Commit Graph

12 Commits

Author SHA1 Message Date
YourWishes 0f4ee5d965 Implement GameCube/Wii audio playback via libansnd
Allocates an ansnd voice per stream and configures/starts it in
single-buffer mode (no continuous re-feed needed yet, matching the
PSP/Linux single-shot approach). Real linear panning from
directionality via left/right voice volume. ansnd has no polling API
for voice state, so finish detection uses a voice_callback (fired
from ansnd's own audio DMA interrupt, not the main thread) that sets
a flag audioStreamDolphinIsFinished() reads.

Links libansnd (new for this project) and wires duskdolphin/audio
into the CMake build for the first time.

Verified via the dusk-dolphin toolchain: both GameCube and Wii
targets compile and link cleanly. Runtime verification in headless
Dolphin was inconclusive - confirmed via an A/B test against a
pre-audio baseline build that a pre-existing MMIO flood (unrelated
to this change, reproduces identically with zero audio code present)
keeps the harness from reaching the game's own steady state before
timing out.
2026-08-31 10:53:22 -05:00
YourWishes d7223d7387 Add PSP/GameCube/Wii save-device availability checks
PSP checks memory-stick reachability via sceIoGetstat. GameCube gets two
devices (CARD_SLOTA/CARD_SLOTB), each mounted via CARD_Init/CARD_Mount and
checked for free space via CARD_GetDirectory/CARD_GetBlockCount. Wii picks
between three storage methods at compile time (DUSK_SAVE_WII_METHOD =
NAND/CARD/SD in wii.cmake, default NAND via ISFS) since real hardware
behavior for the default is unverified.

Also fixes two pre-existing bugs found while build/runtime-testing this
across PPSSPP and Dolphin: wrong libogc language macros in
systemGetLocaleDolphin, and a missing SYS_STDIO_Report(true) call that
silently swallowed all guest console output in Dolphin.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-14 16:20:28 -05:00
YourWishes 33f50a2c69 Strip legacy save/settings systems for a unified savemanager rewrite; split uielement list out of uielement.c
Removes the per-platform save/savestream/autosave implementations, the settings UI frames, and the autosave overlay, replacing them with a savemanager.c/h + savefile.h/savedevice.h scaffold to build the new save system on top of. Also separates the concrete UI_ELEMENTS registration into uielementlist.h/.c so uielement.c only holds the generic per-element lifecycle logic.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-14 12:56:02 -05:00
YourWishes fbd3c71ba7 Move network code into its own dusknetwork module, gate behind DUSK_NETWORK
Splits the platform-agnostic network core out of dusk into a top-level
dusknetwork module, mirroring the duskgl/dusksdl2 pattern. Adds a
DUSK_NETWORK cmake option (default ON) so builds can exclude all
networking code, including the per-platform implementations.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-08 16:13:09 -05:00
YourWishes a8fd55cb38 Save file update (incomplete) 2026-05-10 11:20:09 -05:00
YourWishes bd4200e707 Finished getting JerryScript on all the platforms. 2026-04-28 13:59:46 -05:00
YourWishes 7dd3940770 Moved code to dolphin for network 2026-04-18 17:41:30 -05:00
YourWishes 1dd2efa182 Dolphin compiles, network untested 2026-04-17 22:53:49 -05:00
YourWishes d21cd7f78b Update error and debug logging methods
Build Dusk / run-tests (push) Failing after 14s
Build Dusk / build-linux (push) Failing after 15s
Build Dusk / build-psp (push) Failing after 22s
Build Dusk / build-gamecube (push) Failing after 18s
Build Dusk / build-wii (push) Failing after 15s
2026-03-11 10:33:43 -05:00
YourWishes c5f5b025a6 Game no longer crashes on Dolphin 2026-03-09 08:05:26 -05:00
YourWishes 93074d653e idk 2026-03-06 16:34:45 -06:00
YourWishes 9139c4350a Moved all files. 2026-03-06 14:01:21 -06:00