Shader first pass

This commit is contained in:
2026-03-17 08:42:43 -05:00
parent 7356286fe0
commit ff92a78dda
24 changed files with 634 additions and 87 deletions

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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/errorgl.h"
typedef struct {
GLuint shaderProgramId;
GLuint vertexShaderId;
GLuint fragmentShaderId;
} shadergl_t;
typedef struct {
const char_t *vert;
const char_t *frag;
} shaderdefinitiongl_t;
/**
* Initializes a shader.
*
* @param shader The shader to initialize.
* @param def The definition of the shader to initialize with.
* @return An errorret_t indicating success or failure.
*/
errorret_t shaderInitGL(shadergl_t *shader, const shaderdefinitiongl_t *def);
/**
* Binds a shader for use in rendering.
*
* @param shader The shader to bind.
* @return An errorret_t indicating success or failure.
*/
errorret_t shaderBindGL(shadergl_t *shader);
/**
* Retrieves the location of a shader uniform parameter.
*
* @param shader The shader to query.
* @param name The name of the uniform parameter.
* @param location Output parameter to receive the location of the uniform.
* @return An errorret_t indicating success or failure.
*/
errorret_t shaderParamGetLocationGL(
shadergl_t *shader,
const char_t *name,
GLint *location
);
/**
* Sets a mat4 uniform parameter in the shader.
*
* @param shader The shader to update.
* @param name The name of the uniform parameter.
* @param mat The 4x4 matrix data to set.
* @return An errorret_t indicating success or failure.
*/
errorret_t shaderSetMatrixGL(
shadergl_t *shader,
const char_t *name,
const mat4 matrix
);
/**
* Disposes of a shader, freeing any associated resources.
*
* @param shader The shader to dispose.
*/
errorret_t shaderDisposeGL(shadergl_t *shader);