Refator pass 1
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162
src/display/framebuffer.c
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162
src/display/framebuffer.c
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "framebuffer.h"
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#include "display/display.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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framebuffer_t FRAMEBUFFER_BACKBUFFER = {0};
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const framebuffer_t *FRAMEBUFFER_BOUND = &FRAMEBUFFER_BACKBUFFER;
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void frameBufferInitBackbuffer() {
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memoryZero(&FRAMEBUFFER_BACKBUFFER, sizeof(framebuffer_t));
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FRAMEBUFFER_BACKBUFFER.id = -1;
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FRAMEBUFFER_BOUND = &FRAMEBUFFER_BACKBUFFER;
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}
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#if DISPLAY_SIZE_DYNAMIC == 1
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void frameBufferInit(
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framebuffer_t *framebuffer,
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const uint32_t width,
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const uint32_t height
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) {
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#if DISPLAY_SDL2 == 1
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assertNotNull(framebuffer, "Framebuffer cannot be NULL");
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assertTrue(width > 0 && height > 0, "W/H must be greater than 0");
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memoryZero(framebuffer, sizeof(framebuffer_t));
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textureInit(&framebuffer->texture, width, height, GL_RGBA,(texturedata_t){
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.rgba = { .colors = NULL }
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});
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glGenFramebuffersEXT(1, &framebuffer->id);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer->id);
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glFramebufferTexture2DEXT(
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GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, framebuffer->texture.id, 0
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);
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if(
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glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) !=
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GL_FRAMEBUFFER_COMPLETE_EXT
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) {
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assertUnreachable("Framebuffer is not complete");
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}
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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#endif
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}
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#endif
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int32_t frameBufferGetWidth(const framebuffer_t *framebuffer) {
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#if DISPLAY_SDL2
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if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
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#if DISPLAY_SIZE_DYNAMIC == 0
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return DISPLAY_WIDTH;
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#else
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int32_t windowWidth, windowHeight;
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SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
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return windowWidth;
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#endif
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}
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return framebuffer->texture.width;
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#endif
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}
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int32_t frameBufferGetHeight(const framebuffer_t *framebuffer) {
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#if DISPLAY_SDL2
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if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
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#if DISPLAY_SIZE_DYNAMIC == 0
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return DISPLAY_HEIGHT;
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#else
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int32_t windowWidth, windowHeight;
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SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
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return windowHeight;
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#endif
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}
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return framebuffer->texture.height;
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#endif
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}
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void frameBufferBind(const framebuffer_t *framebuffer) {
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if(framebuffer == NULL) {
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#if DISPLAY_SDL2
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frameBufferBind(&FRAMEBUFFER_BACKBUFFER);
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#endif
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FRAMEBUFFER_BOUND = &FRAMEBUFFER_BACKBUFFER;
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return;
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}
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// Bind the framebuffer for rendering
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#if DISPLAY_SDL2
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if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
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#if PSP
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#else
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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#endif
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} else {
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#if PSP
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assertUnreachable("Framebuffers not supported on PSP");
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#else
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer->id);
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#endif
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}
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glViewport(
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0, 0,
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frameBufferGetWidth(framebuffer), frameBufferGetHeight(framebuffer)
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);
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#endif
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FRAMEBUFFER_BOUND = framebuffer;
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}
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void frameBufferClear(uint8_t flags, color_t color) {
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#if DISPLAY_SDL2
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GLbitfield glFlags = 0;
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if(flags & FRAMEBUFFER_CLEAR_COLOR) {
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glFlags |= GL_COLOR_BUFFER_BIT;
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glClearColor(
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color.r / 255.0f,
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color.g / 255.0f,
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color.b / 255.0f,
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color.a / 255.0f
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);
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}
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if(flags & FRAMEBUFFER_CLEAR_DEPTH) {
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glFlags |= GL_DEPTH_BUFFER_BIT;
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}
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glClear(glFlags);
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#endif
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}
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void frameBufferDispose(framebuffer_t *framebuffer) {
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assertNotNull(framebuffer, "Framebuffer cannot be NULL");
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#if DISPLAY_SDL2
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if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
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assertUnreachable("Cannot dispose of backbuffer");
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}
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#if DISPLAY_SIZE_DYNAMIC == 0
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assertUnreachable("Dynamic size framebuffers not supported");
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#else
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textureDispose(&framebuffer->texture);
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glDeleteFramebuffersEXT(1, &framebuffer->id);
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#endif
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#endif
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}
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