Refator pass 1
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48
archive/rpg/test/scenetest.c
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48
archive/rpg/test/scenetest.c
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "scenetest.h"
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#include "display/scene/scenemanager.h"
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#include "display/spritebatch.h"
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scenetest_t SCENE_TEST;
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errorret_t sceneTestInit(void) {
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cameraInit(&SCENE_TEST.camera);
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SCENE_TEST.camera.projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
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SCENE_TEST.camera.nearClip = -1.0f;
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SCENE_TEST.camera.farClip = 2.0f;
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SCENE_TEST.camera.viewType = CAMERA_VIEW_TYPE_2D;
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SCENE_TEST.camera._2d.zoom = 2.0f;
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SCENE_TEST.camera._2d.position[0] = -150.0f;
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SCENE_TEST.camera._2d.position[1] = -50.0f;
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scene_t *scene = &SCENE_MANAGER_SCENES[SCENE_TYPE_TEST];
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scene->flags |= SCENE_FLAG_ACTIVE | SCENE_FLAG_VISIBLE;
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errorOk();
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}
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void sceneTestUpdate(void) {
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}
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void sceneTestRender(void) {
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SCENE_TEST.camera.orthographic.left = 0.0f;
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SCENE_TEST.camera.orthographic.right = frameBufferGetWidth(FRAMEBUFFER_BOUND);
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SCENE_TEST.camera.orthographic.top = frameBufferGetHeight(FRAMEBUFFER_BOUND);
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SCENE_TEST.camera.orthographic.bottom = 0.0f;
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cameraPushMatrix(&SCENE_TEST.camera);
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spriteBatchClear();
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spriteBatchFlush();
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cameraPopMatrix();
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}
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void sceneTestDispose(void) {
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}
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