Commit Graph

3 Commits

Author SHA1 Message Date
YourWishes 1bd73d69fe Clamp keyframe interpolation to last value, add main menu scene/UI, battle HUD, and expanded test coverage
- keyframeGetValue now returns the last keyframe's value for times at or
  beyond it, fixes a missing util/math.h include, and asserts keyframes are
  sorted by time; adds test/animation/test_keyframe.c
- Adds mainmenu scene/UI and a battle HUD UI frame
- Adds save autosave-related fields and battle scene tweaks
- Adds headless test coverage for cutscenes, entities, and map areas
2026-08-06 12:58:07 -05:00
YourWishes fb48285143 Rebuild battle flow as an explicit state machine with cutscene hooks
Replace the one-fighter-at-a-time turn model with an OPENING/PRE_ROUND/
PLAYER_SELECTION/AI_SELECTION/MOVES_EXECUTING/POST_ROUND/ENDED state
machine and a per-fighter action queue, so actions are decided before any
of them execute (needed for speed-ordered resolution) and so a cutscene
can pause the battle, wait for a specific state, and force a fighter's
action -- enabling automated, fully-scripted, and partially-scripted
battles. Adds CUTSCENE_PAUSE_BATTLE plus CUTSCENE_BATTLE_WAIT_STATE and
CUTSCENE_BATTLE_FORCE_ACTION cutscene items, and generic onStateChanged/
onActionDecided callbacks on battle_t. Re-enables the long-dormant
test/rpg suite and adds test/rpg/battle covering the state machine and
the new cutscene hooks end-to-end.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-06 08:49:42 -05:00
YourWishes af5bf987c8 Add inventory.
Build Dusk / run-tests (push) Successful in 2m12s
Build Dusk / build-linux (push) Successful in 1m49s
Build Dusk / build-psp (push) Successful in 1m52s
2026-01-06 07:47:16 -06:00