Persist and resume in-progress cutscene via save slot; add species stub
Save slots now track the currently-active cutscene file (defaulting to a new placeholder new_game.jsonc intro) so loading a save resumes it; cutsceneSystemStartCutsceneWith persists this on every cutscene start, and a cutsceneSystemLoad ordering bug (loadedFile stamped after starting) is fixed so the persisted path is always correct. Also adds a battlefighterspecies_t/battlespeciesid_t stub for upcoming species data. Co-Authored-By: Claude Sonnet 5 <[email protected]>
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{
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// Placeholder for the new-game intro flow - just shows a modal for now.
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"items": [
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{
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"type": "MODAL",
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"title": "New Game",
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"message": "This is a placeholder for the new game intro.",
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"blocking": true
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}
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]
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}
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