Testing audio cutscene controls

This commit is contained in:
2026-09-02 18:49:12 -05:00
parent 9364768397
commit fe2ef92ef3
5 changed files with 16 additions and 14 deletions
-10
View File
@@ -52,16 +52,6 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
#endif
errorChain(sceneInit());
// Smoke-tests the audio mixer end to end (asset loading -> PCM/MP3
// streaming -> platform playback) against a real MP3 asset rather than
// synthesizing PCM data at runtime.
audioMixerPlay(
"audio/boa.mp3",
AUDIO_MIXER_CHANNEL_BGM_0,
1.0f,
AUDIO_STREAM_CENTER
);
consolePrint("Engine initialized");
#ifdef DUSK_ASSERTIONS_FAKED