Refator pass 1
This commit is contained in:
146
archive/rpg/overworld/sceneoverworld.c
Normal file
146
archive/rpg/overworld/sceneoverworld.c
Normal file
@@ -0,0 +1,146 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "sceneoverworld.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "display/spritebatch.h"
|
||||
#include "display/framebuffer.h"
|
||||
#include "display/scene/scenemanager.h"
|
||||
#include "display/mesh/quad.h"
|
||||
#include "asset/assetmanager.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
#include "display/tileset/tileset_entities.h"
|
||||
|
||||
sceneoverworld_t SCENE_OVERWORLD;
|
||||
asset_t *testAsset;
|
||||
ref_t testAssetRef;
|
||||
|
||||
errorret_t sceneOverworldInit(void) {
|
||||
cameraInit(&SCENE_OVERWORLD.camera);
|
||||
glm_vec3_copy((vec3){ 0.0f, 1.0f, 0.0f }, SCENE_OVERWORLD.camera.lookat.up);
|
||||
SCENE_OVERWORLD.camera.perspective.fov = 45;
|
||||
SCENE_OVERWORLD.camera.farClip = 10000.0f;
|
||||
|
||||
scene_t *scene = &SCENE_MANAGER_SCENES[SCENE_TYPE_OVERWORLD];
|
||||
scene->flags |= SCENE_FLAG_ACTIVE | SCENE_FLAG_VISIBLE;
|
||||
|
||||
errorChain(assetManagerLoadAsset(
|
||||
TILESET_ENTITIES.image, &testAsset, &testAssetRef
|
||||
));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void sceneOverworldUpdate(void) {
|
||||
if(RPG.map == NULL) return;
|
||||
|
||||
// Move camera to player.
|
||||
const entity_t *start = &RPG.map->entities[0];
|
||||
const entity_t *end = &RPG.map->entities[RPG.map->entityCount];
|
||||
while(start < end) {
|
||||
if(start->type == ENTITY_TYPE_PLAYER) {
|
||||
SCENE_OVERWORLD.camera.lookat.target[0] = start->position[0];
|
||||
SCENE_OVERWORLD.camera.lookat.target[1] = start->position[1];
|
||||
break;
|
||||
}
|
||||
start++;
|
||||
}
|
||||
}
|
||||
|
||||
void sceneOverworldRender(void) {
|
||||
const float_t camOffset = 12.0f;
|
||||
const float_t fbWidth = frameBufferGetWidth(FRAMEBUFFER_BOUND);
|
||||
const float_t fbHeight = frameBufferGetHeight(FRAMEBUFFER_BOUND);
|
||||
const float_t aspect = fbWidth / fbHeight;
|
||||
const float_t pixelPerfectOffset = tanf(
|
||||
(glm_rad(180) - SCENE_OVERWORLD.camera.perspective.fov) / 2.0f
|
||||
) * (fbHeight/ 2.0f);
|
||||
|
||||
// glm_vec3_copy((vec3){
|
||||
// -100.0f, -100.0f, 0.0f
|
||||
// }, SCENE_OVERWORLD.camera.lookat.target);
|
||||
glm_vec3_copy((vec3){
|
||||
SCENE_OVERWORLD.camera.lookat.target[0],
|
||||
SCENE_OVERWORLD.camera.lookat.target[1] + camOffset,
|
||||
SCENE_OVERWORLD.camera.lookat.target[2] + pixelPerfectOffset
|
||||
}, SCENE_OVERWORLD.camera.lookat.position);
|
||||
|
||||
cameraPushMatrix(&SCENE_OVERWORLD.camera);
|
||||
|
||||
if(RPG.map != NULL) sceneOverworldRenderMap(RPG.map);
|
||||
|
||||
spriteBatchFlush();
|
||||
cameraPopMatrix();
|
||||
}
|
||||
|
||||
void sceneOverworldRenderMap(const map_t *map) {
|
||||
assertNotNull(map, "Map pointer cannot be NULL");
|
||||
|
||||
// Draw base layer
|
||||
sceneOverworldRenderMapLayer(map, &map->base);
|
||||
|
||||
// Draw entities
|
||||
const entity_t *start = &map->entities[0];
|
||||
const entity_t *end = &map->entities[map->entityCount];
|
||||
while(start < end) {
|
||||
// Render entity here.
|
||||
sceneOverworldRenderEntity(start);
|
||||
start++;
|
||||
}
|
||||
spriteBatchFlush();
|
||||
|
||||
// Draw overlay layer.
|
||||
sceneOverworldRenderMapLayer(map, &map->overlay);
|
||||
}
|
||||
|
||||
void sceneOverworldRenderEntity(const entity_t *entity) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
assertTrue(entity->type < ENTITY_TYPE_COUNT, "Invalid entity type");
|
||||
assertTrue(entity->type != ENTITY_TYPE_NULL, "Cannot have NULL entity type");
|
||||
|
||||
vec4 uv;
|
||||
tilesetPositionGetUV(&TILESET_ENTITIES, entity->direction, 0, uv);
|
||||
|
||||
// For now, just draw a placeholder quad.
|
||||
spriteBatchPush(
|
||||
&testAsset->paletteImage.texture,
|
||||
entity->position[0], entity->position[1],
|
||||
entity->position[0] + TILESET_ENTITIES.tileWidth,
|
||||
entity->position[1] + TILESET_ENTITIES.tileHeight,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
|
||||
void sceneOverworldRenderMapLayer(const map_t *map, const maplayer_t *layer) {
|
||||
assertNotNull(layer, "Map layer pointer cannot be NULL");
|
||||
|
||||
for(uint32_t y = 0; y < map->height; y++) {
|
||||
for(uint32_t x = 0; x < map->width; x++) {
|
||||
const tile_t *tile = &layer->tiles[y * map->width + x];
|
||||
if(tile->id == 0) continue;
|
||||
|
||||
spriteBatchPush(
|
||||
NULL,
|
||||
x * TILESET_ENTITIES.tileWidth,
|
||||
y * TILESET_ENTITIES.tileHeight,
|
||||
(x + 1) * TILESET_ENTITIES.tileWidth,
|
||||
(y + 1) * TILESET_ENTITIES.tileHeight,
|
||||
COLOR_RED,
|
||||
0, 0, 1, 1
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
spriteBatchFlush();
|
||||
}
|
||||
|
||||
void sceneOverworldDispose(void) {
|
||||
// Dispose of the overworld scene.
|
||||
if(testAsset) assetUnlock(testAsset, testAssetRef);
|
||||
}
|
Reference in New Issue
Block a user