Added PSP Accept/Cance

This commit is contained in:
2026-04-17 15:28:03 -05:00
parent 225f405592
commit ff84ce2b04
13 changed files with 89 additions and 6 deletions
+7
View File
@@ -7,6 +7,9 @@
#include "input/input.h"
// #define INPUT_PSP_GAMEPAD_BUTTON_ACCEPT INPUT_SDL2_GAMEPAD_BUTTON_CUSTOM
// #define INPUT_PSP_GAMEPAD_BUTTON_CANCEL INPUT_SDL2_GAMEPAD_BUTTON_CUSTOM
inputbuttondata_t INPUT_BUTTON_DATA[] = {
{ .name = "triangle", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_Y } },
{ .name = "cross", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_A } },
@@ -21,6 +24,10 @@ inputbuttondata_t INPUT_BUTTON_DATA[] = {
{ .name = "l", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_LEFTSHOULDER } },
{ .name = "r", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER } },
// Refer to systempsp.c for some extra info.
{ .name = "accept", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_A } },
{ .name = "cancel", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_B } },
{ .name = "lstick_down", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = true } } },
{ .name = "lstick_up", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = false } } },
{ .name = "lstick_right", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = true } } },