texture-creator/page.tsx
Normal file
17
editor/src/app/texture-creator/page.tsx
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
'use client';
|
||||||
|
import React, { createContext, useContext, useState } from "react";
|
||||||
|
|
||||||
|
type TexturePageContextType = {
|
||||||
|
};
|
||||||
|
|
||||||
|
const TexturePageContext = createContext<TexturePageContextType | undefined>(undefined);
|
||||||
|
|
||||||
|
const TextureCreatorPage: React.FC<{ children: React.ReactNode }> = (props) => {
|
||||||
|
return (
|
||||||
|
<TexturePageContext.Provider value={{ }}>
|
||||||
|
<Typography</Typography>
|
||||||
|
</TexturePageContext.Provider>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export default TextureCreatorPage;
|
||||||
12
editor/src/components/Navbar/Navbar.tsx
Normal file
12
editor/src/components/Navbar/Navbar.tsx
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
import React from 'react';
|
||||||
|
import * as styles from './Navbar.module.scss';
|
||||||
|
|
||||||
|
const Navbar:React.FC<{}> = (props) => {
|
||||||
|
return (
|
||||||
|
<nav className={styles.navbar}>
|
||||||
|
navbar
|
||||||
|
</nav>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export default Navbar;
|
||||||
14
editor/src/objects/Typography/Typography.tsx
Normal file
14
editor/src/objects/Typography/Typography.tsx
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
|
||||||
|
const Typography:React.FC<{
|
||||||
|
element?:string|React.JSXElementConstructor<any>;
|
||||||
|
}> = (props) => {
|
||||||
|
const Element = props.element || 'p';
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Element>
|
||||||
|
{props.children}
|
||||||
|
</Element>
|
||||||
|
)
|
||||||
|
};
|
||||||
|
|
||||||
|
export default Typography;
|
||||||
17
editor/src/pages/TextureCreator/TextureCreator.tsx
Normal file
17
editor/src/pages/TextureCreator/TextureCreator.tsx
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
|
||||||
|
import React, { createContext, useContext, useState } from "react";
|
||||||
|
|
||||||
|
type TextureContextType = {
|
||||||
|
};
|
||||||
|
|
||||||
|
const TextureContext = createContext<TextureContextType | undefined>(undefined);
|
||||||
|
|
||||||
|
const TextureCreator: React.FC<{ children: React.ReactNode }> = (props) => {
|
||||||
|
return (
|
||||||
|
<TextureContext.Provider value={{ }}>
|
||||||
|
{props.children}
|
||||||
|
</TextureContext.Provider>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export default TextureCreator;
|
||||||
4
editor/src/styles/elements/a.scss
Normal file
4
editor/src/styles/elements/a.scss
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
a {
|
||||||
|
color: inherit;
|
||||||
|
text-decoration: none;
|
||||||
|
}
|
||||||
3
editor/src/styles/elements/all.scss
Normal file
3
editor/src/styles/elements/all.scss
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
* {
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
8
editor/src/styles/elements/body.scss
Normal file
8
editor/src/styles/elements/body.scss
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
body {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
max-width: 100vw;
|
||||||
|
overflow-x: hidden;
|
||||||
|
font-size: 16px;
|
||||||
|
font-family: Arial, Helvetica, sans-serif;
|
||||||
|
}
|
||||||
6
editor/src/styles/elements/html.scss
Normal file
6
editor/src/styles/elements/html.scss
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
html {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
max-width: 100vw;
|
||||||
|
overflow-x: hidden;
|
||||||
|
}
|
||||||
3
editor/src/styles/elements/root.scss
Normal file
3
editor/src/styles/elements/root.scss
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
:root {
|
||||||
|
|
||||||
|
}
|
||||||
12
editor/src/styles/styles.scss
Normal file
12
editor/src/styles/styles.scss
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
// Elements
|
||||||
|
@use './elements/root.scss';
|
||||||
|
@use './elements/all.scss';
|
||||||
|
@use './elements/a.scss';
|
||||||
|
@use './elements/html.scss';
|
||||||
|
@use './elements/body.scss';
|
||||||
|
|
||||||
|
// Objects
|
||||||
|
|
||||||
|
// Components
|
||||||
|
|
||||||
|
// Utilities
|
||||||
34
editor/tsconfig.json
Normal file
34
editor/tsconfig.json
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"target": "ES2017",
|
||||||
|
"lib": ["dom", "dom.iterable", "esnext"],
|
||||||
|
"allowJs": true,
|
||||||
|
"skipLibCheck": true,
|
||||||
|
"strict": true,
|
||||||
|
"noEmit": true,
|
||||||
|
"esModuleInterop": true,
|
||||||
|
"module": "esnext",
|
||||||
|
"moduleResolution": "bundler",
|
||||||
|
"resolveJsonModule": true,
|
||||||
|
"isolatedModules": true,
|
||||||
|
"jsx": "react-jsx",
|
||||||
|
"incremental": true,
|
||||||
|
"plugins": [
|
||||||
|
{
|
||||||
|
"name": "next"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"paths": {
|
||||||
|
"@/*": ["./src/*"]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"include": [
|
||||||
|
"next-env.d.ts",
|
||||||
|
"**/*.ts",
|
||||||
|
"**/*.tsx",
|
||||||
|
".next/types/**/*.ts",
|
||||||
|
".next/dev/types/**/*.ts",
|
||||||
|
"**/*.mts"
|
||||||
|
],
|
||||||
|
"exclude": ["node_modules"]
|
||||||
|
}
|
||||||
@@ -4,6 +4,7 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
add_subdirectory(dusk)
|
add_subdirectory(dusk)
|
||||||
|
add_subdirectory(duskrpg)
|
||||||
|
|
||||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
|
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
|
||||||
add_subdirectory(dusklinux)
|
add_subdirectory(dusklinux)
|
||||||
|
|||||||
@@ -40,9 +40,6 @@ target_sources(${DUSK_BINARY_TARGET_NAME}
|
|||||||
main.c
|
main.c
|
||||||
)
|
)
|
||||||
|
|
||||||
# Defs
|
|
||||||
dusk_env_to_h(duskdefs.env duskdefs.h)
|
|
||||||
|
|
||||||
# Subdirs
|
# Subdirs
|
||||||
add_subdirectory(assert)
|
add_subdirectory(assert)
|
||||||
add_subdirectory(asset)
|
add_subdirectory(asset)
|
||||||
@@ -52,12 +49,9 @@ add_subdirectory(engine)
|
|||||||
add_subdirectory(error)
|
add_subdirectory(error)
|
||||||
add_subdirectory(event)
|
add_subdirectory(event)
|
||||||
add_subdirectory(input)
|
add_subdirectory(input)
|
||||||
add_subdirectory(item)
|
|
||||||
add_subdirectory(locale)
|
add_subdirectory(locale)
|
||||||
add_subdirectory(map)
|
|
||||||
add_subdirectory(scene)
|
add_subdirectory(scene)
|
||||||
add_subdirectory(script)
|
add_subdirectory(script)
|
||||||
add_subdirectory(story)
|
|
||||||
add_subdirectory(time)
|
add_subdirectory(time)
|
||||||
add_subdirectory(ui)
|
add_subdirectory(ui)
|
||||||
add_subdirectory(util)
|
add_subdirectory(util)
|
||||||
|
|||||||
@@ -19,12 +19,9 @@ typedef enum {
|
|||||||
ASSET_TYPE_NULL,
|
ASSET_TYPE_NULL,
|
||||||
|
|
||||||
ASSET_TYPE_TEXTURE,
|
ASSET_TYPE_TEXTURE,
|
||||||
// ASSET_TYPE_PALETTE,
|
|
||||||
ASSET_TYPE_TILESET,
|
ASSET_TYPE_TILESET,
|
||||||
ASSET_TYPE_LANGUAGE,
|
ASSET_TYPE_LANGUAGE,
|
||||||
ASSET_TYPE_SCRIPT,
|
ASSET_TYPE_SCRIPT,
|
||||||
ASSET_TYPE_MAP,
|
|
||||||
ASSET_TYPE_MAP_CHUNK,
|
|
||||||
|
|
||||||
ASSET_TYPE_COUNT,
|
ASSET_TYPE_COUNT,
|
||||||
} assettype_t;
|
} assettype_t;
|
||||||
@@ -60,21 +57,14 @@ static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
|
|||||||
},
|
},
|
||||||
|
|
||||||
[ASSET_TYPE_TEXTURE] = {
|
[ASSET_TYPE_TEXTURE] = {
|
||||||
.extension = "dpt",
|
.extension = "DTX",
|
||||||
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||||
.dataSize = sizeof(assettexture_t),
|
.dataSize = sizeof(assettexture_t),
|
||||||
.entire = assetTextureLoad
|
.entire = assetTextureLoad
|
||||||
},
|
},
|
||||||
|
|
||||||
// [ASSET_TYPE_PALETTE] = {
|
|
||||||
// .extension = "dpf",
|
|
||||||
// .loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
|
||||||
// .dataSize = sizeof(palette_t),
|
|
||||||
// .entire = assetPaletteLoad
|
|
||||||
// },
|
|
||||||
|
|
||||||
[ASSET_TYPE_TILESET] = {
|
[ASSET_TYPE_TILESET] = {
|
||||||
.extension = "dtf",
|
.extension = "DTF",
|
||||||
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||||
.dataSize = sizeof(assettileset_t),
|
.dataSize = sizeof(assettileset_t),
|
||||||
.entire = assetTilesetLoad
|
.entire = assetTilesetLoad
|
||||||
@@ -91,16 +81,4 @@ static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
|
|||||||
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||||
.custom = assetScriptHandler
|
.custom = assetScriptHandler
|
||||||
},
|
},
|
||||||
|
|
||||||
// [ASSET_TYPE_MAP] = {
|
|
||||||
// .extension = "DMF",
|
|
||||||
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
|
||||||
// .custom = assetMapHandler
|
|
||||||
// },
|
|
||||||
|
|
||||||
// [ASSET_TYPE_MAP_CHUNK] = {
|
|
||||||
// .extension = "DMC",
|
|
||||||
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
|
||||||
// .custom = assetMapChunkHandler
|
|
||||||
// },
|
|
||||||
};
|
};
|
||||||
@@ -12,50 +12,67 @@
|
|||||||
#include "util/endian.h"
|
#include "util/endian.h"
|
||||||
|
|
||||||
errorret_t assetTextureLoad(assetentire_t entire) {
|
errorret_t assetTextureLoad(assetentire_t entire) {
|
||||||
// assertNotNull(entire.data, "Data pointer cannot be NULL.");
|
assertNotNull(entire.data, "Data pointer cannot be NULL.");
|
||||||
// assertNotNull(entire.output, "Output pointer cannot be NULL.");
|
assertNotNull(entire.output, "Output pointer cannot be NULL.");
|
||||||
|
|
||||||
// assettexture_t *assetData = (assettexture_t *)entire.data;
|
assettexture_t *assetData = (assettexture_t *)entire.data;
|
||||||
// texture_t *texture = (texture_t *)entire.output;
|
texture_t *texture = (texture_t *)entire.output;
|
||||||
|
|
||||||
// // Read header and version (first 4 bytes)
|
// Read header and version (first 4 bytes)
|
||||||
// if(
|
if(
|
||||||
// assetData->header[0] != 'D' ||
|
assetData->header[0] != 'D' ||
|
||||||
// assetData->header[1] != 'P' ||
|
assetData->header[1] != 'T' ||
|
||||||
// assetData->header[2] != 'T'
|
assetData->header[2] != 'X'
|
||||||
// ) {
|
) {
|
||||||
// errorThrow("Invalid texture header");
|
errorThrow("Invalid texture header");
|
||||||
// }
|
}
|
||||||
|
|
||||||
// // Version (can only be 1 atm)
|
// Version (can only be 1 atm)
|
||||||
// if(assetData->version != 0x01) {
|
if(assetData->version != 0x01) {
|
||||||
// errorThrow("Unsupported texture version");
|
errorThrow("Unsupported texture version");
|
||||||
// }
|
}
|
||||||
|
|
||||||
// // Fix endian
|
// Fix endian
|
||||||
// assetData->width = endianLittleToHost32(assetData->width);
|
assetData->width = endianLittleToHost32(assetData->width);
|
||||||
// assetData->height = endianLittleToHost32(assetData->height);
|
assetData->height = endianLittleToHost32(assetData->height);
|
||||||
|
|
||||||
// // Check dimensions.
|
// Check dimensions.
|
||||||
// if(
|
if(
|
||||||
// assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
|
assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
|
||||||
// assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
|
assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
|
||||||
// ) {
|
) {
|
||||||
// errorThrow("Invalid texture dimensions");
|
errorThrow("Invalid texture dimensions");
|
||||||
// }
|
}
|
||||||
|
|
||||||
// textureInit(
|
|
||||||
// texture,
|
|
||||||
// assetData->width,
|
|
||||||
// assetData->height,
|
|
||||||
// TEXTURE_FORMAT_PALETTE,
|
|
||||||
// (texturedata_t){
|
|
||||||
// .paletted = {
|
|
||||||
// .indices = NULL,
|
|
||||||
// .palette = NULL
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// );
|
|
||||||
|
|
||||||
// errorOk();
|
// Validate format
|
||||||
|
textureformat_t format;
|
||||||
|
texturedata_t data;
|
||||||
|
|
||||||
|
switch(assetData->type) {
|
||||||
|
case 0x00: // RGBA8888
|
||||||
|
format = TEXTURE_FORMAT_RGBA;
|
||||||
|
data.rgbaColors = (color_t *)assetData->data;
|
||||||
|
break;
|
||||||
|
|
||||||
|
// case 0x01:
|
||||||
|
// format = TEXTURE_FORMAT_RGB;
|
||||||
|
// break;
|
||||||
|
|
||||||
|
// case 0x02:
|
||||||
|
// format = TEXTURE_FORMAT_RGB565;
|
||||||
|
// break;
|
||||||
|
|
||||||
|
// case 0x03:
|
||||||
|
// format = TEXTURE_FORMAT_RGB5A3;
|
||||||
|
// break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorThrow("Unsupported texture format");
|
||||||
|
}
|
||||||
|
|
||||||
|
errorChain(textureInit(
|
||||||
|
texture, assetData->width, assetData->height, format, data
|
||||||
|
));
|
||||||
|
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
|
#include "display/color.h"
|
||||||
|
|
||||||
#define ASSET_TEXTURE_WIDTH_MAX 2048
|
#define ASSET_TEXTURE_WIDTH_MAX 2048
|
||||||
#define ASSET_TEXTURE_HEIGHT_MAX 2048
|
#define ASSET_TEXTURE_HEIGHT_MAX 2048
|
||||||
@@ -20,9 +21,10 @@ typedef struct assetentire_s assetentire_t;
|
|||||||
typedef struct {
|
typedef struct {
|
||||||
char_t header[3];
|
char_t header[3];
|
||||||
uint8_t version;
|
uint8_t version;
|
||||||
|
uint8_t type;
|
||||||
uint32_t width;
|
uint32_t width;
|
||||||
uint32_t height;
|
uint32_t height;
|
||||||
uint8_t palette[ASSET_TEXTURE_SIZE_MAX];
|
uint8_t data[ASSET_TEXTURE_SIZE_MAX * sizeof(color4b_t)];
|
||||||
} assettexture_t;
|
} assettexture_t;
|
||||||
#pragma pack(pop)
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ void cameraInitOrthographic(camera_t *camera) {
|
|||||||
camera->orthographic.right = SCREEN.width;
|
camera->orthographic.right = SCREEN.width;
|
||||||
camera->orthographic.top = 0.0f;
|
camera->orthographic.top = 0.0f;
|
||||||
camera->orthographic.bottom = SCREEN.height;
|
camera->orthographic.bottom = SCREEN.height;
|
||||||
camera->nearClip = -1.0f;
|
camera->nearClip = 0.1f;
|
||||||
camera->farClip = 1.0f;
|
camera->farClip = 1.0f;
|
||||||
|
|
||||||
camera->viewType = CAMERA_VIEW_TYPE_2D;
|
camera->viewType = CAMERA_VIEW_TYPE_2D;
|
||||||
@@ -84,7 +84,7 @@ void cameraGetViewMatrix(camera_t *camera, mat4 dest) {
|
|||||||
assertNotNull(dest, "Destination matrix must not be null");
|
assertNotNull(dest, "Destination matrix must not be null");
|
||||||
|
|
||||||
if(camera->viewType == CAMERA_VIEW_TYPE_MATRIX) {
|
if(camera->viewType == CAMERA_VIEW_TYPE_MATRIX) {
|
||||||
glm_mat4_copy(camera->view, dest);
|
glm_mat4_ucopy(camera->view, dest);
|
||||||
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT) {
|
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT) {
|
||||||
glm_mat4_identity(dest);
|
glm_mat4_identity(dest);
|
||||||
glm_lookat(
|
glm_lookat(
|
||||||
|
|||||||
@@ -20,11 +20,27 @@
|
|||||||
#include "display/shader/shaderunlit.h"
|
#include "display/shader/shaderunlit.h"
|
||||||
#include "time/time.h"
|
#include "time/time.h"
|
||||||
|
|
||||||
display_t DISPLAY = { 0 };
|
#include "script/module/display/moduleshader.h"
|
||||||
|
|
||||||
texture_t PALETTE_TEXTURE;
|
display_t DISPLAY = { 0 };
|
||||||
texture_t UNCOMPRESSED_TEXTURE;
|
mesh_t mesh;
|
||||||
texture_t COMPRESSED_TEXTURE;
|
meshvertex_t vertices[3] = {
|
||||||
|
{
|
||||||
|
.color = { 255, 0, 0, 255 },
|
||||||
|
.uv = { 0.0f, 0.0f },
|
||||||
|
.pos = { 0.0f, 0.5f, 0.0f }
|
||||||
|
},
|
||||||
|
{
|
||||||
|
.color = { 0, 255, 0, 255 },
|
||||||
|
.uv = { 0.5f, 1.0f },
|
||||||
|
.pos = { -0.5f, -0.5f, 0.0f }
|
||||||
|
},
|
||||||
|
{
|
||||||
|
.color = { 0, 0, 255, 255 },
|
||||||
|
.uv = { 1.0f, 0.0f },
|
||||||
|
.pos = { 0.5f, -0.5f, 0.0f }
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
errorret_t displayInit(void) {
|
errorret_t displayInit(void) {
|
||||||
memoryZero(&DISPLAY, sizeof(DISPLAY));
|
memoryZero(&DISPLAY, sizeof(DISPLAY));
|
||||||
@@ -32,64 +48,27 @@ errorret_t displayInit(void) {
|
|||||||
#ifdef displayPlatformInit
|
#ifdef displayPlatformInit
|
||||||
errorChain(displayPlatformInit());
|
errorChain(displayPlatformInit());
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
|
|
||||||
errorChain(quadInit());
|
errorChain(quadInit());
|
||||||
errorChain(frameBufferInitBackBuffer());
|
errorChain(frameBufferInitBackBuffer());
|
||||||
errorChain(spriteBatchInit());
|
errorChain(spriteBatchInit());
|
||||||
errorChain(textInit());
|
errorChain(textInit());
|
||||||
errorChain(screenInit());
|
errorChain(screenInit());
|
||||||
|
|
||||||
// PALETTES[0].colors[0] = COLOR_RED;
|
// Setup initial shader with default values
|
||||||
// PALETTES[0].colors[1] = COLOR_GREEN;
|
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
|
||||||
// PALETTES[0].colors[2] = COLOR_BLUE;
|
camera_t cam;
|
||||||
// PALETTES[0].colors[3] = COLOR_WHITE;
|
cameraInit(&cam);
|
||||||
// PALETTES[0].colors[4] = COLOR_MAGENTA;
|
mat4 mat;
|
||||||
// PALETTES[0].colors[5] = COLOR_CYAN;
|
cameraGetProjectionMatrix(&cam, mat);
|
||||||
// PALETTES[0].colors[6] = COLOR_YELLOW;
|
errorChain(shaderBind(&SHADER_UNLIT));
|
||||||
// PALETTES[0].colors[7] = COLOR_BLACK;
|
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, mat));
|
||||||
// PALETTES[0].count = 8;
|
cameraGetViewMatrix(&cam, mat);
|
||||||
|
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, mat));
|
||||||
|
glm_mat4_identity(mat);
|
||||||
|
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, mat));
|
||||||
|
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
|
||||||
|
|
||||||
// uint8_t indices[64] = {
|
errorChain(meshInit(&mesh, MESH_PRIMITIVE_TYPE_TRIANGLES, 3, vertices));
|
||||||
// 0,0,0,0,0,0,0,0,
|
|
||||||
// 1,1,1,1,1,1,1,1,
|
|
||||||
// 2,2,2,2,2,2,2,2,
|
|
||||||
// 3,3,3,3,3,3,3,3,
|
|
||||||
// 4,4,4,4,4,4,4,4,
|
|
||||||
// 5,5,5,5,5,5,5,5,
|
|
||||||
// 6,6,6,6,6,6,6,6,
|
|
||||||
// 7,7,7,7,7,7,7,7
|
|
||||||
// };
|
|
||||||
|
|
||||||
// errorChain(textureInit(
|
|
||||||
// &PALETTE_TEXTURE,
|
|
||||||
// 8, 8,
|
|
||||||
// TEXTURE_FORMAT_PALETTE,
|
|
||||||
// (texturedata_t){
|
|
||||||
// .paletted = {
|
|
||||||
// .indices = indices,
|
|
||||||
// .palette = &PALETTES[0]
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// ));
|
|
||||||
|
|
||||||
errorChain(textureInit(
|
|
||||||
&UNCOMPRESSED_TEXTURE,
|
|
||||||
8, 8,
|
|
||||||
TEXTURE_FORMAT_RGBA,
|
|
||||||
(texturedata_t){
|
|
||||||
.rgbaColors = (color_t[]){
|
|
||||||
COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK,
|
|
||||||
COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED,
|
|
||||||
COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN,
|
|
||||||
COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE,
|
|
||||||
COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE,
|
|
||||||
COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA,
|
|
||||||
COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN,
|
|
||||||
COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW
|
|
||||||
}
|
|
||||||
}
|
|
||||||
));
|
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -110,38 +89,7 @@ errorret_t displayUpdate(void) {
|
|||||||
SCREEN.background
|
SCREEN.background
|
||||||
);
|
);
|
||||||
|
|
||||||
camera_t camera;
|
errorChain(sceneRender());
|
||||||
// cameraInitOrthographic(&camera);
|
|
||||||
// camera.orthographic.left = 0.0f;
|
|
||||||
// camera.orthographic.right = SCREEN.width;
|
|
||||||
// camera.orthographic.top = SCREEN.height;
|
|
||||||
// camera.orthographic.bottom = 0.0f;
|
|
||||||
cameraInitPerspective(&camera);
|
|
||||||
camera.lookat.position[0] = 3.0f;
|
|
||||||
camera.lookat.position[1] = 3.0f;
|
|
||||||
camera.lookat.position[2] = 3.0f;
|
|
||||||
|
|
||||||
mat4 proj, view, model;
|
|
||||||
cameraGetProjectionMatrix(&camera, proj);
|
|
||||||
cameraGetViewMatrix(&camera, view);
|
|
||||||
glm_mat4_identity(model);
|
|
||||||
|
|
||||||
errorChain(shaderBind(&SHADER_UNLIT));
|
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
|
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
|
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
|
|
||||||
// errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, &PALETTE_TEXTURE));
|
|
||||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, &UNCOMPRESSED_TEXTURE));
|
|
||||||
errorChain(spriteBatchPush(
|
|
||||||
0.0f, 0.0f,
|
|
||||||
1.0f, 1.0f,
|
|
||||||
COLOR_WHITE,
|
|
||||||
0.0f, 0.0f,
|
|
||||||
1.0f, 1.0f
|
|
||||||
));
|
|
||||||
errorChain(spriteBatchFlush());
|
|
||||||
|
|
||||||
// errorCatch(errorPrint(sceneRender()));
|
|
||||||
|
|
||||||
// Render UI
|
// Render UI
|
||||||
// uiRender();
|
// uiRender();
|
||||||
|
|||||||
@@ -7,4 +7,5 @@
|
|||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
shader.c
|
shader.c
|
||||||
|
shaderunlit.c
|
||||||
)
|
)
|
||||||
@@ -8,15 +8,19 @@
|
|||||||
#include "shader.h"
|
#include "shader.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
shader_t *bound = NULL;
|
||||||
|
|
||||||
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
|
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
errorChain(shaderInitPlatform(shader, def));
|
errorChain(shaderInitPlatform(shader, def));
|
||||||
|
bound = NULL;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t shaderBind(shader_t *shader) {
|
errorret_t shaderBind(shader_t *shader) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
errorChain(shaderBindPlatform(shader));
|
errorChain(shaderBindPlatform(shader));
|
||||||
|
bound = shader;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -28,6 +32,7 @@ errorret_t shaderSetMatrix(
|
|||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
assertNotNull(matrix, "Matrix cannot be null");
|
assertNotNull(matrix, "Matrix cannot be null");
|
||||||
|
assertTrue(bound == shader, "Shader must be bound.");
|
||||||
errorChain(shaderSetMatrixPlatform(shader, name, matrix));
|
errorChain(shaderSetMatrixPlatform(shader, name, matrix));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -39,6 +44,7 @@ errorret_t shaderSetTexture(
|
|||||||
) {
|
) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
assertTrue(bound == shader, "Shader must be bound.");
|
||||||
errorChain(shaderSetTexturePlatform(shader, name, texture));
|
errorChain(shaderSetTexturePlatform(shader, name, texture));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -56,6 +62,7 @@ errorret_t shaderSetTexture(
|
|||||||
|
|
||||||
errorret_t shaderDispose(shader_t *shader) {
|
errorret_t shaderDispose(shader_t *shader) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
bound = NULL;
|
||||||
errorChain(shaderDisposePlatform(shader));
|
errorChain(shaderDisposePlatform(shader));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
10
src/dusk/display/shader/shaderunlit.c
Normal file
10
src/dusk/display/shader/shaderunlit.c
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "shaderunlit.h"
|
||||||
|
|
||||||
|
shader_t SHADER_UNLIT = { 0 };
|
||||||
@@ -15,4 +15,4 @@
|
|||||||
// #define SHADER_UNLIT_COLOR "u_Color"
|
// #define SHADER_UNLIT_COLOR "u_Color"
|
||||||
|
|
||||||
extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
|
extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
|
||||||
static shader_t SHADER_UNLIT;
|
extern shader_t SHADER_UNLIT;
|
||||||
@@ -35,14 +35,13 @@ errorret_t spriteBatchPush(
|
|||||||
const float_t u1,
|
const float_t u1,
|
||||||
const float_t v1
|
const float_t v1
|
||||||
) {
|
) {
|
||||||
errorChain(spriteBatchPush3D(
|
return spriteBatchPush3D(
|
||||||
(vec3){ minX, minY, 0 },
|
(vec3){ minX, minY, 0 },
|
||||||
(vec3){ maxX, maxY, 0 },
|
(vec3){ maxX, maxY, 0 },
|
||||||
color,
|
color,
|
||||||
(vec2){ u0, v0 },
|
(vec2){ u0, v0 },
|
||||||
(vec2){ u1, v1 }
|
(vec2){ u1, v1 }
|
||||||
));
|
);
|
||||||
errorOk();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchPush3D(
|
errorret_t spriteBatchPush3D(
|
||||||
@@ -53,11 +52,14 @@ errorret_t spriteBatchPush3D(
|
|||||||
const vec2 uv1
|
const vec2 uv1
|
||||||
) {
|
) {
|
||||||
// Need to flush?
|
// Need to flush?
|
||||||
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX) {
|
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX_PER_FLUSH) {
|
||||||
errorChain(spriteBatchFlush());
|
errorChain(spriteBatchFlush());
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t vertexOffset = SPRITEBATCH.spriteCount * QUAD_VERTEX_COUNT;
|
size_t vertexOffset = (
|
||||||
|
SPRITEBATCH.spriteCount +
|
||||||
|
(SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH)
|
||||||
|
) * QUAD_VERTEX_COUNT;
|
||||||
quadBuffer3D(
|
quadBuffer3D(
|
||||||
&SPRITEBATCH_VERTICES[vertexOffset],
|
&SPRITEBATCH_VERTICES[vertexOffset],
|
||||||
min, max, color, uv0, uv1
|
min, max, color, uv0, uv1
|
||||||
@@ -68,6 +70,7 @@ errorret_t spriteBatchPush3D(
|
|||||||
|
|
||||||
void spriteBatchClear() {
|
void spriteBatchClear() {
|
||||||
SPRITEBATCH.spriteCount = 0;
|
SPRITEBATCH.spriteCount = 0;
|
||||||
|
SPRITEBATCH.spriteFlush = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchFlush() {
|
errorret_t spriteBatchFlush() {
|
||||||
@@ -76,9 +79,19 @@ errorret_t spriteBatchFlush() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
size_t vertexCount = QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount;
|
size_t vertexCount = QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount;
|
||||||
errorChain(meshFlush(&SPRITEBATCH.mesh, 0, vertexCount));
|
size_t vertexOffset = (
|
||||||
errorChain(meshDraw(&SPRITEBATCH.mesh, 0, vertexCount));
|
SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH *
|
||||||
spriteBatchClear();
|
QUAD_VERTEX_COUNT
|
||||||
|
);
|
||||||
|
errorChain(meshFlush(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
||||||
|
errorChain(meshDraw(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
||||||
|
|
||||||
|
SPRITEBATCH.spriteFlush++;
|
||||||
|
if(SPRITEBATCH.spriteFlush >= SPRITEBATCH_FLUSH_COUNT) {
|
||||||
|
SPRITEBATCH.spriteFlush = 0;
|
||||||
|
}
|
||||||
|
SPRITEBATCH.spriteCount = 0;
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,12 +8,17 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "display/mesh/quad.h"
|
#include "display/mesh/quad.h"
|
||||||
|
|
||||||
#define SPRITEBATCH_SPRITES_MAX 16
|
#define SPRITEBATCH_SPRITES_MAX 32
|
||||||
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
||||||
|
#define SPRITEBATCH_FLUSH_COUNT 4
|
||||||
|
#define SPRITEBATCH_SPRITES_MAX_PER_FLUSH (\
|
||||||
|
SPRITEBATCH_SPRITES_MAX / SPRITEBATCH_FLUSH_COUNT \
|
||||||
|
)
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
mesh_t mesh;
|
mesh_t mesh;
|
||||||
int32_t spriteCount;
|
int32_t spriteCount;
|
||||||
|
int32_t spriteFlush;
|
||||||
} spritebatch_t;
|
} spritebatch_t;
|
||||||
|
|
||||||
// Have to define these seperately because of alignment in certain platforms.
|
// Have to define these seperately because of alignment in certain platforms.
|
||||||
|
|||||||
@@ -11,17 +11,19 @@
|
|||||||
#include "display/spritebatch/spritebatch.h"
|
#include "display/spritebatch/spritebatch.h"
|
||||||
#include "asset/asset.h"
|
#include "asset/asset.h"
|
||||||
|
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
|
||||||
texture_t DEFAULT_FONT_TEXTURE;
|
texture_t DEFAULT_FONT_TEXTURE;
|
||||||
tileset_t DEFAULT_FONT_TILESET;
|
tileset_t DEFAULT_FONT_TILESET;
|
||||||
|
|
||||||
errorret_t textInit(void) {
|
errorret_t textInit(void) {
|
||||||
// errorChain(assetLoad("ui/minogram.dpt", &DEFAULT_FONT_TEXTURE));
|
errorChain(assetLoad("ui/minogram.dtx", &DEFAULT_FONT_TEXTURE));
|
||||||
// errorChain(assetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
|
errorChain(assetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t textDispose(void) {
|
errorret_t textDispose(void) {
|
||||||
// errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
|
errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -45,6 +47,7 @@ errorret_t textDrawChar(
|
|||||||
vec4 uv;
|
vec4 uv;
|
||||||
tilesetTileGetUV(tileset, tileIndex, uv);
|
tilesetTileGetUV(tileset, tileIndex, uv);
|
||||||
|
|
||||||
|
|
||||||
errorChain(spriteBatchPush(
|
errorChain(spriteBatchPush(
|
||||||
// texture,
|
// texture,
|
||||||
x, y,
|
x, y,
|
||||||
@@ -70,6 +73,8 @@ errorret_t textDraw(
|
|||||||
float_t posX = x;
|
float_t posX = x;
|
||||||
float_t posY = y;
|
float_t posY = y;
|
||||||
|
|
||||||
|
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, texture));
|
||||||
|
|
||||||
char_t c;
|
char_t c;
|
||||||
int32_t i = 0;
|
int32_t i = 0;
|
||||||
while((c = text[i++]) != '\0') {
|
while((c = text[i++]) != '\0') {
|
||||||
|
|||||||
@@ -1,45 +0,0 @@
|
|||||||
# Copyright (c) 2025 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
ENTITY_DIR_SOUTH = 0
|
|
||||||
ENTITY_DIR_WEST = 1
|
|
||||||
ENTITY_DIR_EAST = 2
|
|
||||||
ENTITY_DIR_NORTH = 3
|
|
||||||
|
|
||||||
ENTITY_COUNT = 128
|
|
||||||
|
|
||||||
ENTITY_TYPE_NULL = 0
|
|
||||||
ENTITY_TYPE_PLAYER = 1
|
|
||||||
ENTITY_TYPE_NPC = 2
|
|
||||||
ENTITY_TYPE_COUNT = 3
|
|
||||||
|
|
||||||
CHUNK_WIDTH = 16
|
|
||||||
CHUNK_HEIGHT = 16
|
|
||||||
CHUNK_DEPTH = 4
|
|
||||||
# CHUNK_VERTEX_COUNT_MAX = QUAD_VERTEXES * CHUNK_WIDTH * CHUNK_HEIGHT * 4
|
|
||||||
CHUNK_VERTEX_COUNT_MAX=6144
|
|
||||||
CHUNK_MESH_COUNT_MAX = 14
|
|
||||||
CHUNK_ENTITY_COUNT_MAX = 8
|
|
||||||
|
|
||||||
TILE_WIDTH = 16.0
|
|
||||||
TILE_HEIGHT = 16.0
|
|
||||||
TILE_DEPTH = 16.0
|
|
||||||
|
|
||||||
TILE_SHAPE_NULL = 0
|
|
||||||
TILE_SHAPE_FLOOR = 1
|
|
||||||
TILE_SHAPE_RAMP_SOUTH = 2
|
|
||||||
TILE_SHAPE_RAMP_WEST = 3
|
|
||||||
TILE_SHAPE_RAMP_EAST = 4
|
|
||||||
TILE_SHAPE_RAMP_NORTH = 5
|
|
||||||
TILE_SHAPE_RAMP_SOUTHWEST = 6
|
|
||||||
TILE_SHAPE_RAMP_SOUTHEAST = 7
|
|
||||||
TILE_SHAPE_RAMP_NORTHWEST = 8
|
|
||||||
TILE_SHAPE_RAMP_NORTHEAST = 9
|
|
||||||
|
|
||||||
RPG_CAMERA_FOV = 70
|
|
||||||
RPG_CAMERA_PIXELS_PER_UNIT = 1.0
|
|
||||||
RPG_CAMERA_Z_OFFSET = 24.0
|
|
||||||
|
|
||||||
ASSET_LANG_CHUNK_CHAR_COUNT = 6144
|
|
||||||
@@ -22,7 +22,7 @@ errorret_t sceneInit(void) {
|
|||||||
|
|
||||||
errorret_t sceneUpdate(void) {
|
errorret_t sceneUpdate(void) {
|
||||||
#ifdef DUSK_TIME_DYNAMIC
|
#ifdef DUSK_TIME_DYNAMIC
|
||||||
if(!TIME.dynamicUpdate) {
|
if(TIME.dynamicUpdate) {
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -7,11 +7,8 @@
|
|||||||
add_subdirectory(display)
|
add_subdirectory(display)
|
||||||
add_subdirectory(event)
|
add_subdirectory(event)
|
||||||
add_subdirectory(input)
|
add_subdirectory(input)
|
||||||
add_subdirectory(item)
|
|
||||||
add_subdirectory(locale)
|
add_subdirectory(locale)
|
||||||
add_subdirectory(map)
|
|
||||||
add_subdirectory(system)
|
add_subdirectory(system)
|
||||||
add_subdirectory(scene)
|
add_subdirectory(scene)
|
||||||
add_subdirectory(story)
|
|
||||||
add_subdirectory(time)
|
add_subdirectory(time)
|
||||||
add_subdirectory(ui)
|
add_subdirectory(ui)
|
||||||
@@ -15,4 +15,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
modulescreen.c
|
modulescreen.c
|
||||||
moduletileset.c
|
moduletileset.c
|
||||||
moduletexture.c
|
moduletexture.c
|
||||||
|
moduleshader.c
|
||||||
)
|
)
|
||||||
@@ -69,6 +69,16 @@ void moduleCamera(scriptcontext_t *context) {
|
|||||||
|
|
||||||
// Methods
|
// Methods
|
||||||
lua_register(context->luaState, "cameraCreate", moduleCameraCreate);
|
lua_register(context->luaState, "cameraCreate", moduleCameraCreate);
|
||||||
|
lua_register(
|
||||||
|
context->luaState,
|
||||||
|
"cameraGetProjectionMatrix",
|
||||||
|
moduleCameraGetProjectionMatrix
|
||||||
|
);
|
||||||
|
lua_register(
|
||||||
|
context->luaState,
|
||||||
|
"cameraGetViewMatrix",
|
||||||
|
moduleCameraGetViewMatrix
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
int moduleCameraCreate(lua_State *L) {
|
int moduleCameraCreate(lua_State *L) {
|
||||||
@@ -116,7 +126,7 @@ int moduleCameraCreate(lua_State *L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int moduleCameraIndex(lua_State *l) {
|
int moduleCameraIndex(lua_State *l) {
|
||||||
assertNotNull(l, "Lua state cannot be NULL.");
|
assertNotNull(l, "Lua state cannot be NULL.");
|
||||||
|
|
||||||
const char_t *key = luaL_checkstring(l, 2);
|
const char_t *key = luaL_checkstring(l, 2);
|
||||||
@@ -288,4 +298,36 @@ int moduleCameraNewIndex(lua_State *l) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int moduleCameraGetProjectionMatrix(lua_State *L) {
|
||||||
|
assertNotNull(L, "Lua state cannot be NULL.");
|
||||||
|
|
||||||
|
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
|
||||||
|
assertNotNull(cam, "Camera pointer cannot be NULL.");
|
||||||
|
|
||||||
|
// Create mat4
|
||||||
|
mat4 test;
|
||||||
|
cameraGetProjectionMatrix(cam, test);
|
||||||
|
|
||||||
|
// Lua needs to own this matrix now
|
||||||
|
mat4 *m = (mat4 *)lua_newuserdata(L, sizeof(mat4));
|
||||||
|
memoryCopy(m, test, sizeof(mat4));
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int moduleCameraGetViewMatrix(lua_State *L) {
|
||||||
|
assertNotNull(L, "Lua state cannot be NULL.");
|
||||||
|
|
||||||
|
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
|
||||||
|
assertNotNull(cam, "Camera pointer cannot be NULL.");
|
||||||
|
|
||||||
|
// Create mat4
|
||||||
|
mat4 test;
|
||||||
|
cameraGetViewMatrix(cam, test);
|
||||||
|
|
||||||
|
// Lua needs to own this matrix now
|
||||||
|
mat4 *m = (mat4 *)lua_newuserdata(L, sizeof(mat4));
|
||||||
|
memoryCopy(m, test, sizeof(mat4));
|
||||||
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -35,4 +35,20 @@ int moduleCameraIndex(lua_State *l);
|
|||||||
*
|
*
|
||||||
* @param l The Lua state.
|
* @param l The Lua state.
|
||||||
*/
|
*/
|
||||||
int moduleCameraNewIndex(lua_State *l);
|
int moduleCameraNewIndex(lua_State *l);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Script binding for getting a camera's projection matrix.
|
||||||
|
*
|
||||||
|
* @param L The Lua state.
|
||||||
|
* @return Number of return values on the Lua stack.
|
||||||
|
*/
|
||||||
|
int moduleCameraGetProjectionMatrix(lua_State *L);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Script binding for getting a camera's view matrix.
|
||||||
|
*
|
||||||
|
* @param L The Lua state.
|
||||||
|
* @return Number of return values on the Lua stack.
|
||||||
|
*/
|
||||||
|
int moduleCameraGetViewMatrix(lua_State *L);
|
||||||
120
src/dusk/script/module/display/moduleshader.c
Normal file
120
src/dusk/script/module/display/moduleshader.c
Normal file
@@ -0,0 +1,120 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "moduleshader.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "display/shader/shader.h"
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
#include "display/camera/camera.h"
|
||||||
|
|
||||||
|
void moduleShader(scriptcontext_t *context) {
|
||||||
|
assertNotNull(context, "Context cannot be NULL.");
|
||||||
|
|
||||||
|
// Shader unlit defs
|
||||||
|
lua_pushlightuserdata(context->luaState, &SHADER_UNLIT);
|
||||||
|
lua_setglobal(context->luaState, "SHADER_UNLIT");
|
||||||
|
|
||||||
|
lua_pushstring(context->luaState, SHADER_UNLIT_PROJECTION);
|
||||||
|
lua_setglobal(context->luaState, "SHADER_UNLIT_PROJECTION");
|
||||||
|
lua_pushstring(context->luaState, SHADER_UNLIT_VIEW);
|
||||||
|
lua_setglobal(context->luaState, "SHADER_UNLIT_VIEW");
|
||||||
|
lua_pushstring(context->luaState, SHADER_UNLIT_MODEL);
|
||||||
|
lua_setglobal(context->luaState, "SHADER_UNLIT_MODEL");
|
||||||
|
lua_pushstring(context->luaState, SHADER_UNLIT_TEXTURE);
|
||||||
|
lua_setglobal(context->luaState, "SHADER_UNLIT_TEXTURE");
|
||||||
|
|
||||||
|
// Shader methods
|
||||||
|
lua_register(context->luaState, "shaderBind", moduleShaderBind);
|
||||||
|
lua_register(context->luaState, "shaderSetMatrix", moduleShaderSetMatrix);
|
||||||
|
lua_register(context->luaState, "shaderSetTexture", moduleShaderSetTexture);
|
||||||
|
}
|
||||||
|
|
||||||
|
int moduleShaderBind(lua_State *l) {
|
||||||
|
assertNotNull(l, "Lua state cannot be NULL.");
|
||||||
|
|
||||||
|
// Should be passed a shader userdata pointer only.
|
||||||
|
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
||||||
|
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
||||||
|
|
||||||
|
errorret_t ret = shaderBind(shader);
|
||||||
|
if(ret.code != ERROR_OK) {
|
||||||
|
luaL_error(l, "Failed to bind shader: %s", ret.state->message);
|
||||||
|
errorCatch(errorPrint(ret));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int moduleShaderSetMatrix(lua_State *l) {
|
||||||
|
assertNotNull(l, "Lua state cannot be NULL.");
|
||||||
|
|
||||||
|
// Expect shader, string and matrix.
|
||||||
|
if(!lua_isuserdata(l, 1)) {
|
||||||
|
luaL_error(l, "First argument must be a shader_mt userdata.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!lua_isstring(l, 2)) {
|
||||||
|
luaL_error(l, "Second argument must be a string.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!lua_isuserdata(l, 3)) {
|
||||||
|
luaL_error(l, "Third argument must be a mat4_mt userdata.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
||||||
|
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
||||||
|
|
||||||
|
const char_t *uniformName = luaL_checkstring(l, 2);
|
||||||
|
assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
|
||||||
|
|
||||||
|
mat4 *mat = (mat4 *)lua_touserdata(l, 3);
|
||||||
|
assertNotNull(mat, "Matrix pointer cannot be NULL.");
|
||||||
|
|
||||||
|
errorret_t ret = shaderSetMatrix(shader, uniformName, *mat);
|
||||||
|
if(ret.code != ERROR_OK) {
|
||||||
|
luaL_error(l, "Failed to set shader matrix: %s", ret.state->message);
|
||||||
|
errorCatch(errorPrint(ret));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int moduleShaderSetTexture(lua_State *l) {
|
||||||
|
assertNotNull(l, "Lua state cannot be NULL.");
|
||||||
|
|
||||||
|
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
||||||
|
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
||||||
|
|
||||||
|
const char_t *uniformName = luaL_checkstring(l, 2);
|
||||||
|
assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
|
||||||
|
|
||||||
|
texture_t *texture;
|
||||||
|
// Texture can be Nil or a pointer, if not nil it must be a texture pointer.
|
||||||
|
if(lua_isnil(l, 3)) {
|
||||||
|
texture = NULL;
|
||||||
|
} else if(lua_isuserdata(l, 3)) {
|
||||||
|
texture = (texture_t *)lua_touserdata(l, 3);
|
||||||
|
assertNotNull(texture, "Texture pointer cannot be NULL.");
|
||||||
|
} else {
|
||||||
|
luaL_error(l, "Third argument must be a texture_mt userdata or nil.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t ret = shaderSetTexture(shader, uniformName, texture);
|
||||||
|
if(ret.code != ERROR_OK) {
|
||||||
|
luaL_error(l, "Failed to set shader texture: %s", ret.state->message);
|
||||||
|
errorCatch(errorPrint(ret));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
42
src/dusk/script/module/display/moduleshader.h
Normal file
42
src/dusk/script/module/display/moduleshader.h
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "script/scriptcontext.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Register shader functions to the given script context.
|
||||||
|
*
|
||||||
|
* @param context The script context to register shader functions to.
|
||||||
|
*/
|
||||||
|
void moduleShader(scriptcontext_t *context);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Script binding for binding a shader.
|
||||||
|
*
|
||||||
|
* @param l The Lua state.
|
||||||
|
* @return Number of return values on the Lua stack.
|
||||||
|
*/
|
||||||
|
int moduleShaderBind(lua_State *l);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Script binding for setting a matrix uniform in a shader.
|
||||||
|
*
|
||||||
|
* @param l The Lua state.
|
||||||
|
* @return Number of return values on the Lua stack.
|
||||||
|
*/
|
||||||
|
int moduleShaderSetMatrix(lua_State *l);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Script binding for setting a texture uniform in a shader.
|
||||||
|
*
|
||||||
|
* @param l The Lua state.
|
||||||
|
* @return Number of return values on the Lua stack.
|
||||||
|
*/
|
||||||
|
int moduleShaderSetTexture(lua_State *l);
|
||||||
|
|
||||||
|
errorret_t doThing();
|
||||||
@@ -10,7 +10,6 @@
|
|||||||
#include "script/module/input/moduleinput.h"
|
#include "script/module/input/moduleinput.h"
|
||||||
#include "script/module/moduleplatform.h"
|
#include "script/module/moduleplatform.h"
|
||||||
#include "script/module/scene/modulescene.h"
|
#include "script/module/scene/modulescene.h"
|
||||||
#include "script/module/item/moduleitem.h"
|
|
||||||
#include "script/module/locale/modulelocale.h"
|
#include "script/module/locale/modulelocale.h"
|
||||||
#include "script/module/time/moduletime.h"
|
#include "script/module/time/moduletime.h"
|
||||||
#include "script/module/event/moduleevent.h"
|
#include "script/module/event/moduleevent.h"
|
||||||
@@ -18,13 +17,13 @@
|
|||||||
#include "script/module/display/modulespritebatch.h"
|
#include "script/module/display/modulespritebatch.h"
|
||||||
#include "script/module/display/modulecamera.h"
|
#include "script/module/display/modulecamera.h"
|
||||||
#include "script/module/display/moduleglm.h"
|
#include "script/module/display/moduleglm.h"
|
||||||
|
#include "script/module/display/moduleshader.h"
|
||||||
#include "script/module/ui/moduleui.h"
|
#include "script/module/ui/moduleui.h"
|
||||||
#include "script/module/display/moduletext.h"
|
#include "script/module/display/moduletext.h"
|
||||||
#include "script/module/display/modulescreen.h"
|
#include "script/module/display/modulescreen.h"
|
||||||
#include "script/module/story/modulestoryflag.h"
|
|
||||||
#include "script/module/map/modulemap.h"
|
|
||||||
#include "script/module/display/moduletexture.h"
|
#include "script/module/display/moduletexture.h"
|
||||||
#include "script/module/display/moduletileset.h"
|
#include "script/module/display/moduletileset.h"
|
||||||
|
#include "script/scriptgame.h"
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
|
|
||||||
const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
||||||
@@ -33,7 +32,6 @@ const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
|||||||
{ .name = "platform", .callback = modulePlatform },
|
{ .name = "platform", .callback = modulePlatform },
|
||||||
{ .name = "color", .callback = moduleColor },
|
{ .name = "color", .callback = moduleColor },
|
||||||
{ .name = "scene", .callback = moduleScene },
|
{ .name = "scene", .callback = moduleScene },
|
||||||
{ .name = "item", .callback = moduleItem },
|
|
||||||
{ .name = "locale", .callback = moduleLocale },
|
{ .name = "locale", .callback = moduleLocale },
|
||||||
{ .name = "time", .callback = moduleTime },
|
{ .name = "time", .callback = moduleTime },
|
||||||
{ .name = "event", .callback = moduleEvent },
|
{ .name = "event", .callback = moduleEvent },
|
||||||
@@ -43,10 +41,13 @@ const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
|||||||
{ .name = "ui", .callback = moduleUi },
|
{ .name = "ui", .callback = moduleUi },
|
||||||
{ .name = "text", .callback = moduleText },
|
{ .name = "text", .callback = moduleText },
|
||||||
{ .name = "screen", .callback = moduleScreen },
|
{ .name = "screen", .callback = moduleScreen },
|
||||||
{ .name = "storyflag", .callback = moduleStoryFlag },
|
|
||||||
{ .name = "map", .callback = moduleMap },
|
|
||||||
{ .name = "texture", .callback = moduleTexture },
|
{ .name = "texture", .callback = moduleTexture },
|
||||||
{ .name = "tileset", .callback = moduleTileset },
|
{ .name = "tileset", .callback = moduleTileset },
|
||||||
|
{ .name = "shader", .callback = moduleShader },
|
||||||
|
|
||||||
|
#ifdef SCRIPT_GAME_LIST
|
||||||
|
SCRIPT_GAME_LIST
|
||||||
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
#define SCRIPT_MODULE_COUNT ( \
|
#define SCRIPT_MODULE_COUNT ( \
|
||||||
|
|||||||
@@ -11,6 +11,10 @@
|
|||||||
|
|
||||||
void cameraPushMatrixDolphin(camera_t *camera) {
|
void cameraPushMatrixDolphin(camera_t *camera) {
|
||||||
assertNotNull(camera, "Camera cannot be null");
|
assertNotNull(camera, "Camera cannot be null");
|
||||||
|
assertTrue(
|
||||||
|
camera->nearClip > 0.0f,
|
||||||
|
"Camera near clip must be greater than 0 for Dolphin"
|
||||||
|
);
|
||||||
|
|
||||||
Mtx44 guProjection;
|
Mtx44 guProjection;
|
||||||
Mtx guView;
|
Mtx guView;
|
||||||
|
|||||||
@@ -77,7 +77,8 @@ errorret_t displayInitDolphin(void) {
|
|||||||
|
|
||||||
// Setup cull modes
|
// Setup cull modes
|
||||||
GX_SetCullMode(GX_CULL_NONE);
|
GX_SetCullMode(GX_CULL_NONE);
|
||||||
GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
|
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
||||||
|
GX_SetZMode(GX_TRUE, GX_ALWAYS, GX_FALSE);
|
||||||
GX_SetDispCopyGamma(GX_GM_1_0);
|
GX_SetDispCopyGamma(GX_GM_1_0);
|
||||||
GX_SetColorUpdate(GX_TRUE);
|
GX_SetColorUpdate(GX_TRUE);
|
||||||
|
|
||||||
|
|||||||
@@ -60,6 +60,8 @@ errorret_t meshDrawDolphin(
|
|||||||
GX_SetArray(GX_VA_CLR0, (void*)&mesh->vertices[vertexOffset].color.r, stride);
|
GX_SetArray(GX_VA_CLR0, (void*)&mesh->vertices[vertexOffset].color.r, stride);
|
||||||
GX_SetArray(GX_VA_TEX0, (void*)&mesh->vertices[vertexOffset].uv[0], stride);
|
GX_SetArray(GX_VA_TEX0, (void*)&mesh->vertices[vertexOffset].uv[0], stride);
|
||||||
|
|
||||||
|
GX_InvVtxCache();
|
||||||
|
|
||||||
GX_Begin(mesh->primitiveType, GX_VTXFMT0, (uint16_t)vertexCount);
|
GX_Begin(mesh->primitiveType, GX_VTXFMT0, (uint16_t)vertexCount);
|
||||||
for(uint16_t i = 0; i < (uint16_t)vertexCount; ++i) {
|
for(uint16_t i = 0; i < (uint16_t)vertexCount; ++i) {
|
||||||
GX_Position1x16(i);
|
GX_Position1x16(i);
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ typedef union texturedata_u texturedata_t;
|
|||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
TEXTURE_FORMAT_RGBA = GX_TF_RGBA8,
|
TEXTURE_FORMAT_RGBA = GX_TF_RGBA8,
|
||||||
// TEXTURE_FORMAT_PALETTE = GX_TF_CI8,
|
TEXTURE_FORMAT_PALETTE = GX_TF_CI8,
|
||||||
// TEXTURE_FORMAT_RGB4A3 = GX_TF_RGB5A3,
|
// TEXTURE_FORMAT_RGB4A3 = GX_TF_RGB5A3,
|
||||||
// TEXTURE_FORMAT_RGB5 = GX_TF_RGB565,
|
// TEXTURE_FORMAT_RGB5 = GX_TF_RGB565,
|
||||||
} textureformatdolphin_t;
|
} textureformatdolphin_t;
|
||||||
|
|||||||
@@ -59,7 +59,7 @@ void cameraPushMatrixGL(camera_t *camera) {
|
|||||||
|
|
||||||
switch(camera->viewType) {
|
switch(camera->viewType) {
|
||||||
case CAMERA_VIEW_TYPE_MATRIX:
|
case CAMERA_VIEW_TYPE_MATRIX:
|
||||||
glm_mat4_copy(camera->view, view);
|
glm_mat4_ucopy(camera->view, view);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case CAMERA_VIEW_TYPE_LOOKAT:
|
case CAMERA_VIEW_TYPE_LOOKAT:
|
||||||
|
|||||||
@@ -11,13 +11,6 @@ errorret_t displayOpenGLInit(void) {
|
|||||||
glDisable(GL_CULL_FACE);
|
glDisable(GL_CULL_FACE);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
#if DUSK_OPENGL_LEGACY
|
|
||||||
glDisable(GL_LIGHTING);// PSP defaults this on?
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
|
||||||
errorChain(errorGLCheck());
|
|
||||||
#endif
|
|
||||||
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
glDepthFunc(GL_LEQUAL);
|
glDepthFunc(GL_LEQUAL);
|
||||||
@@ -32,5 +25,12 @@ errorret_t displayOpenGLInit(void) {
|
|||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
|
#if DUSK_OPENGL_LEGACY
|
||||||
|
glDisable(GL_LIGHTING);// PSP defaults this on?
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
#endif
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -113,8 +113,10 @@ errorret_t meshFlushGL(
|
|||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
glBufferData(
|
glBufferData(
|
||||||
GL_ARRAY_BUFFER,
|
GL_ARRAY_BUFFER,
|
||||||
vertCount * sizeof(meshvertex_t),
|
mesh->vertexCount * sizeof(meshvertex_t),
|
||||||
&mesh->vertices[vertOffset],
|
mesh->vertices,
|
||||||
|
// vertCount * sizeof(meshvertex_t),
|
||||||
|
// &mesh->vertices[vertOffset],
|
||||||
GL_DYNAMIC_DRAW
|
GL_DYNAMIC_DRAW
|
||||||
);
|
);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|||||||
@@ -157,11 +157,10 @@ errorret_t shaderParamGetLocationGL(
|
|||||||
#ifdef DUSK_OPENGL_LEGACY
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
assertUnreachable("Cannot get uniform locations on legacy opengl.");
|
assertUnreachable("Cannot get uniform locations on legacy opengl.");
|
||||||
#else
|
#else
|
||||||
shadergl_t *shaderGL = (shadergl_t *)shader;
|
*location = glGetUniformLocation(shader->shaderProgramId, name);
|
||||||
*location = glGetUniformLocation(shaderGL->shaderProgramId, name);
|
errorChain(errorGLCheck());
|
||||||
errorret_t err = errorGLCheck();
|
if(*location == -1) {
|
||||||
if(err.code != ERROR_OK) {
|
errorThrow("Uniform '%s' not found in shader.", name);
|
||||||
errorChain(err);
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -174,25 +173,26 @@ errorret_t shaderSetMatrixGL(
|
|||||||
mat4 mat
|
mat4 mat
|
||||||
) {
|
) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
assertNotNull(mat, "Matrix data cannot be null");
|
|
||||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
assertNotNull(mat, "Matrix data cannot be null");
|
||||||
|
|
||||||
#ifdef DUSK_OPENGL_LEGACY
|
#ifdef DUSK_OPENGL_LEGACY
|
||||||
assertTrue(
|
assertTrue(
|
||||||
SHADER_LEGACY.boundShader == shader,
|
SHADER_LEGACY.boundShader == shader,
|
||||||
"Shader must be bound to set legacy matrices."
|
"Shader must be bound to set legacy matrices."
|
||||||
);
|
);
|
||||||
|
// Use unaligned copy to safely handle possibly unaligned input matrices
|
||||||
if(stringCompare(name, SHADER_UNLIT_PROJECTION) == 0) {
|
if(stringCompare(name, SHADER_UNLIT_PROJECTION) == 0) {
|
||||||
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_PROJ;
|
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_PROJ;
|
||||||
glm_mat4_copy(mat, shader->proj);
|
glm_mat4_ucopy(mat, shader->proj);
|
||||||
|
|
||||||
} else if(stringCompare(name, SHADER_UNLIT_VIEW) == 0) {
|
} else if(stringCompare(name, SHADER_UNLIT_VIEW) == 0) {
|
||||||
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_VIEW;
|
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_VIEW;
|
||||||
glm_mat4_copy(mat, shader->view);
|
glm_mat4_ucopy(mat, shader->view);
|
||||||
|
|
||||||
} else if(stringCompare(name, SHADER_UNLIT_MODEL) == 0) {
|
} else if(stringCompare(name, SHADER_UNLIT_MODEL) == 0) {
|
||||||
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_MODEL;
|
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_MODEL;
|
||||||
glm_mat4_copy(mat, shader->model);
|
glm_mat4_ucopy(mat, shader->model);
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
assertUnreachable("Cannot use a custom matrix on legacy opengl.");
|
assertUnreachable("Cannot use a custom matrix on legacy opengl.");
|
||||||
@@ -233,6 +233,8 @@ errorret_t shaderSetTextureGL(
|
|||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||||
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
#else
|
#else
|
||||||
if(shader->setTexture == NULL) {
|
if(shader->setTexture == NULL) {
|
||||||
|
|||||||
@@ -122,7 +122,7 @@
|
|||||||
// Uniforms
|
// Uniforms
|
||||||
"uniform sampler2D u_Texture;\n"
|
"uniform sampler2D u_Texture;\n"
|
||||||
"uniform int u_TextureType;\n"
|
"uniform int u_TextureType;\n"
|
||||||
"uniform vec4 u_Colors[256];\n"// For paletted textures.
|
"uniform uint u_Colors[256];\n"// For paletted textures.
|
||||||
"uniform int u_ColorCount;\n"
|
"uniform int u_ColorCount;\n"
|
||||||
// Fragment shader inputs
|
// Fragment shader inputs
|
||||||
"in vec4 v_Color;\n"
|
"in vec4 v_Color;\n"
|
||||||
@@ -140,8 +140,13 @@
|
|||||||
" }\n"
|
" }\n"
|
||||||
" if(u_TextureType == 2) {\n"// Paletted texture
|
" if(u_TextureType == 2) {\n"// Paletted texture
|
||||||
" vec4 texColor = texture(u_Texture, v_TexCoord);\n"
|
" vec4 texColor = texture(u_Texture, v_TexCoord);\n"
|
||||||
" int index = int(floor(texColor.r * 255.0));\n"
|
" uint index = uint(floor(texColor.r * 255.0));\n"
|
||||||
" vec4 paletteColor = u_Colors[index];\n"
|
" uint palColor = u_Colors[index];\n"
|
||||||
|
" float r = float((palColor >> 24) & 0xFFu) / 255.0;\n"
|
||||||
|
" float g = float((palColor >> 16) & 0xFFu) / 255.0;\n"
|
||||||
|
" float b = float((palColor >> 8) & 0xFFu) / 255.0;\n"
|
||||||
|
" float a = float((palColor >> 0) & 0xFFu) / 255.0;\n"
|
||||||
|
" vec4 paletteColor = vec4(r, g, b, a);\n"
|
||||||
" FragColor = paletteColor;\n"
|
" FragColor = paletteColor;\n"
|
||||||
" return;\n"
|
" return;\n"
|
||||||
" }\n"
|
" }\n"
|
||||||
|
|||||||
@@ -77,10 +77,6 @@ errorret_t textureInitGL(
|
|||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|
||||||
#ifdef DUSK_OPENGL_LEGACY
|
|
||||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
errorChain(errorGLCheck());
|
errorChain(errorGLCheck());
|
||||||
|
|||||||
16
src/duskrpg/CMakeLists.txt
Normal file
16
src/duskrpg/CMakeLists.txt
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Includes
|
||||||
|
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
${CMAKE_CURRENT_LIST_DIR}
|
||||||
|
)
|
||||||
|
|
||||||
|
# Subdirs
|
||||||
|
add_subdirectory(item)
|
||||||
|
add_subdirectory(map)
|
||||||
|
add_subdirectory(story)
|
||||||
|
add_subdirectory(script)
|
||||||
7
src/duskrpg/script/CMakeLists.txt
Normal file
7
src/duskrpg/script/CMakeLists.txt
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Subdirs
|
||||||
|
add_subdirectory(module)
|
||||||
9
src/duskrpg/script/module/CMakeLists.txt
Normal file
9
src/duskrpg/script/module/CMakeLists.txt
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Subdirectories
|
||||||
|
add_subdirectory(item)
|
||||||
|
add_subdirectory(map)
|
||||||
|
add_subdirectory(story)
|
||||||
16
src/duskrpg/script/scriptgame.h
Normal file
16
src/duskrpg/script/scriptgame.h
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "script/module/item/moduleitem.h"
|
||||||
|
#include "script/module/story/modulestoryflag.h"
|
||||||
|
#include "script/module/map/modulemap.h"
|
||||||
|
|
||||||
|
#define SCRIPT_GAME_LIST \
|
||||||
|
{ .name = "item", .callback = moduleItem }, \
|
||||||
|
{ .name = "storyflag", .callback = moduleStoryFlag }, \
|
||||||
|
{ .name = "map", .callback = moduleMap },
|
||||||
@@ -3,5 +3,4 @@
|
|||||||
# This software is released under the MIT License.
|
# This software is released under the MIT License.
|
||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
add_subdirectory(run_python)
|
add_subdirectory(run_python)
|
||||||
add_subdirectory(env_to_h)
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
# Copyright (c) 2026 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
function(dusk_env_to_h INPUT_PATH OUTPUT_NAME_RELATIVE)
|
|
||||||
set(DUSK_DEFS_TARGET_NAME "DUSK_DEFS_${OUTPUT_NAME_RELATIVE}")
|
|
||||||
dusk_run_python(
|
|
||||||
${DUSK_DEFS_TARGET_NAME}
|
|
||||||
tools.env_to_h
|
|
||||||
--env "${CMAKE_CURRENT_LIST_DIR}/${INPUT_PATH}"
|
|
||||||
--output ${DUSK_GENERATED_HEADERS_DIR}/${OUTPUT_NAME_RELATIVE}
|
|
||||||
)
|
|
||||||
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} ${DUSK_DEFS_TARGET_NAME})
|
|
||||||
endfunction()
|
|
||||||
@@ -1,46 +0,0 @@
|
|||||||
import argparse
|
|
||||||
import os
|
|
||||||
from dotenv import load_dotenv, dotenv_values
|
|
||||||
|
|
||||||
parser = argparse.ArgumentParser(description="Convert .env to .h defines")
|
|
||||||
parser.add_argument("--env", required=True, help="Path to .env file")
|
|
||||||
parser.add_argument("--output", required=True, help="Path to output .h file")
|
|
||||||
args = parser.parse_args()
|
|
||||||
|
|
||||||
# Load .env file
|
|
||||||
load_dotenv(dotenv_path=args.env)
|
|
||||||
fileDefs = dotenv_values(dotenv_path=args.env)
|
|
||||||
|
|
||||||
outHeader = ""
|
|
||||||
outHeader += "#include \"dusk.h\"\n\n"
|
|
||||||
for key, value in fileDefs.items():
|
|
||||||
# Determine type and print out appropriate C type define.
|
|
||||||
|
|
||||||
# Integer
|
|
||||||
try:
|
|
||||||
asInt = int(value)
|
|
||||||
outHeader += f"#define {key} {asInt}\n"
|
|
||||||
continue
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
|
|
||||||
# Float
|
|
||||||
try:
|
|
||||||
asFloat = float(value)
|
|
||||||
outHeader += f"#define {key} {asFloat}f\n"
|
|
||||||
continue
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
|
|
||||||
# Boolean
|
|
||||||
if value.lower() in ['true', 'false']:
|
|
||||||
asBool = '1' if value.lower() == 'true' else '0'
|
|
||||||
outHeader += f"#define {key} {asBool}\n"
|
|
||||||
continue
|
|
||||||
|
|
||||||
# String
|
|
||||||
outHeader += f'#define {key} "{value}"\n'
|
|
||||||
|
|
||||||
# Write to output file
|
|
||||||
with open(args.output, 'w') as outFile:
|
|
||||||
outFile.write(outHeader)
|
|
||||||
417
tools/texture-creator.html
Normal file
417
tools/texture-creator.html
Normal file
@@ -0,0 +1,417 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8" />
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||||
|
<title>Dusk Tools / Texture Creator</title>
|
||||||
|
|
||||||
|
<style type="text/css">
|
||||||
|
* {
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
font-size: 16px;
|
||||||
|
}
|
||||||
|
|
||||||
|
canvas {
|
||||||
|
image-rendering: pixelated;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
<h1>Dusk Texture Creator</h1>
|
||||||
|
<p>
|
||||||
|
Creates texture files. This will not create palletized textures, use the
|
||||||
|
palette-indexer.html tool for that. This will instead work for all other
|
||||||
|
kinds of textures.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<div>
|
||||||
|
<input type="file" data-file-input />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<h2>Settings</h2>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
Texture Format:
|
||||||
|
<div>
|
||||||
|
<label>
|
||||||
|
RGBA
|
||||||
|
<input type="radio" name="texture-type" value="rgba" />
|
||||||
|
</label><br />
|
||||||
|
|
||||||
|
<label>
|
||||||
|
RGB
|
||||||
|
<input type="radio" name="texture-type" value="rgb" />
|
||||||
|
</label><br />
|
||||||
|
|
||||||
|
<label>
|
||||||
|
RGB565
|
||||||
|
<input type="radio" name="texture-type" value="rgb565" checked />
|
||||||
|
</label><br />
|
||||||
|
|
||||||
|
<label>
|
||||||
|
RGB5A3 (Dolphin Only)
|
||||||
|
<input type="radio" name="texture-type" value="rgb5a3" />
|
||||||
|
</label><br />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<label for="pad-power-of-two">
|
||||||
|
Pad to power of two
|
||||||
|
<input type="checkbox" id="pad-power-of-two" name="pad-power-of-two" checked />
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<h2>Preview</h2>
|
||||||
|
<div>
|
||||||
|
<label>
|
||||||
|
Preview Scale:
|
||||||
|
<input type="number" value="2" data-preview-scale min="1" step="1" />
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label>
|
||||||
|
Preview Background:
|
||||||
|
<button data-page-bg-white>White</button>
|
||||||
|
<button data-page-bg-transparent>Black</button>
|
||||||
|
<button data-page-bg-checkerboard>Checkerboard</button>
|
||||||
|
<button data-page-bg-magenta>Magenta</button>
|
||||||
|
<button data-page-bg-blue>Blue</button>
|
||||||
|
<button data-page-bg-green>Green</button>
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<canvas data-output-preview style="border:1px solid black;"></canvas>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<textarea data-output-information readonly rows="15" style="width: 500px;"></textarea>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<button data-download>Download Texture</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
|
||||||
|
<script type="text/javascript">
|
||||||
|
const elFileInput = document.querySelector('[data-file-input]');
|
||||||
|
const elFileError = document.querySelector('[data-file-error]');
|
||||||
|
const elPreviewScale = document.querySelector('[data-preview-scale]');
|
||||||
|
const elOutputPreview = document.querySelector('[data-output-preview]');
|
||||||
|
const elOutputInformation = document.querySelector('[data-output-information]');
|
||||||
|
const elTextureType = document.querySelectorAll('input[name="texture-type"]');
|
||||||
|
const elPadPowerOfTwo = document.querySelector('#pad-power-of-two');
|
||||||
|
const btnDownload = document.querySelector('[data-download]');
|
||||||
|
const btnBackgroundWhite = document.querySelector('[data-page-bg-white]');
|
||||||
|
const btnBackgroundTransparent = document.querySelector('[data-page-bg-transparent]');
|
||||||
|
const btnBackgroundCheckerboard = document.querySelector('[data-page-bg-checkerboard]');
|
||||||
|
const btnBackgroundMagenta = document.querySelector('[data-page-bg-magenta]');
|
||||||
|
const btnBackgroundBlue = document.querySelector('[data-page-bg-blue]');
|
||||||
|
const btnBackgroundGreen = document.querySelector('[data-page-bg-green]');
|
||||||
|
|
||||||
|
let image;
|
||||||
|
let imageName;
|
||||||
|
let textureData;
|
||||||
|
let rawData;
|
||||||
|
let width, height, paddedWidth, paddedHeight;
|
||||||
|
|
||||||
|
// Methods
|
||||||
|
const nextPowerOfTwo = n => {
|
||||||
|
if(n <= 0) return 1;
|
||||||
|
return 2 ** Math.ceil(Math.log2(n));
|
||||||
|
}
|
||||||
|
|
||||||
|
const updatePreview = () => {
|
||||||
|
if(!image) return;
|
||||||
|
|
||||||
|
console.log('Updating preview with image:', image);
|
||||||
|
|
||||||
|
const scale = parseInt(elPreviewScale.value) || 1;
|
||||||
|
const padToPowerOfTwo = elPadPowerOfTwo.checked;
|
||||||
|
const textureType = Array.from(elTextureType).find(r => r.checked)?.value || 'rgba';
|
||||||
|
|
||||||
|
width = image.width;
|
||||||
|
height = image.height;
|
||||||
|
let scaledWidth = width * scale;
|
||||||
|
let scaledHeight = height * scale;
|
||||||
|
paddedWidth = padToPowerOfTwo ? nextPowerOfTwo(width) : width;
|
||||||
|
paddedHeight = padToPowerOfTwo ? nextPowerOfTwo(height) : height;
|
||||||
|
let paddedScaledWidth = paddedWidth * scale;
|
||||||
|
let paddedScaledHeight = paddedHeight * scale;
|
||||||
|
|
||||||
|
const tempCanvas = document.createElement('canvas');
|
||||||
|
tempCanvas.width = paddedWidth;
|
||||||
|
tempCanvas.height = paddedHeight;
|
||||||
|
const tempCtx = tempCanvas.getContext('2d');
|
||||||
|
tempCtx.imageSmoothingEnabled = false;
|
||||||
|
tempCtx.clearRect(0, 0, tempCanvas.width, tempCanvas.height);
|
||||||
|
tempCtx.drawImage(image, 0, 0, width, height);
|
||||||
|
|
||||||
|
const pixels = tempCtx.getImageData(0, 0, paddedWidth, paddedHeight);
|
||||||
|
|
||||||
|
let sizeBytes;
|
||||||
|
let strTextureType = Array.from(elTextureType).find(r => r.checked)?.value || 'rgba';
|
||||||
|
strTextureType = strTextureType.toLowerCase();
|
||||||
|
rawData = new Uint8Array(paddedWidth * paddedHeight * 4);
|
||||||
|
|
||||||
|
if(strTextureType === 'rgba') {
|
||||||
|
textureData = new Uint8Array(pixels.data.buffer);
|
||||||
|
rawData = new Uint8Array(pixels.data.buffer);
|
||||||
|
sizeBytes = paddedWidth * paddedHeight * 4;
|
||||||
|
|
||||||
|
} else if(strTextureType === 'rgb') {
|
||||||
|
sizeBytes = paddedWidth * paddedHeight * 3;
|
||||||
|
textureData = new Uint8Array(sizeBytes);
|
||||||
|
|
||||||
|
for(let i = 0, j = 0; i < textureData.length; i += 4, j += 3) {
|
||||||
|
textureData[j] = pixels.data[i]; // R
|
||||||
|
textureData[j + 1] = pixels.data[i + 1]; // G
|
||||||
|
textureData[j + 2] = pixels.data[i + 2]; // B
|
||||||
|
|
||||||
|
rawData[i] = pixels.data[i]; // R
|
||||||
|
rawData[i + 1] = pixels.data[i + 1]; // G
|
||||||
|
rawData[i + 2] = pixels.data[i + 2]; // B
|
||||||
|
rawData[i + 3] = 255;
|
||||||
|
}
|
||||||
|
} else if(strTextureType === 'rgb565') {
|
||||||
|
sizeBytes = paddedWidth * paddedHeight * 2;
|
||||||
|
textureData = new Uint8Array(sizeBytes);
|
||||||
|
|
||||||
|
let j = 0;
|
||||||
|
for (let i = 0; i < pixels.data.length; i += 4) {
|
||||||
|
const r = pixels.data[i];
|
||||||
|
const g = pixels.data[i + 1];
|
||||||
|
const b = pixels.data[i + 2];
|
||||||
|
|
||||||
|
const value =
|
||||||
|
((r & 0xf8) << 8) |
|
||||||
|
((g & 0xfc) << 3) |
|
||||||
|
(b >> 3);
|
||||||
|
|
||||||
|
textureData[j++] = (value >> 8) & 0xff; // high byte
|
||||||
|
textureData[j++] = value & 0xff; // low byte
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now convert back to RGBA for preview
|
||||||
|
for(let i = 0, j = 0; i < textureData.length; i += 2, j += 4) {
|
||||||
|
const value = (textureData[i] << 8) | textureData[i + 1];
|
||||||
|
const r = (value >> 11) & 0x1f;
|
||||||
|
const g = (value >> 5) & 0x3f;
|
||||||
|
const b = value & 0x1f;
|
||||||
|
rawData[j] = (r << 3) | (r >> 2); // R
|
||||||
|
rawData[j + 1] = (g << 2) | (g >> 4); // G
|
||||||
|
rawData[j + 2] = (b << 3) | (b >> 2); // B
|
||||||
|
rawData[j + 3] = 255; // A
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if(strTextureType === 'rgb5a3') {
|
||||||
|
sizeBytes = paddedWidth * paddedHeight * 2;
|
||||||
|
textureData = new Uint8Array(sizeBytes);
|
||||||
|
|
||||||
|
let j = 0;
|
||||||
|
for (let i = 0; i < pixels.data.length; i += 4) {
|
||||||
|
const r8 = pixels.data[i];
|
||||||
|
const g8 = pixels.data[i + 1];
|
||||||
|
const b8 = pixels.data[i + 2];
|
||||||
|
const a8 = pixels.data[i + 3];
|
||||||
|
|
||||||
|
let value;
|
||||||
|
|
||||||
|
// Opaque: 1RRRRRGGGGGBBBBB
|
||||||
|
if (a8 >= 224) {
|
||||||
|
const r5 = r8 >> 3;
|
||||||
|
const g5 = g8 >> 3;
|
||||||
|
const b5 = b8 >> 3;
|
||||||
|
|
||||||
|
value =
|
||||||
|
0x8000 |
|
||||||
|
(r5 << 10) |
|
||||||
|
(g5 << 5) |
|
||||||
|
b5;
|
||||||
|
} else {
|
||||||
|
// Transparent/translucent: 0AAARRRRGGGGBBBB
|
||||||
|
const a3 = a8 >> 5;
|
||||||
|
const r4 = r8 >> 4;
|
||||||
|
const g4 = g8 >> 4;
|
||||||
|
const b4 = b8 >> 4;
|
||||||
|
|
||||||
|
value =
|
||||||
|
(a3 << 12) |
|
||||||
|
(r4 << 8) |
|
||||||
|
(g4 << 4) |
|
||||||
|
b4;
|
||||||
|
}
|
||||||
|
|
||||||
|
textureData[j++] = (value >> 8) & 0xff; // high byte
|
||||||
|
textureData[j++] = value & 0xff; // low byte
|
||||||
|
}
|
||||||
|
|
||||||
|
// Convert back to RGBA for preview
|
||||||
|
for (let i = 0, j = 0; i < textureData.length; i += 2, j += 4) {
|
||||||
|
const value = (textureData[i] << 8) | textureData[i + 1];
|
||||||
|
|
||||||
|
if (value & 0x8000) {
|
||||||
|
// 1RRRRRGGGGGBBBBB
|
||||||
|
const r5 = (value >> 10) & 0x1f;
|
||||||
|
const g5 = (value >> 5) & 0x1f;
|
||||||
|
const b5 = value & 0x1f;
|
||||||
|
|
||||||
|
rawData[j] = (r5 << 3) | (r5 >> 2);
|
||||||
|
rawData[j + 1] = (g5 << 3) | (g5 >> 2);
|
||||||
|
rawData[j + 2] = (b5 << 3) | (b5 >> 2);
|
||||||
|
rawData[j + 3] = 255;
|
||||||
|
} else {
|
||||||
|
// 0AAARRRRGGGGBBBB
|
||||||
|
const a3 = (value >> 12) & 0x7;
|
||||||
|
const r4 = (value >> 8) & 0xf;
|
||||||
|
const g4 = (value >> 4) & 0xf;
|
||||||
|
const b4 = value & 0xf;
|
||||||
|
|
||||||
|
rawData[j] = (r4 << 4) | r4;
|
||||||
|
rawData[j + 1] = (g4 << 4) | g4;
|
||||||
|
rawData[j + 2] = (b4 << 4) | b4;
|
||||||
|
rawData[j + 3] = (a3 << 5) | (a3 << 2) | (a3 >> 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
return alert('Unsupported texture type selected.');
|
||||||
|
}
|
||||||
|
|
||||||
|
// Write out pixels.
|
||||||
|
const imageData = new ImageData(new Uint8ClampedArray(rawData.buffer), paddedWidth, paddedHeight);
|
||||||
|
tempCanvas.width = paddedWidth;
|
||||||
|
tempCanvas.height = paddedHeight;
|
||||||
|
const tempCtx2 = tempCanvas.getContext('2d');
|
||||||
|
tempCtx2.imageSmoothingEnabled = false;
|
||||||
|
tempCtx2.putImageData(imageData, 0, 0);
|
||||||
|
|
||||||
|
elOutputPreview.width = paddedScaledWidth;
|
||||||
|
elOutputPreview.height = paddedScaledHeight;
|
||||||
|
const ctx = elOutputPreview.getContext('2d');
|
||||||
|
ctx.imageSmoothingEnabled = false;
|
||||||
|
ctx.clearRect(0, 0, elOutputPreview.width, elOutputPreview.height);
|
||||||
|
ctx.drawImage(tempCanvas, 0, 0, paddedScaledWidth, paddedScaledHeight);
|
||||||
|
|
||||||
|
// Output information
|
||||||
|
elOutputInformation.value = `Original Size: ${width}x${height}\n`;
|
||||||
|
elOutputInformation.value += `New Size: ${paddedWidth}x${paddedHeight}\n`;
|
||||||
|
elOutputInformation.value += `Texture Format: ${textureType}\n`;
|
||||||
|
elOutputInformation.value += `Size: ${sizeBytes} bytes / (${(sizeBytes / 1024).toFixed(2)} KB)\n`;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
const onFile = async file => {
|
||||||
|
elFileInput.disabled = true;
|
||||||
|
console.log('Selected file:', file);
|
||||||
|
|
||||||
|
imageName = file.name;
|
||||||
|
|
||||||
|
// Load as image
|
||||||
|
const img = new Image();
|
||||||
|
img.onload = () => {
|
||||||
|
image = img;
|
||||||
|
elFileInput.disabled = false;
|
||||||
|
updatePreview();
|
||||||
|
};
|
||||||
|
img.onerror = () => {
|
||||||
|
alert('Failed to load image. Please select a valid image file.');
|
||||||
|
elFileInput.disabled = false;
|
||||||
|
};
|
||||||
|
img.src = URL.createObjectURL(file);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Listeners
|
||||||
|
elFileInput.addEventListener('change', event => {
|
||||||
|
if(!event.target.files || event.target.files.length <= 0) {
|
||||||
|
return alert('No file selected.');
|
||||||
|
}
|
||||||
|
|
||||||
|
const file = event.target.files[0];
|
||||||
|
if(!file.type.startsWith('image/')) {
|
||||||
|
return alert('Selected file is not an image.');
|
||||||
|
}
|
||||||
|
|
||||||
|
onFile(file);
|
||||||
|
});
|
||||||
|
|
||||||
|
btnBackgroundWhite.addEventListener('click', () => {
|
||||||
|
document.body.style.background = 'white';
|
||||||
|
});
|
||||||
|
btnBackgroundTransparent.addEventListener('click', () => {
|
||||||
|
document.body.style.background = 'black';
|
||||||
|
});
|
||||||
|
btnBackgroundCheckerboard.addEventListener('click', () => {
|
||||||
|
document.body.style.background = 'repeating-conic-gradient(#ccc 0% 25%, #eee 0% 50%) 50% / 20px 20px';
|
||||||
|
});
|
||||||
|
btnBackgroundMagenta.addEventListener('click', () => {
|
||||||
|
document.body.style.background = 'magenta';
|
||||||
|
});
|
||||||
|
btnBackgroundBlue.addEventListener('click', () => {
|
||||||
|
document.body.style.background = 'blue';
|
||||||
|
});
|
||||||
|
btnBackgroundGreen.addEventListener('click', () => {
|
||||||
|
document.body.style.background = 'green';
|
||||||
|
});
|
||||||
|
|
||||||
|
elPreviewScale.addEventListener('input', () => {
|
||||||
|
updatePreview();
|
||||||
|
});
|
||||||
|
elPadPowerOfTwo.addEventListener('change', () => {
|
||||||
|
updatePreview();
|
||||||
|
});
|
||||||
|
elTextureType.forEach(radio => {
|
||||||
|
radio.addEventListener('change', () => {
|
||||||
|
updatePreview();
|
||||||
|
});
|
||||||
|
})
|
||||||
|
|
||||||
|
btnDownload.addEventListener('click', () => {
|
||||||
|
if(!image) {
|
||||||
|
return alert('Please select an image file before downloading.');
|
||||||
|
}
|
||||||
|
|
||||||
|
// DTX, then texture type, then width, then height, then raw data
|
||||||
|
const dtfHeader = new TextEncoder().encode('DTX');
|
||||||
|
|
||||||
|
const versionHeader = new Uint8Array([1]); // Version 1
|
||||||
|
|
||||||
|
let strTextureType = Array.from(elTextureType).find(r => r.checked)?.value || 'rgba';
|
||||||
|
strTextureType = strTextureType.toLowerCase();
|
||||||
|
|
||||||
|
let typeHeader;
|
||||||
|
if(strTextureType === 'rgba') {
|
||||||
|
typeHeader = new Uint8Array([0]);
|
||||||
|
} else if(strTextureType === 'rgb') {
|
||||||
|
typeHeader = new Uint8Array([1]);
|
||||||
|
} else if(strTextureType === 'rgb565') {
|
||||||
|
typeHeader = new Uint8Array([2]);
|
||||||
|
} else if(strTextureType === 'rgb5a3') {
|
||||||
|
typeHeader = new Uint8Array([3]);
|
||||||
|
} else {
|
||||||
|
return alert('Unsupported texture type selected.');
|
||||||
|
}
|
||||||
|
|
||||||
|
const widthBytes = new Uint32Array([ paddedWidth ]);
|
||||||
|
const heightBytes = new Uint32Array([ paddedHeight ]);
|
||||||
|
|
||||||
|
const blob = new Blob([dtfHeader, versionHeader, typeHeader, widthBytes, heightBytes, textureData], { type: 'application/octet-stream' });
|
||||||
|
const url = URL.createObjectURL(blob);
|
||||||
|
const a = document.createElement('a');
|
||||||
|
a.href = url;
|
||||||
|
a.download = `${imageName.replace(/\.[^/.]+$/, "")}.dtx`;
|
||||||
|
a.click();
|
||||||
|
URL.revokeObjectURL(url);
|
||||||
|
});
|
||||||
|
|
||||||
|
btnBackgroundCheckerboard.click();
|
||||||
|
</script>
|
||||||
|
</html>
|
||||||
@@ -151,23 +151,24 @@
|
|||||||
const getValues = () => {
|
const getValues = () => {
|
||||||
if(!pixels) return null;
|
if(!pixels) return null;
|
||||||
|
|
||||||
|
const right = parseInt(elRight.value) || 0;
|
||||||
|
const bottom = parseInt(elBottom.value) || 0;
|
||||||
|
|
||||||
let tileWidth, tileHeight, columnCount, rowCount;
|
let tileWidth, tileHeight, columnCount, rowCount;
|
||||||
if(elDefineBySize.checked) {
|
if(elDefineBySize.checked) {
|
||||||
console.log('Defining by size');
|
console.log('Defining by size');
|
||||||
tileWidth = parseInt(elTileWidth.value) || 0;
|
tileWidth = parseInt(elTileWidth.value) || 0;
|
||||||
tileHeight = parseInt(elTileHeight.value) || 0;
|
tileHeight = parseInt(elTileHeight.value) || 0;
|
||||||
columnCount = Math.floor(imageWidth / tileWidth);
|
columnCount = Math.floor((imageWidth - right) / tileWidth);
|
||||||
rowCount = Math.floor(imageHeight / tileHeight);
|
rowCount = Math.floor((imageHeight - bottom) / tileHeight);
|
||||||
} else {
|
} else {
|
||||||
console.log('Defining by count');
|
console.log('Defining by count');
|
||||||
columnCount = parseInt(elColumnCount.value) || 0;
|
columnCount = parseInt(elColumnCount.value) || 0;
|
||||||
rowCount = parseInt(elRowCount.value) || 0;
|
rowCount = parseInt(elRowCount.value) || 0;
|
||||||
tileWidth = Math.floor(imageWidth / columnCount);
|
tileWidth = Math.floor((imageWidth - right) / columnCount);
|
||||||
tileHeight = Math.floor(imageHeight / rowCount);
|
tileHeight = Math.floor((imageHeight - bottom) / rowCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
const right = parseInt(elRight.value) || 0;
|
|
||||||
const bottom = parseInt(elBottom.value) || 0;
|
|
||||||
|
|
||||||
const scale = parseInt(elScale.value) || 1;
|
const scale = parseInt(elScale.value) || 1;
|
||||||
const scaledWidth = imageWidth * scale;
|
const scaledWidth = imageWidth * scale;
|
||||||
|
|||||||
Reference in New Issue
Block a user