archivemuh
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159
archive/dusksdl2/display/ui/rendertext.c
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159
archive/dusksdl2/display/ui/rendertext.c
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "rendertext.h"
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#include "display/render.h"
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#include "assert/assert.h"
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#include "display/spritebatch/spritebatch.h"
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#include "util/memory.h"
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#include "util/math.h"
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texture_t RENDER_TEXT_TEXTURE;
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static mesh_t RENDER_TEXT_QUAD_MESH;
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void renderTextInit(void) {
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const int32_t cols = FONT_COLUMN_COUNT;
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const int32_t rows = (FONT_TILE_COUNT + cols - 1) / cols;
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const int32_t inputFontWidth = cols * FONT_TILE_WIDTH;
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const int32_t inputFontHeight = rows * FONT_TILE_HEIGHT;
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int32_t outputFontWidth = inputFontWidth;
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int32_t outputFontHeight = inputFontHeight;
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// Round up to nearest power of 2
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#if PSP
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outputFontWidth = mathNextPowTwo(inputFontWidth);
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outputFontHeight = mathNextPowTwo(inputFontHeight);
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#endif
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uint8_t *pixels = (uint8_t *)memoryAllocate(
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outputFontWidth * outputFontHeight *
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sizeof(uint8_t)
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);
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// Buffer the pixels.
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for(int tileIndex = 0; tileIndex < FONT_TILE_COUNT; ++tileIndex) {
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const int32_t tileX = (tileIndex % FONT_COLUMN_COUNT) * FONT_TILE_WIDTH;
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const int32_t tileY = (tileIndex / FONT_COLUMN_COUNT) * FONT_TILE_HEIGHT;
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const uint8_t* tile = TILE_PIXEL_DATA[tileIndex];
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for (int y = 0; y < FONT_TILE_HEIGHT; ++y) {
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for (int x = 0; x < FONT_TILE_WIDTH; ++x) {
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const int32_t pixel = (tileY + y) * outputFontWidth + (tileX + x);
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const int32_t pixelOffset = pixel;
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uint8_t value = tile[y * FONT_TILE_WIDTH + x];
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pixels[pixel] = value ? 0xFF : 0x00; // Alpha channel
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}
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}
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}
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textureInit(
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&RENDER_TEXT_TEXTURE,
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outputFontWidth, outputFontHeight,
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GL_ALPHA, pixels
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);
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memoryFree(pixels);
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}
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void renderTextDrawChar(
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const float_t x,
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const float_t y,
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const char_t c,
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const uint8_t r,
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const uint8_t g,
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const uint8_t b
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) {
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int32_t tileIndex = (int32_t)(c) - FONT_CHAR_START;
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assertTrue(
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tileIndex >= 0 && tileIndex < FONT_TILE_COUNT,
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"Character is out of bounds for font tiles"
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);
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const float_t w = (float)RENDER_TEXT_TEXTURE.width;
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const float_t h = (float)RENDER_TEXT_TEXTURE.height;
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const int32_t tileX = (tileIndex % FONT_COLUMN_COUNT);
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const int32_t tileY = (tileIndex / FONT_COLUMN_COUNT);
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spriteBatchPush(
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&RENDER_TEXT_TEXTURE,
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x, y,
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x + FONT_TILE_WIDTH, y + FONT_TILE_HEIGHT,
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r, g, b, 0xFF,
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(tileX * FONT_TILE_WIDTH) / w,
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(tileY * FONT_TILE_HEIGHT) / h,
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((tileX + 1) * FONT_TILE_WIDTH) / w,
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((tileY + 1) * FONT_TILE_HEIGHT) / h
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);
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}
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void renderTextDraw(
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const float_t x,
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const float_t y,
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const char_t *text,
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const uint8_t r,
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const uint8_t g,
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const uint8_t b
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) {
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assertNotNull(text, "Text cannot be NULL");
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float_t posX = x;
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float_t posY = y;
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char_t c;
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int32_t i = 0;
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while((c = text[i++]) != '\0') {
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if(c == '\n') {
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posX = x;
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posY += FONT_TILE_HEIGHT;
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continue;
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}
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renderTextDrawChar(posX, posY, c, r, g, b);
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posX += FONT_TILE_WIDTH;
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}
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}
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void renderTextMeasure(
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const char_t *text,
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int32_t *outWidth,
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int32_t *outHeight
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) {
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assertNotNull(text, "Text cannot be NULL");
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assertNotNull(outWidth, "Output width pointer cannot be NULL");
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assertNotNull(outHeight, "Output height pointer cannot be NULL");
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int32_t width = 0;
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int32_t height = FONT_TILE_HEIGHT;
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int32_t lineWidth = 0;
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char_t c;
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int32_t i = 0;
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while((c = text[i++]) != '\0') {
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if(c == '\n') {
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if(lineWidth > width) {
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width = lineWidth;
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}
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lineWidth = 0;
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height += FONT_TILE_HEIGHT;
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continue;
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}
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lineWidth += FONT_TILE_WIDTH;
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}
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if(lineWidth > width) {
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width = lineWidth;
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}
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*outWidth = width;
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*outHeight = height;
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}
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void renderTextDispose(void) {
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textureDispose(&RENDER_TEXT_TEXTURE);
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}
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