Fix the build after archiving rpg/ui/scene: drop their last live dependents

rpg/ui/scene moved to archive/ earlier left a handful of otherwise-generic
systems with dead references into them:
- asset/loader/chunk existed solely to load rpg overworld map chunks
  (tile_t, worldpos_t) - deleted outright, along with its
  ASSET_LOADER_TYPE_CHUNK entry in assetloader.c/h.
- save/slot wrapped party_t/storyflagval_t/map-name/cutscene-path, which is
  100% rpg save data - deleted outright (save.c/h, savedevice.c/h and the
  Linux save backend keep their generic settings/device-discovery logic,
  just lose the slot read/write pieces that only existed for it).
- locale/localemanager.c and test/CMakeLists.txt/test/save/* had a few
  stray includes and test cases that only existed for the now-gone code.

Also restores assets/locale/en_US.po (copied back from archive/assets/) -
locale init still needs a real locale file to boot into, even with the
asset-moving/archiving done separately.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
This commit is contained in:
YourWishesandClaude Sonnet 5 committed 2026-10-15 09:08:02 -05:00
1 parent f6b884bf7f
commit fdfdfa3a66
31 files changed
+292 -1994

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-2
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@@ -13,8 +13,6 @@ endif()
add_subdirectory(error)
add_subdirectory(thread)
add_subdirectory(display)
add_subdirectory(rpg)
add_subdirectory(item)
add_subdirectory(save)
add_subdirectory(time)
add_subdirectory(util)
-2
View File
@@ -7,8 +7,6 @@ include(dusktest)
# Tests
dusktest(test_savesettings.c)
dusktest(test_saveslot.c)
target_sources(test_saveslot PRIVATE savetestfixture.c)
dusktest(test_savedevicelinux.c)
target_sources(test_savedevicelinux PRIVATE savetestfixture.c)
-52
View File
@@ -10,9 +10,6 @@
#include "savetestfixture.h"
#include "assert/assert.h"
#include "asset/asset.h"
#include "asset/loader/assetloader.h"
#include "asset/loader/assetentry.h"
#include "util/memory.h"
#include "util/string.h"
#include <ftw.h>
@@ -25,51 +22,6 @@ static char_t SAVE_TEST_FIXTURE_HOME[PATH_MAX];
static char_t SAVE_TEST_FIXTURE_REAL_HOME[PATH_MAX];
static bool_t SAVE_TEST_FIXTURE_HAD_REAL_HOME;
static const char_t *SAVE_TEST_FIXTURE_PARTY_JSON =
"{\"members\":{\"hero\":{"
"\"attack\":10,\"defense\":5,\"magic\":0,\"speed\":10,\"luck\":0,"
"\"healthMax\":30,\"mpMax\":10"
"}}}";
static yyjson_doc *SAVE_TEST_FIXTURE_PARTY_DOC = NULL;
errorret_t saveTestFixturePartyJsonLoadSyncStub(assetloading_t *loading) {
loading->entry->data.json = SAVE_TEST_FIXTURE_PARTY_DOC;
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t saveTestFixturePartyJsonDisposeStub(assetentry_t *entry) {
errorOk();
}
void saveTestFixtureStubPartyAsset(void) {
memoryZero(&ASSET, sizeof(ASSET));
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
threadMutexInit(&ASSET.loading[i].mutex);
}
if(SAVE_TEST_FIXTURE_PARTY_DOC == NULL) {
SAVE_TEST_FIXTURE_PARTY_DOC = yyjson_read(
SAVE_TEST_FIXTURE_PARTY_JSON, strlen(SAVE_TEST_FIXTURE_PARTY_JSON), 0
);
assertNotNull(
SAVE_TEST_FIXTURE_PARTY_DOC, "Failed to parse party JSON fixture"
);
}
ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_JSON].loadSync =
saveTestFixturePartyJsonLoadSyncStub;
ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_JSON].dispose =
saveTestFixturePartyJsonDisposeStub;
}
void saveTestFixtureUnstubPartyAsset(void) {
if(SAVE_TEST_FIXTURE_PARTY_DOC == NULL) return;
yyjson_doc_free(SAVE_TEST_FIXTURE_PARTY_DOC);
SAVE_TEST_FIXTURE_PARTY_DOC = NULL;
}
static int_t saveTestFixtureRemoveEntry(
const char *path,
const struct stat *statBuffer,
@@ -97,8 +49,6 @@ int saveTestFixtureSetup(void **state) {
assertTrue(setenv("HOME", SAVE_TEST_FIXTURE_HOME, 1) == 0, "setenv failed");
saveTestFixtureStubPartyAsset();
errorret_t ret = saveInit();
assertTrue(errorIsOk(ret), "saveInit failed in test fixture");
@@ -106,8 +56,6 @@ int saveTestFixtureSetup(void **state) {
}
int saveTestFixtureTeardown(void **state) {
saveTestFixtureUnstubPartyAsset();
nftw(
SAVE_TEST_FIXTURE_HOME, saveTestFixtureRemoveEntry, 16,
FTW_DEPTH | FTW_PHYS
-18
View File
@@ -35,21 +35,3 @@ int saveTestFixtureTeardown(void **state);
* filesystem permission tricks. Must be called after saveTestFixtureSetup.
*/
void saveTestFixtureBlockSaveDirectory(void);
/**
* Stubs the JSON asset loader's sync callback to hand back a small
* in-memory party.jsonc-shaped doc instead of doing a real file/zip read -
* saveInit()/saveSlotInit() seed the party roster via partyInit(), which
* loads party.jsonc through the real asset system, and there's no real
* asset bundle available under the test harness. No thread, no real I/O.
* Resets ASSET to a fresh, otherwise-empty state each call, so it's safe
* to call once per test. Called automatically by saveTestFixtureSetup.
*/
void saveTestFixtureStubPartyAsset(void);
/**
* Frees the in-memory doc created by saveTestFixtureStubPartyAsset. Safe
* to call even if that function was never called. Called automatically
* by saveTestFixtureTeardown.
*/
void saveTestFixtureUnstubPartyAsset(void);
-221
View File
@@ -8,7 +8,6 @@
#include "dusktest.h"
#include "savetestfixture.h"
#include "save/save.h"
#include "save/savedevicelinux.h"
#include "util/memory.h"
#include "util/string.h"
#include <stdio.h>
@@ -54,16 +53,10 @@ static void test_saveInit_setsDefaults(void **state) {
// saveTestFixtureSetup already called the real saveInit() - just assert
// on the state it left behind.
assert_int_equal(SAVE.deviceCurrent, 0xFF);
assert_int_equal(SAVE.slotCurrent, 0xFF);
assert_false(SAVE.findingAvailableDevice);
assert_false(SAVE.noAvailableDeviceFound);
assert_true(SAVE.settings.audioMasterVolume == 1.0f);
assert_int_equal(SAVE.devices[0].state, SAVE_DEVICE_STATE_UNKNOWN);
for(uint8_t i = 0; i < SAVE_SLOT_COUNT; i++) {
assert_int_equal(SAVE.caches[i].name[0], '\0');
assert_int_equal(SAVE.caches[i].playerLevel, 0);
}
}
// ============================================================
@@ -281,180 +274,6 @@ static void test_saveLoadSettings_readsAndClearsDirtyFlag(void **state) {
assert_false(SAVE.settingsDirty);
}
// ============================================================
// saveSaveSlot / saveLoadSlot
// ============================================================
static void test_saveSaveSlot_noCurrentDeviceAsserts(void **state) {
expect_assert_failure(saveSaveSlot());
}
static void test_saveSaveSlot_invalidSlotIndexAsserts(void **state) {
makeDeviceAvailable();
// slotCurrent is still 0xFF (unset) from saveInit().
expect_assert_failure(saveSaveSlot());
}
static void test_saveSaveSlot_success(void **state) {
makeDeviceAvailable();
SAVE.slotCurrent = 1;
saveSlotInit(&SAVE.slot);
stringCopy(
SAVE.slot.cachedData.name, "Hero", sizeof(SAVE.slot.cachedData.name)
);
SAVE.slot.cachedData.playerLevel = 12;
SAVE.slotDirty = true;
errorret_t ret = saveSaveSlot();
assert_true(errorIsOk(ret));
assert_false(SAVE.slotDirty);
assert_true(stringEquals(SAVE.caches[1].name, "Hero"));
assert_int_equal(SAVE.caches[1].playerLevel, 12);
// No pre-init needed - saveSlotReadJSON() (via saveDeviceSlotRead) fully
// resets/overwrites its destination struct regardless of prior content.
saveslot_t onDisk;
errorret_t readRet = saveDeviceSlotRead(&SAVE.devices[0], &onDisk, 1);
assert_true(errorIsOk(readRet));
assert_true(stringEquals(onDisk.cachedData.name, "Hero"));
assert_int_equal(onDisk.cachedData.playerLevel, 12);
}
static void test_saveLoadSlot_noCurrentDeviceAsserts(void **state) {
expect_assert_failure(saveLoadSlot());
}
static void test_saveLoadSlot_invalidSlotIndexAsserts(void **state) {
makeDeviceAvailable();
expect_assert_failure(saveLoadSlot());
}
static void test_saveLoadSlot_success(void **state) {
makeDeviceAvailable();
// Write slot 2's on-disk file via SAVE.slot itself (saveSlotInit() only
// ever operates on SAVE.slot now), then reset it again below - the
// write and the load-under-test don't overlap in time.
SAVE.slotCurrent = 2;
saveSlotInit(&SAVE.slot);
stringCopy(
SAVE.slot.cachedData.name, "Zelda", sizeof(SAVE.slot.cachedData.name)
);
SAVE.slot.cachedData.playerLevel = 30;
errorret_t writeRet = saveDeviceSlotWrite(&SAVE.devices[0], &SAVE.slot, 2);
assert_true(errorIsOk(writeRet));
SAVE.slotCurrent = 2;
saveSlotInit(&SAVE.slot);
SAVE.slotDirty = true;
errorret_t ret = saveLoadSlot();
assert_true(errorIsOk(ret));
assert_false(SAVE.slotDirty);
assert_true(stringEquals(SAVE.slot.cachedData.name, "Zelda"));
assert_int_equal(SAVE.slot.cachedData.playerLevel, 30);
assert_true(stringEquals(SAVE.caches[2].name, "Zelda"));
assert_int_equal(SAVE.caches[2].playerLevel, 30);
}
static void test_saveLoadSlot_deviceReadFails_cacheStaysStale(void **state) {
makeDeviceAvailable();
char_t slotPath[512];
errorret_t pathRet = saveDeviceLinuxGetSlotPath(
slotPath, sizeof(slotPath), 0
);
assert_true(errorIsOk(pathRet));
FILE *file = fopen(slotPath, "w");
assert_non_null(file);
fprintf(file, "not valid json {{{");
fclose(file);
SAVE.slotCurrent = 0;
saveSlotInit(&SAVE.slot);
SAVE.caches[0].playerLevel = 77;// sentinel
errorret_t ret = saveLoadSlot();
assert_true(errorIsNotOk(ret));
errorCatch(ret);
// The device read failed before the cache-sync line ever ran.
assert_int_equal(SAVE.caches[0].playerLevel, 77);
}
// ============================================================
// saveLoadAllSlots
// ============================================================
static void test_saveLoadAllSlots_loadsAllAndEndsAtLastIndex(void **state) {
makeDeviceAvailable();
for(uint8_t i = 0; i < SAVE_SLOT_COUNT; i++) {
SAVE.slotCurrent = i;
saveSlotInit(&SAVE.slot);
SAVE.slot.cachedData.playerLevel = (int32_t)(i + 1);
errorret_t saveRet = saveSaveSlot();
assert_true(errorIsOk(saveRet));
}
errorret_t ret = saveLoadAllSlots();
assert_true(errorIsOk(ret));
assert_int_equal(SAVE.slotCurrent, SAVE_SLOT_COUNT - 1);
for(uint8_t i = 0; i < SAVE_SLOT_COUNT; i++) {
assert_int_equal(SAVE.caches[i].playerLevel, (int32_t)(i + 1));
}
}
static void test_saveLoadAllSlots_missingFileLeavesInitDefaults(void **state) {
makeDeviceAvailable();
SAVE.slotCurrent = 0;
saveSlotInit(&SAVE.slot);
SAVE.slot.cachedData.playerLevel = 5;
errorret_t saveRet = saveSaveSlot();
assert_true(errorIsOk(saveRet));
// Slots 1 and 2 are never written - no file exists for them.
errorret_t ret = saveLoadAllSlots();
assert_true(errorIsOk(ret));
assert_int_equal(SAVE.caches[0].playerLevel, 5);
// Missing-file slots fall back to saveSlotInit()'s default (0), not the
// JSON-missing-field default of 1 that a corrupt-but-present file with no
// playerLevel key would produce - these are two different defaults.
assert_int_equal(SAVE.caches[1].playerLevel, 0);
assert_int_equal(SAVE.caches[2].playerLevel, 0);
}
static void test_saveLoadAllSlots_middleSlotCorrupt_stopsAtFailingIndex(
void **state
) {
makeDeviceAvailable();
SAVE.slotCurrent = 0;
saveSlotInit(&SAVE.slot);
errorret_t saveRet = saveSaveSlot();
assert_true(errorIsOk(saveRet));
char_t slotPath[512];
errorret_t pathRet = saveDeviceLinuxGetSlotPath(
slotPath, sizeof(slotPath), 1
);
assert_true(errorIsOk(pathRet));
FILE *file = fopen(slotPath, "w");
assert_non_null(file);
fprintf(file, "not valid json {{{");
fclose(file);
errorret_t ret = saveLoadAllSlots();
assert_true(errorIsNotOk(ret));
errorCatch(ret);
// The loop bails out as soon as slot 1 fails - it never reaches slot 2.
assert_int_equal(SAVE.slotCurrent, 1);
}
// ============================================================
// saveDispose
// ============================================================
@@ -566,46 +385,6 @@ int main(void) {
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveSaveSlot_noCurrentDeviceAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveSaveSlot_invalidSlotIndexAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveSaveSlot_success, saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveLoadSlot_noCurrentDeviceAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveLoadSlot_invalidSlotIndexAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveLoadSlot_success, saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveLoadSlot_deviceReadFails_cacheStaysStale,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveLoadAllSlots_loadsAllAndEndsAtLastIndex,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveLoadAllSlots_missingFileLeavesInitDefaults,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveLoadAllSlots_middleSlotCorrupt_stopsAtFailingIndex,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveDispose_succeeds, saveTestFixtureSetup, saveTestFixtureTeardown
),
+2 -60
View File
@@ -8,9 +8,7 @@
#include "dusktest.h"
#include "savetestfixture.h"
#include "save/savedevice.h"
#include "save/slot/saveslot.h"
#include "save/settings/savesettings.h"
#include "save/save.h"
#include "util/memory.h"
#include "util/string.h"
@@ -150,28 +148,10 @@ static void test_saveDeviceCheckAvailability_resolvesSynchronouslyOnLinux(
}
// ============================================================
// saveDeviceSlotWrite / saveDeviceSlotRead / saveDeviceSettingsWrite /
// saveDeviceSettingsRead - dispatch to the platform's four hooks.
// saveDeviceSettingsWrite / saveDeviceSettingsRead - dispatch to the
// platform's hooks.
// ============================================================
static void test_saveDeviceSlotWrite_nullAsserts(void **state) {
savedevice_t device;
// Content is never touched - both calls assert on a NULL argument
// before either device or slot would actually be read.
saveslot_t slot;
expect_assert_failure(saveDeviceSlotWrite(NULL, &slot, 0));
expect_assert_failure(saveDeviceSlotWrite(&device, NULL, 0));
}
static void test_saveDeviceSlotRead_nullAsserts(void **state) {
savedevice_t device;
saveslot_t slot;
expect_assert_failure(saveDeviceSlotRead(NULL, &slot, 0));
expect_assert_failure(saveDeviceSlotRead(&device, NULL, 0));
}
static void test_saveDeviceSettingsWrite_nullAsserts(void **state) {
savedevice_t device;
savesettings_t settings;
@@ -190,32 +170,6 @@ static void test_saveDeviceSettingsRead_nullAsserts(void **state) {
expect_assert_failure(saveDeviceSettingsRead(&device, NULL));
}
static void test_saveDeviceSlot_dispatchesToPlatform(void **state) {
savedevice_t device;
errorret_t initRet = saveDeviceInit(&device);
assert_true(errorIsOk(initRet));
// The save directory must exist before a write can succeed - normally
// saveDeviceCheckAvailability does this via the platform's mkdirp.
saveDeviceCheckAvailability(&device, updateCallback, NULL);
saveDeviceUpdate(&device);
// saveSlotInit() only ever operates on SAVE.slot now, so that's the
// write source here.
saveSlotInit(&SAVE.slot);
SAVE.slot.cachedData.playerLevel = 21;
errorret_t writeRet = saveDeviceSlotWrite(&device, &SAVE.slot, 0);
assert_true(errorIsOk(writeRet));
// No pre-init needed - saveSlotReadJSON() (via saveDeviceSlotRead) fully
// resets/overwrites its destination struct regardless of prior content.
saveslot_t read;
errorret_t readRet = saveDeviceSlotRead(&device, &read, 0);
assert_true(errorIsOk(readRet));
assert_int_equal(read.cachedData.playerLevel, 21);
}
static void test_saveDeviceSettings_dispatchesToPlatform(void **state) {
savedevice_t device;
errorret_t initRet = saveDeviceInit(&device);
@@ -303,14 +257,6 @@ int main(void) {
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveDeviceSlotWrite_nullAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveDeviceSlotRead_nullAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveDeviceSettingsWrite_nullAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown
@@ -319,10 +265,6 @@ int main(void) {
test_saveDeviceSettingsRead_nullAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveDeviceSlot_dispatchesToPlatform,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_saveDeviceSettings_dispatchesToPlatform,
saveTestFixtureSetup, saveTestFixtureTeardown
-149
View File
@@ -9,9 +9,7 @@
#include "savetestfixture.h"
#include "save/savedevice.h"
#include "save/savedevicelinux.h"
#include "save/slot/saveslot.h"
#include "save/settings/savesettings.h"
#include "save/save.h"
#include "util/memory.h"
#include "util/string.h"
#include <stdio.h>
@@ -86,27 +84,6 @@ static void test_getSettingsPath_homeUnset_errors(void **state) {
errorCatch(ret);
}
static void test_getSlotPath_success(void **state) {
char_t path[512];
errorret_t ret = saveDeviceLinuxGetSlotPath(path, sizeof(path), 2);
assert_true(errorIsOk(ret));
char_t expected[512];
stringFormat(
expected, sizeof(expected), "%s/.dusk/saves/slot2.json", getenv("HOME")
);
assert_true(stringEquals(path, expected));
}
static void test_getSlotPath_homeUnset_errors(void **state) {
unsetenv("HOME");
char_t path[512];
errorret_t ret = saveDeviceLinuxGetSlotPath(path, sizeof(path), 0);
assert_true(errorIsNotOk(ret));
errorCatch(ret);
}
// ============================================================
// saveDeviceLinuxCheckAvailability
// ============================================================
@@ -175,105 +152,6 @@ static void test_checkAvailability_mkdirpFails(void **state) {
assert_true(g_callbackFired);
}
// ============================================================
// saveDeviceLinuxSlotWrite / saveDeviceLinuxSlotRead
// ============================================================
static void test_slotWrite_nullAsserts(void **state) {
savedevice_t device;
// Content is never touched - both calls assert on a NULL argument
// before either device or slot would actually be read.
saveslot_t slot;
expect_assert_failure(saveDeviceLinuxSlotWrite(NULL, &slot, 0));
expect_assert_failure(saveDeviceLinuxSlotWrite(&device, NULL, 0));
}
static void test_slotRead_nullAsserts(void **state) {
savedevice_t device;
saveslot_t slot;
expect_assert_failure(saveDeviceLinuxSlotRead(NULL, &slot, 0));
expect_assert_failure(saveDeviceLinuxSlotRead(&device, NULL, 0));
}
static void test_slotWriteRead_roundTrip(void **state) {
savedevice_t device;
memoryZero(&device, sizeof(device));
// The save directory must exist before a write can succeed - normally
// saveDeviceLinuxCheckAvailability does this via mkdirp.
checkAvailabilityAndDrain(&device);
// saveSlotInit() only ever operates on SAVE.slot now, so that's the
// write source here.
saveSlotInit(&SAVE.slot);
stringCopy(
SAVE.slot.cachedData.name, "Hero", sizeof(SAVE.slot.cachedData.name)
);
SAVE.slot.cachedData.playerLevel = 9;
errorret_t writeRet = saveDeviceLinuxSlotWrite(&device, &SAVE.slot, 1);
assert_true(errorIsOk(writeRet));
// No pre-init needed - saveSlotReadJSON() (via saveDeviceLinuxSlotRead)
// fully resets/overwrites its destination struct regardless of prior
// content.
saveslot_t read;
errorret_t readRet = saveDeviceLinuxSlotRead(&device, &read, 1);
assert_true(errorIsOk(readRet));
assert_true(stringEquals(read.cachedData.name, "Hero"));
assert_int_equal(read.cachedData.playerLevel, 9);
}
static void test_slotRead_noFileYet_leavesSlotUntouched(void **state) {
savedevice_t device;
memoryZero(&device, sizeof(device));
// Deliberately not saveSlotInit()'d - a missing slot file means
// saveDeviceLinuxSlotRead never even calls saveSlotReadJSON, so slot
// must come in exactly as the caller left it and go out unchanged.
saveslot_t slot;
memoryZero(&slot, sizeof(slot));
stringCopy(slot.cachedData.name, "sentinel", sizeof(slot.cachedData.name));
slot.cachedData.playerLevel = 555;
errorret_t ret = saveDeviceLinuxSlotRead(&device, &slot, 2);
assert_true(errorIsOk(ret));
assert_true(stringEquals(slot.cachedData.name, "sentinel"));
assert_int_equal(slot.cachedData.playerLevel, 555);
}
static void test_slotRead_corruptFile_errors(void **state) {
savedevice_t device;
memoryZero(&device, sizeof(device));
// The directory must exist before we can drop a file into it - normally
// saveDeviceLinuxCheckAvailability does this via mkdirp.
savedevice_t tmpDevice;
memoryZero(&tmpDevice, sizeof(tmpDevice));
tmpDevice.state = SAVE_DEVICE_STATE_CHECKING_AVAILABILITY;
saveDeviceLinuxCheckAvailability(&tmpDevice);
assert_int_equal(tmpDevice.state, SAVE_DEVICE_STATE_AVAILABLE);
char_t slotPath[512];
errorret_t pathRet =
saveDeviceLinuxGetSlotPath(slotPath, sizeof(slotPath), 0);
assert_true(errorIsOk(pathRet));
FILE *file = fopen(slotPath, "w");
assert_non_null(file);
fprintf(file, "not valid json {{{");
fclose(file);
saveslot_t slot;
errorret_t ret = saveDeviceLinuxSlotRead(&device, &slot, 0);
assert_true(errorIsNotOk(ret));
errorCatch(ret);
}
// ============================================================
// saveDeviceLinuxSettingsWrite / saveDeviceLinuxSettingsRead
// ============================================================
@@ -381,14 +259,6 @@ int main(void) {
test_getSettingsPath_homeUnset_errors,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_getSlotPath_success, saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_getSlotPath_homeUnset_errors,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_checkAvailability_wrongStateAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown
@@ -410,25 +280,6 @@ int main(void) {
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_slotWrite_nullAsserts, saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_slotRead_nullAsserts, saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_slotWriteRead_roundTrip,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_slotRead_noFileYet_leavesSlotUntouched,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_slotRead_corruptFile_errors,
saveTestFixtureSetup, saveTestFixtureTeardown
),
cmocka_unit_test_setup_teardown(
test_settingsWrite_nullAsserts,
saveTestFixtureSetup, saveTestFixtureTeardown