archivemuh
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82
archive/dusksdl2/display/mesh/mesh.c
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82
archive/dusksdl2/display/mesh/mesh.c
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "mesh.h"
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#include "util/memory.h"
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#include "assert/assert.h"
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#include "console/console.h"
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void meshInit(
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mesh_t *mesh,
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const GLenum primitiveType,
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const int32_t vertexCount,
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const meshvertex_t *vertices
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) {
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assertNotNull(mesh, "Mesh cannot be NULL");
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assertNotNull(vertices, "Vertices cannot be NULL");
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assertTrue(vertexCount > 0, "Vertex count must be greater than 0");
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memoryZero(mesh, sizeof(mesh_t));
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mesh->primitiveType = primitiveType;
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mesh->vertexCount = vertexCount;
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mesh->vertices = vertices;
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}
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void meshDraw(
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const mesh_t *mesh,
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const int32_t vertexOffset,
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const int32_t vertexCount
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) {
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const int32_t offset = vertexOffset == -1 ? 0 : vertexOffset;
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const int32_t count = vertexCount == -1 ? mesh->vertexCount : vertexCount;
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assertNotNull(mesh, "Mesh cannot be NULL");
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assertTrue(offset >= 0, "Vertex offset must be non-negative");
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assertTrue(count >= 0, "Vertex count must be non-negative");
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assertTrue(offset + count <= mesh->vertexCount,
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"Vertex offset + count must not exceed vertex count"
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);
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#if 1
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// PSP style pointer legacy OpenGL
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const GLsizei stride = sizeof(meshvertex_t);
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glColorPointer(
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MESH_VERTEX_COLOR_SIZE,
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GL_UNSIGNED_BYTE,
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stride,
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(const GLvoid*)&mesh->vertices[offset].color[0]
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);
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glTexCoordPointer(
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MESH_VERTEX_UV_SIZE,
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GL_FLOAT,
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stride,
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(const GLvoid*)&mesh->vertices[offset].uv[0]
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);
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glVertexPointer(
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MESH_VERTEX_POS_SIZE,
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GL_FLOAT,
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stride,
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(const GLvoid*)&mesh->vertices[offset].pos[0]
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);
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glDrawArrays(
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mesh->primitiveType,
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0,
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count
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);
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#else
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#error "Need to support modern OpenGL with VAOs and VBOs"
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#endif
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}
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void meshDispose(mesh_t *mesh) {
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assertNotNull(mesh, "Mesh cannot be NULL");
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memoryZero(mesh, sizeof(mesh_t));
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}
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