Refator pass 1
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184
src/display/texture.c
Normal file
184
src/display/texture.c
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "texture.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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#include "util/math.h"
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#include "display/palette/palettelist.h"
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const texture_t *TEXTURE_BOUND = NULL;
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void textureInit(
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texture_t *texture,
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const int32_t width,
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const int32_t height,
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const textureformat_t format,
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const texturedata_t data
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) {
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assertNotNull(texture, "Texture cannot be NULL");
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assertTrue(width > 0 && height > 0, "width/height must be greater than 0");
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memoryZero(texture, sizeof(texture_t));
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texture->width = width;
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texture->height = height;
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#if PSP
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assertTrue(
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width == mathNextPowTwo(width),
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"Width must be powers of 2 for PSP"
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);
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assertTrue(
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height == mathNextPowTwo(height),
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"Height must be powers of 2 for PSP"
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);
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#endif
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#if DISPLAY_SDL2
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glGenTextures(1, &texture->id);
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glBindTexture(GL_TEXTURE_2D, texture->id);
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switch(format) {
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case TEXTURE_FORMAT_RGBA:
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glTexImage2D(
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GL_TEXTURE_2D, 0, format, width, height, 0,
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format, GL_UNSIGNED_BYTE, (void*)data.rgba.colors
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);
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break;
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case TEXTURE_FORMAT_ALPHA:
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glTexImage2D(
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GL_TEXTURE_2D, 0, format, width, height, 0,
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format, GL_UNSIGNED_BYTE, (void*)data.alpha.data
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);
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break;
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case TEXTURE_FORMAT_PALETTE:
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assertNotNull(data.palette.data, "Palette texture data cannot be NULL");
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assertTrue(
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data.palette.palette < PALETTE_LIST_COUNT,
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"Palette index out of range"
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);
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// Get and validate the palette.
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const palette_t *pal = PALETTE_LIST[data.palette.palette];
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assertNotNull(pal, "Palette cannot be NULL");
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GLenum err = glGetError();
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if (err != GL_NO_ERROR) {
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assertUnreachable("GL Error before setting color table");
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}
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// Do we support paletted textures?
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bool_t havePalTex = false;
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#if PSP
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havePalTex = true;
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#else
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GLint mask = 0;
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
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if(mask & GL_CONTEXT_CORE_PROFILE_BIT) {
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GLint n=0; glGetIntegerv(GL_NUM_EXTENSIONS, &n);
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for (GLint i=0; i<n; ++i) {
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const char* e = (const char*)glGetStringi(GL_EXTENSIONS, i);
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if (e && strcmp(e, "GL_EXT_paletted_texture")==0) { havePalTex = true; break; }
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}
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} else {
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const char* ext = (const char*)glGetString(GL_EXTENSIONS);
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havePalTex = ext && strstr(ext, "GL_EXT_paletted_texture");
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}
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#endif
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if(!havePalTex) {
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// Not supported, convert to RGBA using lookup
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color_t formatted[width * height];
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for(int32_t i = 0; i < width * height; i++) {
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uint8_t index = data.palette.data[i];
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assertTrue(
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index < pal->colorCount,
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"Palette index out of range"
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);
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formatted[i] = pal->colors[index];
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}
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glTexImage2D(
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GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, (void*)formatted
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);
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} else {
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// Supported.
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#if PSP
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// PSP requires the color table itself to be a power of two
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assertTrue(
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pal->colorCount == mathNextPowTwo(pal->colorCount),
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"Palette color count must be a power of 2 for PSP"
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);
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#endif
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glTexImage2D(
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GL_TEXTURE_2D,
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0, GL_COLOR_INDEX8_EXT,
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width, height,
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0, GL_COLOR_INDEX8_EXT,
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GL_UNSIGNED_BYTE, (void*)data.palette.data
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);
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glColorTableEXT(
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GL_TEXTURE_2D, GL_RGBA, pal->colorCount, GL_RGBA,
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GL_UNSIGNED_BYTE, (const void*)pal->colors
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);
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}
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break;
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default:
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assertUnreachable("Unknown texture format");
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break;
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glBindTexture(GL_TEXTURE_2D, 0);
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#endif
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}
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void textureBind(const texture_t *texture) {
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if(TEXTURE_BOUND == texture) return;
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if(texture == NULL) {
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#if DISPLAY_SDL2
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glDisable(GL_TEXTURE_2D);
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#endif
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TEXTURE_BOUND = NULL;
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return;
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}
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assertTrue(
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texture->id != 0,
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"Texture ID must not be 0"
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);
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assertTrue(
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texture->width > 0 && texture->height > 0,
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"Texture width and height must be greater than 0"
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);
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#if DISPLAY_SDL2
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, texture->id);
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#endif
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TEXTURE_BOUND = texture;
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}
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void textureDispose(texture_t *texture) {
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assertNotNull(texture, "Texture cannot be NULL");
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assertTrue(texture->id != 0, "Texture ID must not be 0");
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#if DISPLAY_SDL2
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glDeleteTextures(1, &texture->id);
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#endif
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}
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