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c32df89490
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Added diagonal ramps
Build Dusk / build-linux (push) Successful in 55s
Build Dusk / build-psp (push) Successful in 1m4s
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2025-11-19 15:40:37 -06:00 |
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903dab49e3
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Editor partially started.
Build Dusk / build-linux (push) Successful in 44s
Build Dusk / build-psp (push) Successful in 55s
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2025-11-19 13:00:35 -06:00 |
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2179a27bf5
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Prog
Build Dusk / build-linux (push) Successful in 1m3s
Build Dusk / build-psp (push) Successful in 1m10s
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2025-11-19 09:14:32 -06:00 |
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c53439066e
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Cleanup, prep for editor
Build Dusk / build-linux (push) Failing after 40s
Build Dusk / build-psp (push) Failing after 1m7s
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2025-11-15 22:21:03 -06:00 |
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84593867dc
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Realized why so much vram was being used.
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2025-11-11 22:54:02 -06:00 |
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9f23533069
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Make stairs work
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2025-11-11 22:12:08 -06:00 |
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4f8f6a47cb
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Fixed some memory things on PSP
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2025-11-11 20:07:28 -06:00 |
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7d7a3f30e6
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Test
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2025-11-11 19:52:09 -06:00 |
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d39ed1ea5a
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Chunk loading improvements
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2025-11-11 19:36:04 -06:00 |
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5c8b314689
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basically chunk loading
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2025-11-11 19:24:56 -06:00 |
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9953d7d388
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Prog
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2025-11-11 15:50:57 -06:00 |
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5adf8a0773
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Prepping map stuff
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2025-11-11 12:25:46 -06:00 |
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26bfb912f1
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Tiles
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2025-11-11 07:50:20 -06:00 |
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c07d0b32a9
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qucik fx
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2025-11-10 16:41:15 -06:00 |
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562da971e9
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Tile under foot
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2025-11-10 11:01:41 -06:00 |
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3eb24da475
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idk2
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2025-11-09 22:17:26 -06:00 |
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8977d50992
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idk
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2025-11-09 22:09:22 -06:00 |
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13365dd390
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Couple world pos fixes/improvements.
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2025-11-09 21:19:28 -06:00 |
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aee06f51f0
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Improve worldpos.h
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2025-11-09 20:55:41 -06:00 |
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ec324e02f2
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Fix PSP Deadzones
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2025-11-09 19:19:36 -06:00 |
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d054cf9e36
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Fixed animation
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2025-11-09 18:50:02 -06:00 |
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943e775364
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Time is better.
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2025-11-09 18:32:33 -06:00 |
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5a8710cc76
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Map loading and rendering
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2025-11-09 13:00:43 -06:00 |
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307f3a9dec
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Chunk loading example
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2025-11-09 12:50:15 -06:00 |
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5a3004f1d1
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map
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2025-11-09 09:52:47 -06:00 |
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db589b7d91
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Textbox example.
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2025-11-08 17:26:25 -06:00 |
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0a83175b66
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Brought over microjrpg cutscene system (partially implemented)
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2025-11-08 15:23:22 -06:00 |
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7d46b98310
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Ent movement
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2025-11-04 09:03:36 -06:00 |
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c9608ad7a7
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Made input work on fixed timesteps primarily.
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2025-11-04 08:41:18 -06:00 |
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6ea4132ff9
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Interact
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2025-11-03 22:35:40 -06:00 |
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be79356f42
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Ent movement fixed.
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2025-11-03 21:35:21 -06:00 |
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d4a2e059d7
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Entity
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2025-11-03 19:50:23 -06:00 |
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f3d985ecbc
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Starting ent stuff
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2025-11-03 17:04:07 -06:00 |
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3feb43fdad
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idk
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2025-10-26 08:06:39 -05:00 |
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d74226dab1
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Ent
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2025-10-25 21:15:13 -05:00 |
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0c0650a2c3
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Fixed camera
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2025-10-13 12:26:59 -05:00 |
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2c0fd84c72
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commit deez
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2025-10-12 18:24:09 -05:00 |
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81cd03e0c3
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pixel?
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2025-10-10 16:28:44 -05:00 |
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349e6e7c94
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Back to floats.
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2025-10-10 09:16:08 -05:00 |
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c4c43b23ad
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prog
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2025-10-09 15:07:07 -05:00 |
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7622f81309
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Friction, velocity, rendering
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2025-10-09 09:44:17 -05:00 |
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c31bcf7f6a
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cam test
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2025-10-08 23:06:39 -05:00 |
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fef31b9102
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Example rendering
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2025-10-08 22:34:27 -05:00 |
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67604eca8d
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FPS
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2025-10-08 14:17:58 -05:00 |
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46f820690d
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Setup rpg stuff
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2025-10-08 07:11:53 -05:00 |
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b00ca3d48c
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scene crap
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2025-10-06 23:16:19 -05:00 |
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22e2f703db
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Refact
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2025-10-01 13:20:34 -05:00 |
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061352bcff
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load map first pass
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2025-09-19 12:43:57 -05:00 |
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a45a2a5bd7
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Basic interaction
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2025-09-17 18:54:12 -05:00 |
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08221af3f8
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entity dir
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2025-09-17 18:38:14 -05:00 |
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