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37
archive/rpg/entity/direction.h
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37
archive/rpg/entity/direction.h
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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typedef enum {
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DIRECTION_SOUTH = 0,
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DIRECTION_EAST = 1,
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DIRECTION_WEST = 2,
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DIRECTION_NORTH = 3,
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DIRECTION_UP = DIRECTION_NORTH,
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DIRECTION_DOWN = DIRECTION_SOUTH,
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DIRECTION_LEFT = DIRECTION_WEST,
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DIRECTION_RIGHT = DIRECTION_EAST,
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} direction_t;
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/**
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* Converts a direction to an angle in float_t format.
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*
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* @param dir The direction to convert.
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* @return The angle corresponding to the direction.
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*/
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float_t directionToAngle(const direction_t dir);
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/**
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* Converts a direction to a vec2 unit vector.
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*
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* @param dir The direction to convert.
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* @param out Pointer to the vec2 array to populate.
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*/
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void directionGetVec2(const direction_t dir, vec2 out);
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