Testing audio cutscene controls
This commit is contained in:
@@ -52,16 +52,6 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
||||
#endif
|
||||
errorChain(sceneInit());
|
||||
|
||||
// Smoke-tests the audio mixer end to end (asset loading -> PCM/MP3
|
||||
// streaming -> platform playback) against a real MP3 asset rather than
|
||||
// synthesizing PCM data at runtime.
|
||||
audioMixerPlay(
|
||||
"audio/boa.mp3",
|
||||
AUDIO_MIXER_CHANNEL_BGM_0,
|
||||
1.0f,
|
||||
AUDIO_STREAM_CENTER
|
||||
);
|
||||
|
||||
consolePrint("Engine initialized");
|
||||
|
||||
#ifdef DUSK_ASSERTIONS_FAKED
|
||||
|
||||
Reference in New Issue
Block a user