Refator pass 1
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@@ -7,17 +7,17 @@
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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display.c
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framebuffer.c
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camera.c
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tileset.c
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screen.c
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texture.c
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spritebatch.c
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)
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# Subdirectories
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add_subdirectory(framebuffer)
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add_subdirectory(mesh)
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add_subdirectory(palette)
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add_subdirectory(texture)
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add_subdirectory(spritebatch)
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add_subdirectory(tileset)
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if(DUSK_TARGET_SYSTEM STREQUAL "linux")
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target_compile_definitions(${DUSK_TARGET_NAME}
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@@ -8,7 +8,7 @@
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#include "camera.h"
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#include "display/display.h"
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#include "assert/assert.h"
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#include "display/framebuffer/framebuffer.h"
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#include "display/framebuffer.h"
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void cameraInit(camera_t *camera) {
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cameraInitPerspective(camera);
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@@ -7,11 +7,10 @@
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#include "display/display.h"
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#include "console/console.h"
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#include "display/framebuffer/framebuffer.h"
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#include "display/framebuffer.h"
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#include "scene/scenemanager.h"
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#include "display/spritebatch/spritebatch.h"
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#include "display/spritebatch.h"
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#include "display/mesh/quad.h"
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#include "game/game.h"
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#include "display/screen.h"
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display_t DISPLAY;
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@@ -9,7 +9,7 @@
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#include "displaydefs.h"
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#include "error/error.h"
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#include "display/camera.h"
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#include "display/framebuffer/framebuffer.h"
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#include "display/framebuffer.h"
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typedef struct {
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#if DISPLAY_SDL2
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@@ -6,7 +6,7 @@
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*/
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#pragma once
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#include "display/texture/texture.h"
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#include "display/texture.h"
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#define FRAMEBUFFER_CLEAR_COLOR (1 << 0)
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#define FRAMEBUFFER_CLEAR_DEPTH (1 << 1)
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@@ -7,7 +7,7 @@
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#pragma once
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#include "dusk.h"
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#include "display/framebuffer/framebuffer.h"
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#include "display/framebuffer.h"
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#include "display/camera.h"
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#include "display/mesh/quad.h"
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@@ -7,7 +7,7 @@
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#pragma once
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#include "display/mesh/quad.h"
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#include "display/texture/texture.h"
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#include "display/texture.h"
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#define SPRITEBATCH_SPRITES_MAX 1
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#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
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@@ -1,10 +0,0 @@
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# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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spritebatch.c
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)
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@@ -1,13 +0,0 @@
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# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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texture.c
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)
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# Subdirs
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# add_subdirectory(draw)
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@@ -6,5 +6,5 @@
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# Sources
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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framebuffer.c
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tileset.c
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)
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