util/memory.h had landed as the very first #include in ~30 files from the
mechanical memcpy/memcmp conversion, ahead of each file's own umbrella type
header - moves it back after, matching the rest of the codebase's ordering.
Also updates a scriptplatform.h comment left over from the int/fixed/bignum
split, and drops an unused util/string.h include in scriptcompile.c.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Brings over the duskscript VM and compiler from dusk-vm: the runtime
(core/vm) lives under src/dusk/script, gated by DUSK_SCRIPT and wired into
the engine lifecycle with print()/consolePrint() routed to the console; the
standalone duskscriptcc compiler stays a lean host tool (linux/knulli only).
Collapses int/fixed/bignum into a single float-backed SCRIPT_VALUE_NUMBER
throughout the lexer, compiler, bytecode format and VM, removing the old
int16-rollover fast paths and the type-conversion builtins they needed.
Fixes a real big-endian bug in the bytecode's 32-bit number reader (found
while adding GameCube/Wii endian support via util/endian.h) and converts
src/dusk/script and duskscriptcc to dusk's memory/string/assert utilities,
which surfaced two more latent bugs: a conservative GC stack scan reading
its own local variable's address, and an uninitialized path buffer in
scriptReadScript when the caller path has no directory component.
Co-Authored-By: Claude Sonnet 5 <[email protected]>