Commit Graph

66 Commits

Author SHA1 Message Date
6f33522c1c Begin adding entities to editor
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Build Dusk / build-linux (push) Failing after 56s
Build Dusk / build-psp (push) Failing after 1m8s
2025-11-22 10:38:16 -06:00
8740c2b165 Fixed underflow error on worldpos.
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Build Dusk / build-linux (push) Successful in 55s
Build Dusk / build-psp (push) Successful in 1m4s
2025-11-19 15:59:44 -06:00
6ed2bdd4c5 Added some extra checks around world positions, revealing bug. Likely going to sign all world coordinates.
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Build Dusk / build-linux (push) Successful in 48s
Build Dusk / build-psp (push) Successful in 59s
2025-11-19 15:52:43 -06:00
c32df89490 Added diagonal ramps
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Build Dusk / build-linux (push) Successful in 55s
Build Dusk / build-psp (push) Successful in 1m4s
2025-11-19 15:40:37 -06:00
903dab49e3 Editor partially started.
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Build Dusk / build-linux (push) Successful in 44s
Build Dusk / build-psp (push) Successful in 55s
2025-11-19 13:00:35 -06:00
2179a27bf5 Prog
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Build Dusk / build-linux (push) Successful in 1m3s
Build Dusk / build-psp (push) Successful in 1m10s
2025-11-19 09:14:32 -06:00
c53439066e Cleanup, prep for editor
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Build Dusk / build-linux (push) Failing after 40s
Build Dusk / build-psp (push) Failing after 1m7s
2025-11-15 22:21:03 -06:00
84593867dc Realized why so much vram was being used. 2025-11-11 22:54:02 -06:00
9f23533069 Make stairs work 2025-11-11 22:12:08 -06:00
4f8f6a47cb Fixed some memory things on PSP 2025-11-11 20:07:28 -06:00
7d7a3f30e6 Test 2025-11-11 19:52:09 -06:00
d39ed1ea5a Chunk loading improvements 2025-11-11 19:36:04 -06:00
5c8b314689 basically chunk loading 2025-11-11 19:24:56 -06:00
9953d7d388 Prog 2025-11-11 15:50:57 -06:00
5adf8a0773 Prepping map stuff 2025-11-11 12:25:46 -06:00
26bfb912f1 Tiles 2025-11-11 07:50:20 -06:00
c07d0b32a9 qucik fx 2025-11-10 16:41:15 -06:00
562da971e9 Tile under foot 2025-11-10 11:01:41 -06:00
3eb24da475 idk2 2025-11-09 22:17:26 -06:00
8977d50992 idk 2025-11-09 22:09:22 -06:00
13365dd390 Couple world pos fixes/improvements. 2025-11-09 21:19:28 -06:00
aee06f51f0 Improve worldpos.h 2025-11-09 20:55:41 -06:00
ec324e02f2 Fix PSP Deadzones 2025-11-09 19:19:36 -06:00
d054cf9e36 Fixed animation 2025-11-09 18:50:02 -06:00
943e775364 Time is better. 2025-11-09 18:32:33 -06:00
5a8710cc76 Map loading and rendering 2025-11-09 13:00:43 -06:00
307f3a9dec Chunk loading example 2025-11-09 12:50:15 -06:00
5a3004f1d1 map 2025-11-09 09:52:47 -06:00
db589b7d91 Textbox example. 2025-11-08 17:26:25 -06:00
0a83175b66 Brought over microjrpg cutscene system (partially implemented) 2025-11-08 15:23:22 -06:00
7d46b98310 Ent movement 2025-11-04 09:03:36 -06:00
c9608ad7a7 Made input work on fixed timesteps primarily. 2025-11-04 08:41:18 -06:00
6ea4132ff9 Interact 2025-11-03 22:35:40 -06:00
be79356f42 Ent movement fixed. 2025-11-03 21:35:21 -06:00
d4a2e059d7 Entity 2025-11-03 19:50:23 -06:00
f3d985ecbc Starting ent stuff 2025-11-03 17:04:07 -06:00
3feb43fdad idk 2025-10-26 08:06:39 -05:00
d74226dab1 Ent 2025-10-25 21:15:13 -05:00
0c0650a2c3 Fixed camera 2025-10-13 12:26:59 -05:00
2c0fd84c72 commit deez 2025-10-12 18:24:09 -05:00
81cd03e0c3 pixel? 2025-10-10 16:28:44 -05:00
349e6e7c94 Back to floats. 2025-10-10 09:16:08 -05:00
c4c43b23ad prog 2025-10-09 15:07:07 -05:00
7622f81309 Friction, velocity, rendering 2025-10-09 09:44:17 -05:00
c31bcf7f6a cam test 2025-10-08 23:06:39 -05:00
fef31b9102 Example rendering 2025-10-08 22:34:27 -05:00
67604eca8d FPS 2025-10-08 14:17:58 -05:00
46f820690d Setup rpg stuff 2025-10-08 07:11:53 -05:00
b00ca3d48c scene crap 2025-10-06 23:16:19 -05:00
22e2f703db Refact 2025-10-01 13:20:34 -05:00