archivemuh
This commit is contained in:
21
archive/dusksdl2/display/CMakeLists.txt
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21
archive/dusksdl2/display/CMakeLists.txt
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@@ -0,0 +1,21 @@
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# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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render.c
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renderbackbuffer.c
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)
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# Subdirs
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add_subdirectory(camera)
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add_subdirectory(framebuffer)
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add_subdirectory(mesh)
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add_subdirectory(overworld)
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add_subdirectory(texture)
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add_subdirectory(spritebatch)
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add_subdirectory(scene)
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add_subdirectory(ui)
|
10
archive/dusksdl2/display/camera/CMakeLists.txt
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10
archive/dusksdl2/display/camera/CMakeLists.txt
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# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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camera.c
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)
|
125
archive/dusksdl2/display/camera/camera.c
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125
archive/dusksdl2/display/camera/camera.c
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "camera.h"
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#include "display/render.h"
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#include "world/overworld.h"
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void cameraUIPush(void) {
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glPushMatrix();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glViewport(0, 0, RENDER_WIDTH, RENDER_HEIGHT);
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mat4 ortho;
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glm_ortho(
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0.0f, (float_t)RENDER_WIDTH,
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(float_t)RENDER_HEIGHT, 0.0f,
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-1.0f, 1.0f,
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ortho
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);
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glLoadMatrixf((const GLfloat*)ortho);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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void cameraUIPop(void) {
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glPopMatrix();
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}
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void cameraScreenPush(void) {
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glPushMatrix();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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mat4 ortho;
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#if RENDER_USE_FRAMEBUFFER
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int32_t windowWidth, windowHeight;
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SDL_GetWindowSize(RENDER_WINDOW, &windowWidth, &windowHeight);
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glViewport(0, 0, windowWidth, windowHeight);
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glm_ortho(
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0.0f, (float_t) windowWidth,
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(float_t)windowHeight, 0.0f,
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-1.0f, 1.0f,
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ortho
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);
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#else
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glm_ortho(
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0.0f, (float_t)RENDER_WIDTH,
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(float_t)RENDER_HEIGHT, 0.0f,
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-1.0f, 1.0f,
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ortho
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);
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#endif
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glLoadMatrixf((const GLfloat*)ortho);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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void cameraScreenPop(void) {
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glPopMatrix();
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}
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void cameraOverworldPush(void) {
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glPushMatrix();
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glLoadIdentity();
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#if RENDER_USE_FRAMEBUFFER
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glViewport(0, 0, RENDER_WIDTH, RENDER_HEIGHT);
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#endif
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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const float_t fov = glm_rad(75.0f);
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const float_t camOffset = 12.0f;
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const float_t aspect = (float_t)RENDER_WIDTH / (float_t)RENDER_HEIGHT;
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const float_t pixelPerfectOffset = (
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tanf((glm_rad(180) - fov) / 2.0f) *
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((float_t)RENDER_HEIGHT/ 2.0f)
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);
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vec3 look = {
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OVERWORLD_CAMERA_X,
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OVERWORLD_CAMERA_Y,
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0.0f
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};
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vec3 eye = {
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look[0],
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look[1] + camOffset,
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look[2] + pixelPerfectOffset
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};
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vec3 up = { 0.0f, 1.0f, 0.0f };
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mat4 proj;
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glm_perspective(fov, aspect, 0.1f, 1000.0f, proj);
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// Flips rendering on the Y axis, so that it is still right-down even in 3D;
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proj[1][1] = -proj[1][1];
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mat4 view;
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glm_lookat(eye, look, up, view);
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mat4 pv;
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glm_mat4_mul(proj, view, pv);
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glLoadMatrixf((const GLfloat*)pv);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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void cameraOverworldPop(void) {
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glPopMatrix();
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}
|
39
archive/dusksdl2/display/camera/camera.h
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39
archive/dusksdl2/display/camera/camera.h
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@@ -0,0 +1,39 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusksdl2.h"
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/**
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* Pushes the UI camera matrix onto the stack.
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*/
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void cameraUIPush(void);
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/**
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* Pops the UI camera matrix from the stack.
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*/
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void cameraUIPop(void);
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/**
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* Pushes the screen space camera matrix onto the stack.
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*/
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void cameraScreenPush(void);
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/**
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* Pops the screen space camera matrix.
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*/
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void cameraScreenPop(void);
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/**
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* Pushes the overworld camera matrix onto the stack.
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*/
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void cameraOverworldPush(void);
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/**
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* Pops the overworld camera matrix.
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*/
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void cameraOverworldPop(void);
|
10
archive/dusksdl2/display/framebuffer/CMakeLists.txt
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10
archive/dusksdl2/display/framebuffer/CMakeLists.txt
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@@ -0,0 +1,10 @@
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||||
# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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||||
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# Sources
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||||
target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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framebuffer.c
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)
|
59
archive/dusksdl2/display/framebuffer/framebuffer.c
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59
archive/dusksdl2/display/framebuffer/framebuffer.c
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@@ -0,0 +1,59 @@
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/**
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||||
* Copyright (c) 2025 Dominic Masters
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||||
*
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||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
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#include "framebuffer.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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#if RENDER_USE_FRAMEBUFFER
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void frameBufferInit(
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framebuffer_t *framebuffer,
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const uint32_t width,
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const uint32_t height
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||||
) {
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assertNotNull(framebuffer, "Framebuffer cannot be NULL");
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assertTrue(width > 0 && height > 0, "Width & height must be greater than 0");
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memoryZero(framebuffer, sizeof(framebuffer_t));
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textureInit(&framebuffer->texture, width, height, GL_RGBA, NULL);
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// Generate the framebuffer object using EXT
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glGenFramebuffersEXT(1, &framebuffer->id);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer->id);
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// Attach the texture to the framebuffer
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glFramebufferTexture2DEXT(
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GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, framebuffer->texture.id, 0
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);
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// Check if the framebuffer is complete
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if(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT) {
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assertUnreachable("Framebuffer is not complete");
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}
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// Unbind the framebuffer
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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}
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void frameBufferBind(const framebuffer_t *framebuffer) {
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if(framebuffer == NULL) {
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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return;
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}
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// Bind the framebuffer for rendering
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer->id);
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}
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void frameBufferDispose(framebuffer_t *framebuffer) {
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assertNotNull(framebuffer, "Framebuffer cannot be NULL");
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glDeleteFramebuffersEXT(1, &framebuffer->id);
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textureDispose(&framebuffer->texture);
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}
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#endif
|
45
archive/dusksdl2/display/framebuffer/framebuffer.h
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45
archive/dusksdl2/display/framebuffer/framebuffer.h
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@@ -0,0 +1,45 @@
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||||
/**
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||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
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||||
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||||
#pragma once
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||||
#include "display/render.h"
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#include "display/texture/texture.h"
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||||
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#if RENDER_USE_FRAMEBUFFER
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||||
typedef struct {
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||||
GLuint id;
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texture_t texture;
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||||
} framebuffer_t;
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||||
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||||
/**
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||||
* Initializes a framebuffer using EXT methods.
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||||
*
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||||
* @param framebuffer The framebuffer to initialize.
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||||
* @param width The width of the framebuffer.
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||||
* @param height The height of the framebuffer.
|
||||
* @return An error code indicating success or failure.
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||||
*/
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||||
void frameBufferInit(
|
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framebuffer_t *framebuffer,
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||||
const uint32_t width,
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||||
const uint32_t height
|
||||
);
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||||
|
||||
/**
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||||
* Binds the framebuffer for rendering using EXT methods.
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||||
*
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||||
* @param framebuffer The framebuffer to bind, or NULL to unbind.
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||||
*/
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||||
void frameBufferBind(const framebuffer_t *framebuffer);
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||||
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/**
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||||
* Disposes of the framebuffer using EXT methods.
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||||
*
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||||
* @param framebuffer The framebuffer to dispose of.
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||||
*/
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||||
void frameBufferDispose(framebuffer_t *framebuffer);
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||||
#endif
|
11
archive/dusksdl2/display/mesh/CMakeLists.txt
Normal file
11
archive/dusksdl2/display/mesh/CMakeLists.txt
Normal file
@@ -0,0 +1,11 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_TARGET_NAME}
|
||||
PRIVATE
|
||||
mesh.c
|
||||
quad.c
|
||||
)
|
82
archive/dusksdl2/display/mesh/mesh.c
Normal file
82
archive/dusksdl2/display/mesh/mesh.c
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@@ -0,0 +1,82 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "mesh.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
#include "console/console.h"
|
||||
|
||||
void meshInit(
|
||||
mesh_t *mesh,
|
||||
const GLenum primitiveType,
|
||||
const int32_t vertexCount,
|
||||
const meshvertex_t *vertices
|
||||
) {
|
||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||
assertTrue(vertexCount > 0, "Vertex count must be greater than 0");
|
||||
|
||||
memoryZero(mesh, sizeof(mesh_t));
|
||||
|
||||
mesh->primitiveType = primitiveType;
|
||||
mesh->vertexCount = vertexCount;
|
||||
mesh->vertices = vertices;
|
||||
}
|
||||
|
||||
void meshDraw(
|
||||
const mesh_t *mesh,
|
||||
const int32_t vertexOffset,
|
||||
const int32_t vertexCount
|
||||
) {
|
||||
const int32_t offset = vertexOffset == -1 ? 0 : vertexOffset;
|
||||
const int32_t count = vertexCount == -1 ? mesh->vertexCount : vertexCount;
|
||||
|
||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||
assertTrue(offset >= 0, "Vertex offset must be non-negative");
|
||||
assertTrue(count >= 0, "Vertex count must be non-negative");
|
||||
assertTrue(offset + count <= mesh->vertexCount,
|
||||
"Vertex offset + count must not exceed vertex count"
|
||||
);
|
||||
|
||||
#if 1
|
||||
// PSP style pointer legacy OpenGL
|
||||
const GLsizei stride = sizeof(meshvertex_t);
|
||||
|
||||
glColorPointer(
|
||||
MESH_VERTEX_COLOR_SIZE,
|
||||
GL_UNSIGNED_BYTE,
|
||||
stride,
|
||||
(const GLvoid*)&mesh->vertices[offset].color[0]
|
||||
);
|
||||
glTexCoordPointer(
|
||||
MESH_VERTEX_UV_SIZE,
|
||||
GL_FLOAT,
|
||||
stride,
|
||||
(const GLvoid*)&mesh->vertices[offset].uv[0]
|
||||
);
|
||||
glVertexPointer(
|
||||
MESH_VERTEX_POS_SIZE,
|
||||
GL_FLOAT,
|
||||
stride,
|
||||
(const GLvoid*)&mesh->vertices[offset].pos[0]
|
||||
);
|
||||
|
||||
glDrawArrays(
|
||||
mesh->primitiveType,
|
||||
0,
|
||||
count
|
||||
);
|
||||
#else
|
||||
#error "Need to support modern OpenGL with VAOs and VBOs"
|
||||
#endif
|
||||
}
|
||||
|
||||
void meshDispose(mesh_t *mesh) {
|
||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||
memoryZero(mesh, sizeof(mesh_t));
|
||||
}
|
58
archive/dusksdl2/display/mesh/mesh.h
Normal file
58
archive/dusksdl2/display/mesh/mesh.h
Normal file
@@ -0,0 +1,58 @@
|
||||
// Copyright (c) 2025 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "dusksdl2.h"
|
||||
|
||||
#define MESH_VERTEX_COLOR_SIZE 4
|
||||
#define MESH_VERTEX_UV_SIZE 2
|
||||
#define MESH_VERTEX_POS_SIZE 3
|
||||
|
||||
typedef struct {
|
||||
GLubyte color[MESH_VERTEX_COLOR_SIZE];
|
||||
GLfloat uv[MESH_VERTEX_UV_SIZE];
|
||||
GLfloat pos[MESH_VERTEX_POS_SIZE];
|
||||
} meshvertex_t;
|
||||
|
||||
typedef struct {
|
||||
const meshvertex_t *vertices;
|
||||
int32_t vertexCount;
|
||||
GLenum primitiveType;
|
||||
} mesh_t;
|
||||
|
||||
/**
|
||||
* Initializes a mesh.
|
||||
*
|
||||
* @param mesh The mesh to initialize.
|
||||
* @param primitiveType The OpenGL primitive type (e.g., GL_TRIANGLES).
|
||||
* @param vertexCount The number of vertices in the mesh.
|
||||
* @param vertices The vertex data for the mesh.
|
||||
*/
|
||||
void meshInit(
|
||||
mesh_t *mesh,
|
||||
const GLenum primitiveType,
|
||||
const int32_t vertexCount,
|
||||
const meshvertex_t *vertices
|
||||
);
|
||||
|
||||
/**
|
||||
* Draws a mesh.
|
||||
*
|
||||
* @param mesh The mesh to draw.
|
||||
* @param vertexOffset The offset in the vertex array to start drawing from.
|
||||
* @param vertexCount The number of vertices to draw. If -1, draws all vertices.
|
||||
*/
|
||||
void meshDraw(
|
||||
const mesh_t *mesh,
|
||||
const int32_t vertexOffset,
|
||||
const int32_t vertexCount
|
||||
);
|
||||
|
||||
/**
|
||||
* Disposes a mesh.
|
||||
*
|
||||
* @param mesh The mesh to dispose.
|
||||
*/
|
||||
void meshDispose(mesh_t *mesh);
|
62
archive/dusksdl2/display/mesh/quad.c
Normal file
62
archive/dusksdl2/display/mesh/quad.c
Normal file
@@ -0,0 +1,62 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "quad.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
void quadBuffer(
|
||||
meshvertex_t *vertices,
|
||||
const float_t minX,
|
||||
const float_t minY,
|
||||
const float_t maxX,
|
||||
const float_t maxY,
|
||||
const uint8_t r,
|
||||
const uint8_t g,
|
||||
const uint8_t b,
|
||||
const uint8_t a,
|
||||
const float_t u0,
|
||||
const float_t v0,
|
||||
const float_t u1,
|
||||
const float_t v1
|
||||
) {
|
||||
const float_t z = 0.0f; // Z coordinate for 2D rendering
|
||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||
|
||||
// First triangle
|
||||
vertices[0] = (meshvertex_t) {
|
||||
{ r, g, b, a }, // Color
|
||||
{ u0, v0 }, // UV
|
||||
{ minX, minY, z } // Position
|
||||
};
|
||||
vertices[1] = (meshvertex_t) {
|
||||
{ r, g, b, a }, // Color
|
||||
{ u1, v0 }, // UV
|
||||
{ maxX, minY, z } // Position
|
||||
};
|
||||
vertices[2] = (meshvertex_t) {
|
||||
{ r, g, b, a }, // Color
|
||||
{ u1, v1 }, // UV
|
||||
{ maxX, maxY, z } // Position
|
||||
};
|
||||
|
||||
// Second triangle
|
||||
vertices[3] = (meshvertex_t) {
|
||||
{ r, g, b, a }, // Color
|
||||
{ u0, v0 }, // UV
|
||||
{ minX, minY, z } // Position
|
||||
};
|
||||
vertices[4] = (meshvertex_t) {
|
||||
{ r, g, b, a }, // Color
|
||||
{ u1, v1 }, // UV
|
||||
{ maxX, maxY, z } // Position
|
||||
};
|
||||
vertices[5] = (meshvertex_t) {
|
||||
{ r, g, b, a }, // Color
|
||||
{ u0, v1 }, // UV
|
||||
{ minX, maxY, z } // Position
|
||||
};
|
||||
}
|
44
archive/dusksdl2/display/mesh/quad.h
Normal file
44
archive/dusksdl2/display/mesh/quad.h
Normal file
@@ -0,0 +1,44 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "mesh.h"
|
||||
|
||||
#define QUAD_VERTEX_COUNT 6
|
||||
|
||||
/**
|
||||
* Buffers a quad into the provided vertex array.
|
||||
*
|
||||
* @param vertices The vertex array to buffer into.
|
||||
* @param minX The minimum X coordinate of the quad.
|
||||
* @param minY The minimum Y coordinate of the quad.
|
||||
* @param maxX The maximum X coordinate of the quad.
|
||||
* @param maxY The maximum Y coordinate of the quad.
|
||||
* @param r The red color component (0-255).
|
||||
* @param g The green color component (0-255).
|
||||
* @param b The blue color component (0-255).
|
||||
* @param a The alpha color component (0-255).
|
||||
* @param u0 The U texture coordinate for the first vertex.
|
||||
* @param v0 The V texture coordinate for the first vertex.
|
||||
* @param u1 The U texture coordinate for the second vertex.
|
||||
* @param v1 The V texture coordinate for the second vertex.
|
||||
*/
|
||||
void quadBuffer(
|
||||
meshvertex_t *vertices,
|
||||
const float_t minX,
|
||||
const float_t minY,
|
||||
const float_t maxX,
|
||||
const float_t maxY,
|
||||
const uint8_t r,
|
||||
const uint8_t g,
|
||||
const uint8_t b,
|
||||
const uint8_t a,
|
||||
const float_t u0,
|
||||
const float_t v0,
|
||||
const float_t u1,
|
||||
const float_t v1
|
||||
);
|
10
archive/dusksdl2/display/overworld/CMakeLists.txt
Normal file
10
archive/dusksdl2/display/overworld/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_TARGET_NAME}
|
||||
PRIVATE
|
||||
renderoverworld.c
|
||||
)
|
125
archive/dusksdl2/display/overworld/renderoverworld.c
Normal file
125
archive/dusksdl2/display/overworld/renderoverworld.c
Normal file
@@ -0,0 +1,125 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "renderoverworld.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/camera/camera.h"
|
||||
#include "entity/entity.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
|
||||
renderoverworld_t RENDER_OVERWORLD;
|
||||
|
||||
void renderOverworldInit(void) {
|
||||
memoryZero(&RENDER_OVERWORLD, sizeof(RENDER_OVERWORLD));
|
||||
|
||||
for(uint8_t i = 0; i < CHUNK_MAP_COUNT; i++) {
|
||||
renderchunk_t *chunk = &RENDER_OVERWORLD.chunks[i];
|
||||
|
||||
meshInit(
|
||||
&chunk->meshBase,
|
||||
GL_TRIANGLES,
|
||||
CHUNK_TILE_COUNT * QUAD_VERTEX_COUNT,
|
||||
chunk->verticesBase
|
||||
);
|
||||
|
||||
meshInit(
|
||||
&chunk->meshBaseOverlay,
|
||||
GL_TRIANGLES,
|
||||
CHUNK_TILE_COUNT,
|
||||
chunk->verticesBaseOverlay
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void renderOverworldDraw(void) {
|
||||
cameraOverworldPush();
|
||||
|
||||
for(uint8_t i = 0; i < CHUNK_MAP_COUNT; i++) {
|
||||
renderchunk_t *chunk = &RENDER_OVERWORLD.chunks[i];
|
||||
meshDraw(&chunk->meshBase, -1, -1);
|
||||
}
|
||||
|
||||
for(uint8_t i = 0; i < ENTITY_COUNT_MAX; i++) {
|
||||
entity_t *entity = &ENTITIES[i];
|
||||
if(entity->type == ENTITY_TYPE_NULL) continue;
|
||||
|
||||
float_t x = (entity->x * TILE_WIDTH_HEIGHT) + entity->subX;
|
||||
float_t y = (entity->y * TILE_WIDTH_HEIGHT) + entity->subY;
|
||||
|
||||
// Draw the entity
|
||||
spriteBatchPush(
|
||||
NULL,
|
||||
x, y,
|
||||
x + TILE_WIDTH_HEIGHT, y + TILE_WIDTH_HEIGHT,
|
||||
0xFF, 0x00, 0xFF, 0XFF,
|
||||
0.0f, 0.0f, 1.0f, 1.0f
|
||||
);
|
||||
}
|
||||
|
||||
spriteBatchFlush();
|
||||
cameraOverworldPop();
|
||||
}
|
||||
|
||||
void renderChunkUpdated(chunk_t *chunk) {
|
||||
uint8_t r, g, b;
|
||||
assertNotNull(chunk, "Chunk pointer is null");
|
||||
|
||||
int32_t chunkIndex = chunk - CHUNK_MAP.chunks;
|
||||
assertTrue(
|
||||
chunkIndex >= 0 && chunkIndex < CHUNK_MAP_COUNT,
|
||||
"Chunk index out of bounds"
|
||||
);
|
||||
|
||||
for(uint32_t i = 0; i < CHUNK_TILE_COUNT; i++) {
|
||||
tile_t base = chunk->tilesBase[i];
|
||||
tile_t overlay = chunk->tilesBaseOverlay[i];
|
||||
|
||||
float_t posX = (i % CHUNK_WIDTH) + (chunk->x * CHUNK_WIDTH);
|
||||
float_t posY = (i / CHUNK_WIDTH) + (chunk->y * CHUNK_HEIGHT);
|
||||
|
||||
switch(base) {
|
||||
case 0:
|
||||
r = 0; g = 0; b = 0; // Black for empty
|
||||
break;
|
||||
case 1:
|
||||
r = 34; g = 139; b = 34; // Forest Green
|
||||
break;
|
||||
case 2:
|
||||
r = 0; g = 191; b = 255; // Deep Sky Blue
|
||||
break;
|
||||
case 3:
|
||||
r = 139; g = 69; b = 19; // Saddle Brown
|
||||
break;
|
||||
case 4:
|
||||
r = 255; g = 255; b = 0; // Yellow
|
||||
break;
|
||||
default:
|
||||
r = 255; g = 20; b = 147; // Pink for unknown
|
||||
break;
|
||||
}
|
||||
|
||||
quadBuffer(
|
||||
&RENDER_OVERWORLD.chunks[chunkIndex].verticesBase[i * QUAD_VERTEX_COUNT],
|
||||
posX * TILE_WIDTH_HEIGHT,
|
||||
posY * TILE_WIDTH_HEIGHT,
|
||||
(posX + 1) * TILE_WIDTH_HEIGHT,
|
||||
(posY + 1) * TILE_WIDTH_HEIGHT,
|
||||
r, g, b, 255,
|
||||
0, 0, 1, 1
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void renderOverworldDispose(void) {
|
||||
// Clean up overworld rendering resources here
|
||||
for(uint8_t i = 0; i < CHUNK_MAP_COUNT; i++) {
|
||||
renderchunk_t *chunk = &RENDER_OVERWORLD.chunks[i];
|
||||
meshDispose(&chunk->meshBase);
|
||||
meshDispose(&chunk->meshBaseOverlay);
|
||||
}
|
||||
}
|
39
archive/dusksdl2/display/overworld/renderoverworld.h
Normal file
39
archive/dusksdl2/display/overworld/renderoverworld.h
Normal file
@@ -0,0 +1,39 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "world/chunk.h"
|
||||
#include "display/mesh/quad.h"
|
||||
|
||||
typedef struct {
|
||||
mesh_t meshBase;
|
||||
meshvertex_t verticesBase[CHUNK_TILE_COUNT * QUAD_VERTEX_COUNT];
|
||||
|
||||
mesh_t meshBaseOverlay;
|
||||
meshvertex_t verticesBaseOverlay[CHUNK_TILE_COUNT];
|
||||
} renderchunk_t;
|
||||
|
||||
typedef struct {
|
||||
renderchunk_t chunks[CHUNK_MAP_COUNT];
|
||||
} renderoverworld_t;
|
||||
|
||||
extern renderoverworld_t RENDER_OVERWORLD;
|
||||
|
||||
/**
|
||||
* Initializes the render overworld.
|
||||
*/
|
||||
void renderOverworldInit(void);
|
||||
|
||||
/**
|
||||
* Draws the render overworld.
|
||||
*/
|
||||
void renderOverworldDraw(void);
|
||||
|
||||
/**
|
||||
* Disposes of the render overworld.
|
||||
*/
|
||||
void renderOverworldDispose(void);
|
119
archive/dusksdl2/display/render.c
Normal file
119
archive/dusksdl2/display/render.c
Normal file
@@ -0,0 +1,119 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "dusksdl2input.h"
|
||||
#include "render.h"
|
||||
#include "renderbackbuffer.h"
|
||||
#include "display/scene/renderscene.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "display/ui/renderui.h"
|
||||
|
||||
SDL_Window *RENDER_WINDOW;
|
||||
SDL_GLContext RENDER_GL_CONTEXT;
|
||||
bool_t RENDER_RUNNING;
|
||||
|
||||
errorret_t renderInit(void) {
|
||||
// Init SDL
|
||||
uint32_t flags = SDL_INIT_VIDEO;
|
||||
#if INPUT_SUPPORT_GAMEPAD
|
||||
flags |= SDL_INIT_GAMECONTROLLER;
|
||||
#endif
|
||||
|
||||
if(SDL_Init(flags) != 0) {
|
||||
errorThrow(
|
||||
"SDL Failed to Initialize: %s",
|
||||
SDL_GetError()
|
||||
);
|
||||
}
|
||||
|
||||
// Set OpenGL attributes (Needs to be done now or later?)
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
|
||||
// Create window with OpenGL flag.
|
||||
RENDER_WINDOW = SDL_CreateWindow(
|
||||
"DuskSDL2",
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
RENDER_WINDOW_WIDTH_DEFAULT,
|
||||
RENDER_WINDOW_HEIGHT_DEFAULT,
|
||||
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI |
|
||||
SDL_WINDOW_OPENGL
|
||||
);
|
||||
if(!RENDER_WINDOW) {
|
||||
errorThrow("SDL_CreateWindow failed: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
// Create OpenGL context
|
||||
RENDER_GL_CONTEXT = SDL_GL_CreateContext(RENDER_WINDOW);
|
||||
if(!RENDER_GL_CONTEXT) {
|
||||
errorThrow("SDL_GL_CreateContext failed: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_LIGHTING);// PSP defaults this on?
|
||||
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glEnableClientState(GL_COLOR_ARRAY);// To confirm: every frame on PSP?
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
spriteBatchInit();
|
||||
renderBackBufferInit();
|
||||
renderSceneInit();
|
||||
renderUIInit();
|
||||
|
||||
RENDER_RUNNING = true;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t renderDraw(void) {
|
||||
SDL_Event event;
|
||||
while(SDL_PollEvent(&event)) {
|
||||
switch(event.type) {
|
||||
case SDL_QUIT:
|
||||
RENDER_RUNNING = false;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Reset the state
|
||||
spriteBatchClear();
|
||||
renderBackBufferBind();
|
||||
|
||||
renderSceneDraw();
|
||||
renderUIDraw();
|
||||
|
||||
// Finish rendering, now render back buffer.
|
||||
renderBackBufferUnbind();
|
||||
renderBackBufferDraw();
|
||||
textureBind(NULL);
|
||||
|
||||
SDL_GL_SwapWindow(RENDER_WINDOW);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t renderDispose(void) {
|
||||
renderUIDispose();
|
||||
renderSceneDispose();
|
||||
renderBackBufferDispose();
|
||||
spriteBatchDispose();
|
||||
|
||||
// Destroy OpenGL context
|
||||
SDL_GL_DeleteContext(RENDER_GL_CONTEXT);
|
||||
SDL_DestroyWindow(RENDER_WINDOW);
|
||||
SDL_Quit();
|
||||
|
||||
errorOk();
|
||||
}
|
27
archive/dusksdl2/display/render.h
Normal file
27
archive/dusksdl2/display/render.h
Normal file
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusksdl2.h"
|
||||
#include "display/renderbase.h"
|
||||
|
||||
#ifndef RENDER_WINDOW_WIDTH_DEFAULT
|
||||
#define RENDER_WINDOW_WIDTH_DEFAULT RENDER_WIDTH * 3
|
||||
#endif
|
||||
#ifndef RENDER_WINDOW_HEIGHT_DEFAULT
|
||||
#define RENDER_WINDOW_HEIGHT_DEFAULT RENDER_HEIGHT * 3
|
||||
#endif
|
||||
|
||||
#if RENDER_WIDTH == RENDER_WINDOW_WIDTH_DEFAULT && RENDER_HEIGHT == RENDER_WINDOW_HEIGHT_DEFAULT
|
||||
#define RENDER_USE_FRAMEBUFFER 0
|
||||
#else
|
||||
#define RENDER_USE_FRAMEBUFFER 1
|
||||
#endif
|
||||
|
||||
extern SDL_Window *RENDER_WINDOW;
|
||||
extern SDL_Renderer *RENDER_RENDERER;
|
||||
extern bool_t RENDER_RUNNING;
|
93
archive/dusksdl2/display/renderbackbuffer.c
Normal file
93
archive/dusksdl2/display/renderbackbuffer.c
Normal file
@@ -0,0 +1,93 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "renderbackbuffer.h"
|
||||
#include "render.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "display/camera/camera.h"
|
||||
|
||||
#if RENDER_USE_FRAMEBUFFER
|
||||
framebuffer_t RENDER_BACKBUFFER;
|
||||
#endif
|
||||
|
||||
errorret_t renderBackBufferInit(void) {
|
||||
#if RENDER_USE_FRAMEBUFFER
|
||||
frameBufferInit(
|
||||
&RENDER_BACKBUFFER,
|
||||
RENDER_WIDTH,
|
||||
RENDER_HEIGHT
|
||||
);
|
||||
#else
|
||||
// No back buffer needed for window rendering
|
||||
#endif
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void renderBackBufferBind(void) {
|
||||
#if RENDER_USE_FRAMEBUFFER
|
||||
frameBufferBind(&RENDER_BACKBUFFER);
|
||||
#endif
|
||||
|
||||
// Fill background with cornflower blue.
|
||||
glClearColor(0.392f, 0.584f, 0.929f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void renderBackBufferUnbind(void) {
|
||||
#if RENDER_USE_FRAMEBUFFER
|
||||
frameBufferBind(NULL);
|
||||
#endif
|
||||
}
|
||||
|
||||
void renderBackBufferDraw(void) {
|
||||
#if RENDER_USE_FRAMEBUFFER
|
||||
int32_t windowWidth, windowHeight;
|
||||
SDL_GetWindowSize(RENDER_WINDOW, &windowWidth, &windowHeight);
|
||||
|
||||
// Set viewport to match window size
|
||||
cameraScreenPush();
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// Create a quad that is scaled to fit but maintain original aspect ratio
|
||||
int32_t renderWidth, renderHeight, renderX, renderY;
|
||||
if(RENDER_WIDTH * windowHeight > RENDER_HEIGHT * windowWidth) {
|
||||
renderWidth = windowWidth;
|
||||
renderHeight = (RENDER_HEIGHT * windowWidth) / RENDER_WIDTH;
|
||||
renderX = 0;
|
||||
renderY = (windowHeight - renderHeight) / 2;
|
||||
} else {
|
||||
renderWidth = (RENDER_WIDTH * windowHeight) / RENDER_HEIGHT;
|
||||
renderHeight = windowHeight;
|
||||
renderX = (windowWidth - renderWidth) / 2;
|
||||
renderY = 0;
|
||||
}
|
||||
|
||||
// Draw the back buffer texture
|
||||
spriteBatchClear();
|
||||
spriteBatchPush(
|
||||
&RENDER_BACKBUFFER.texture,
|
||||
renderX, renderY,
|
||||
renderX+renderWidth, renderY+renderHeight,
|
||||
0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0, 1, 1, 0
|
||||
);
|
||||
spriteBatchFlush();
|
||||
cameraScreenPop();
|
||||
#else
|
||||
// No back buffer to draw
|
||||
#endif
|
||||
}
|
||||
|
||||
errorret_t renderBackBufferDispose(void) {
|
||||
#if RENDER_USE_FRAMEBUFFER
|
||||
frameBufferDispose(&RENDER_BACKBUFFER);
|
||||
#endif
|
||||
|
||||
errorOk();
|
||||
}
|
42
archive/dusksdl2/display/renderbackbuffer.h
Normal file
42
archive/dusksdl2/display/renderbackbuffer.h
Normal file
@@ -0,0 +1,42 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/renderbase.h"
|
||||
#include "display/framebuffer/framebuffer.h"
|
||||
|
||||
#if RENDER_USE_FRAMEBUFFER
|
||||
extern framebuffer_t RENDER_BACKBUFFER;
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Initializes the render back buffer. May be either a framebuffer or a texture
|
||||
* depending on the render settings.
|
||||
*/
|
||||
errorret_t renderBackBufferInit(void);
|
||||
|
||||
/**
|
||||
* Binds the render back buffer as the current render target.
|
||||
*/
|
||||
void renderBackBufferBind(void);
|
||||
|
||||
/**
|
||||
* Unbinds the render back buffer, returning to the default render target.
|
||||
*/
|
||||
void renderBackBufferUnbind(void);
|
||||
|
||||
/**
|
||||
* Draws the render back buffer to the screen, scaling it to fit the window.
|
||||
*/
|
||||
void renderBackBufferDraw(void);
|
||||
|
||||
/**
|
||||
* Disposes of the render back buffer, freeing any resources it holds.
|
||||
*
|
||||
* @return An error state if an error occurred, otherwise OK.
|
||||
*/
|
||||
errorret_t renderBackBufferDispose(void);
|
13
archive/dusksdl2/display/scene/CMakeLists.txt
Normal file
13
archive/dusksdl2/display/scene/CMakeLists.txt
Normal file
@@ -0,0 +1,13 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_TARGET_NAME}
|
||||
PRIVATE
|
||||
renderscene.c
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
# add_subdirectory(draw)
|
42
archive/dusksdl2/display/scene/renderscene.c
Normal file
42
archive/dusksdl2/display/scene/renderscene.c
Normal file
@@ -0,0 +1,42 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "renderscene.h"
|
||||
#include "display/overworld/renderoverworld.h"
|
||||
|
||||
renderscenecallback_t RENDER_SCENE_CALLBACKS[SCENE_COUNT] = {
|
||||
[SCENE_INITIAL] = {
|
||||
.init = NULL,
|
||||
.draw = NULL,
|
||||
.dispose = NULL
|
||||
},
|
||||
|
||||
[SCENE_OVERWORLD] = {
|
||||
.init = renderOverworldInit,
|
||||
.draw = renderOverworldDraw,
|
||||
.dispose = renderOverworldDispose
|
||||
},
|
||||
};
|
||||
|
||||
void renderSceneInit(void) {
|
||||
for(int32_t i = 0; i < SCENE_COUNT; i++) {
|
||||
if(!RENDER_SCENE_CALLBACKS[i].init) continue;
|
||||
RENDER_SCENE_CALLBACKS[i].init();
|
||||
}
|
||||
}
|
||||
|
||||
void renderSceneDraw(void) {
|
||||
if(!RENDER_SCENE_CALLBACKS[SCENE_CURRENT].draw) return;
|
||||
RENDER_SCENE_CALLBACKS[SCENE_CURRENT].draw();
|
||||
}
|
||||
|
||||
void renderSceneDispose(void) {
|
||||
for(int32_t i = 0; i < SCENE_COUNT; i++) {
|
||||
if(!RENDER_SCENE_CALLBACKS[i].dispose) continue;
|
||||
RENDER_SCENE_CALLBACKS[i].dispose();
|
||||
}
|
||||
}
|
32
archive/dusksdl2/display/scene/renderscene.h
Normal file
32
archive/dusksdl2/display/scene/renderscene.h
Normal file
@@ -0,0 +1,32 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/scene.h"
|
||||
|
||||
typedef struct {
|
||||
void (*init)(void);
|
||||
void (*draw)(void);
|
||||
void (*dispose)(void);
|
||||
} renderscenecallback_t;
|
||||
|
||||
extern renderscenecallback_t RENDER_SCENE_CALLBACKS[SCENE_COUNT];
|
||||
|
||||
/**
|
||||
* Initializes the render scene module.
|
||||
*/
|
||||
void renderSceneInit(void);
|
||||
|
||||
/**
|
||||
* Draws the current scene.
|
||||
*/
|
||||
void renderSceneDraw(void);
|
||||
|
||||
/**
|
||||
* Disposes of the render scene module.
|
||||
*/
|
||||
void renderSceneDispose(void);
|
13
archive/dusksdl2/display/spritebatch/CMakeLists.txt
Normal file
13
archive/dusksdl2/display/spritebatch/CMakeLists.txt
Normal file
@@ -0,0 +1,13 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_TARGET_NAME}
|
||||
PRIVATE
|
||||
spritebatch.c
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
# add_subdirectory(draw)
|
75
archive/dusksdl2/display/spritebatch/spritebatch.c
Normal file
75
archive/dusksdl2/display/spritebatch/spritebatch.c
Normal file
@@ -0,0 +1,75 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "spritebatch.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "console/console.h"
|
||||
|
||||
spritebatch_t SPRITEBATCH;
|
||||
|
||||
void spriteBatchInit() {
|
||||
SPRITEBATCH.spriteCount = 0;
|
||||
SPRITEBATCH.currentTexture = NULL;
|
||||
|
||||
meshInit(
|
||||
&SPRITEBATCH.mesh,
|
||||
GL_TRIANGLES,
|
||||
SPRITEBATCH_VERTEX_COUNT,
|
||||
&SPRITEBATCH.vertices[0]
|
||||
);
|
||||
}
|
||||
|
||||
void spriteBatchPush(
|
||||
texture_t *texture,
|
||||
const float_t minX,
|
||||
const float_t minY,
|
||||
const float_t maxX,
|
||||
const float_t maxY,
|
||||
const uint8_t r,
|
||||
const uint8_t g,
|
||||
const uint8_t b,
|
||||
const uint8_t a,
|
||||
const float_t u0,
|
||||
const float_t v0,
|
||||
const float_t u1,
|
||||
const float_t v1
|
||||
) {
|
||||
// Need to flush?
|
||||
if(
|
||||
SPRITEBATCH.currentTexture != texture ||
|
||||
SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX
|
||||
) {
|
||||
spriteBatchFlush();
|
||||
SPRITEBATCH.currentTexture = texture;
|
||||
}
|
||||
|
||||
quadBuffer(
|
||||
&SPRITEBATCH.vertices[SPRITEBATCH.spriteCount * QUAD_VERTEX_COUNT],
|
||||
minX, minY, maxX, maxY,
|
||||
r, g, b, a,
|
||||
u0, v0, u1, v1
|
||||
);
|
||||
|
||||
SPRITEBATCH.spriteCount++;
|
||||
}
|
||||
|
||||
void spriteBatchClear() {
|
||||
SPRITEBATCH.spriteCount = 0;
|
||||
SPRITEBATCH.currentTexture = NULL;
|
||||
}
|
||||
|
||||
void spriteBatchFlush() {
|
||||
if(SPRITEBATCH.spriteCount == 0) return;
|
||||
textureBind(SPRITEBATCH.currentTexture);
|
||||
meshDraw(&SPRITEBATCH.mesh, 0, QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount);
|
||||
spriteBatchClear();
|
||||
}
|
||||
|
||||
void spriteBatchDispose() {
|
||||
meshDispose(&SPRITEBATCH.mesh);
|
||||
}
|
52
archive/dusksdl2/display/spritebatch/spritebatch.h
Normal file
52
archive/dusksdl2/display/spritebatch/spritebatch.h
Normal file
@@ -0,0 +1,52 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/mesh/quad.h"
|
||||
#include "display/texture/texture.h"
|
||||
|
||||
#define SPRITEBATCH_SPRITES_MAX 1
|
||||
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
||||
|
||||
|
||||
typedef struct {
|
||||
mesh_t mesh;
|
||||
int32_t spriteCount;
|
||||
texture_t *currentTexture;
|
||||
meshvertex_t vertices[SPRITEBATCH_VERTEX_COUNT];
|
||||
} spritebatch_t;
|
||||
|
||||
extern spritebatch_t SPRITEBATCH;
|
||||
|
||||
/**
|
||||
* Initializes a sprite batch.
|
||||
*
|
||||
* @param spriteBatch The sprite batch to initialize.
|
||||
*/
|
||||
void spriteBatchInit();
|
||||
|
||||
void spriteBatchPush(
|
||||
texture_t *texture,
|
||||
const float_t minX,
|
||||
const float_t minY,
|
||||
const float_t maxX,
|
||||
const float_t maxY,
|
||||
const uint8_t r,
|
||||
const uint8_t g,
|
||||
const uint8_t b,
|
||||
const uint8_t a,
|
||||
const float_t u0,
|
||||
const float_t v0,
|
||||
const float_t u1,
|
||||
const float_t v1
|
||||
);
|
||||
|
||||
void spriteBatchClear();
|
||||
|
||||
void spriteBatchFlush();
|
||||
|
||||
void spriteBatchDispose();
|
13
archive/dusksdl2/display/texture/CMakeLists.txt
Normal file
13
archive/dusksdl2/display/texture/CMakeLists.txt
Normal file
@@ -0,0 +1,13 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_TARGET_NAME}
|
||||
PRIVATE
|
||||
texture.c
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
# add_subdirectory(draw)
|
78
archive/dusksdl2/display/texture/texture.c
Normal file
78
archive/dusksdl2/display/texture/texture.c
Normal file
@@ -0,0 +1,78 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "texture.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/math.h"
|
||||
|
||||
void textureInit(
|
||||
texture_t *texture,
|
||||
const int32_t width,
|
||||
const int32_t height,
|
||||
const GLenum format,
|
||||
const uint8_t *data
|
||||
) {
|
||||
assertNotNull(texture, "Texture cannot be NULL");
|
||||
assertTrue(width > 0 && height > 0, "Width and height must be greater than 0");
|
||||
|
||||
#if PSP
|
||||
assertTrue(
|
||||
width == mathNextPowTwo(width),
|
||||
"Width must be powers of 2 for PSP"
|
||||
);
|
||||
assertTrue(
|
||||
height == mathNextPowTwo(height),
|
||||
"Height must be powers of 2 for PSP"
|
||||
);
|
||||
#endif
|
||||
|
||||
memoryZero(texture, sizeof(texture_t));
|
||||
texture->width = width;
|
||||
texture->height = height;
|
||||
|
||||
glGenTextures(1, &texture->id);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D, 0, format, width, height, 0,
|
||||
format, GL_UNSIGNED_BYTE, data
|
||||
);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void textureBind(const texture_t *texture) {
|
||||
if(texture == NULL) {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
// glBindTexture(GL_TEXTURE_2D, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
assertTrue(
|
||||
texture->id != 0,
|
||||
"Texture ID must not be 0"
|
||||
);
|
||||
assertTrue(
|
||||
texture->width > 0 && texture->height > 0,
|
||||
"Texture width and height must be greater than 0"
|
||||
);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||
}
|
||||
|
||||
void textureDispose(texture_t *texture) {
|
||||
assertNotNull(texture, "Texture cannot be NULL");
|
||||
assertTrue(texture->id != 0, "Texture ID must not be 0");
|
||||
|
||||
glDeleteTextures(1, &texture->id);
|
||||
}
|
46
archive/dusksdl2/display/texture/texture.h
Normal file
46
archive/dusksdl2/display/texture/texture.h
Normal file
@@ -0,0 +1,46 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusksdl2.h"
|
||||
|
||||
typedef struct {
|
||||
GLuint id;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
} texture_t;
|
||||
|
||||
/**
|
||||
* Initializes a texture.
|
||||
*
|
||||
* @param texture The texture to initialize.
|
||||
* @param width The width of the texture.
|
||||
* @param height The height of the texture.
|
||||
* @param format The format of the texture (e.g., GL_RGBA, GL_ALPHA).
|
||||
* @param data The pixel data for the texture.
|
||||
*/
|
||||
void textureInit(
|
||||
texture_t *texture,
|
||||
const int32_t width,
|
||||
const int32_t height,
|
||||
const GLenum format,
|
||||
const uint8_t *data
|
||||
);
|
||||
|
||||
/**
|
||||
* Binds a texture for rendering.
|
||||
*
|
||||
* @param texture The texture to bind.
|
||||
*/
|
||||
void textureBind(const texture_t *texture);
|
||||
|
||||
/**
|
||||
* Disposes a texture.
|
||||
*
|
||||
* @param texture The texture to dispose.
|
||||
*/
|
||||
void textureDispose(texture_t *texture);
|
14
archive/dusksdl2/display/ui/CMakeLists.txt
Normal file
14
archive/dusksdl2/display/ui/CMakeLists.txt
Normal file
@@ -0,0 +1,14 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_TARGET_NAME}
|
||||
PRIVATE
|
||||
renderconsole.c
|
||||
renderfps.c
|
||||
rendertext.c
|
||||
renderui.c
|
||||
rendertextbox.c
|
||||
)
|
29
archive/dusksdl2/display/ui/renderconsole.c
Normal file
29
archive/dusksdl2/display/ui/renderconsole.c
Normal file
@@ -0,0 +1,29 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "renderconsole.h"
|
||||
#include "console/console.h"
|
||||
#include "display/ui/rendertext.h"
|
||||
|
||||
void renderConsoleDraw(void) {
|
||||
if(!CONSOLE.visible) return;
|
||||
|
||||
int32_t i = 0;
|
||||
char_t *line;
|
||||
do {
|
||||
line = CONSOLE.line[i];
|
||||
if(line[0] == '\0') {
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
renderTextDraw(
|
||||
0, (CONSOLE_HISTORY_MAX - i - 1) * FONT_TILE_HEIGHT, line,
|
||||
0xFF, 0xFF, 0xFF
|
||||
);
|
||||
i++;
|
||||
} while(i < CONSOLE_HISTORY_MAX);
|
||||
}
|
14
archive/dusksdl2/display/ui/renderconsole.h
Normal file
14
archive/dusksdl2/display/ui/renderconsole.h
Normal file
@@ -0,0 +1,14 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusksdl2.h"
|
||||
|
||||
/**
|
||||
* Draws the console overlay.
|
||||
*/
|
||||
void renderConsoleDraw(void);
|
46
archive/dusksdl2/display/ui/renderfps.c
Normal file
46
archive/dusksdl2/display/ui/renderfps.c
Normal file
@@ -0,0 +1,46 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "renderfps.h"
|
||||
#include "display/render.h"
|
||||
#include "display/ui/rendertext.h"
|
||||
#include "time.h"
|
||||
#include "game.h"
|
||||
|
||||
float_t RENDER_FPS_AVG = -1.0f;
|
||||
float_t RENDER_TPS_AVG = -1.0f;
|
||||
|
||||
void renderFPSDraw(void) {
|
||||
|
||||
if(TIME.delta > 0) {
|
||||
float_t fps = 1.0f / TIME.realDelta;
|
||||
|
||||
if(RENDER_FPS_AVG == -1.0f) {
|
||||
RENDER_FPS_AVG = fps;
|
||||
} else {
|
||||
RENDER_FPS_AVG = (RENDER_FPS_AVG + fps) / 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
if(TIME.time != TIME.lastTick) {
|
||||
float_t timeSinceLastTick = TIME.realTime - TIME.lastTick;
|
||||
float_t tps = 1.0f / timeSinceLastTick;
|
||||
|
||||
if(RENDER_TPS_AVG == -1.0f) {
|
||||
RENDER_TPS_AVG = tps;
|
||||
} else {
|
||||
RENDER_TPS_AVG = (RENDER_TPS_AVG + tps) / 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
char_t buffer[64];
|
||||
snprintf(buffer, sizeof(buffer), "%.1f/%.1f", RENDER_FPS_AVG, RENDER_TPS_AVG);
|
||||
|
||||
int32_t width, height;
|
||||
renderTextMeasure(buffer, &width, &height);
|
||||
renderTextDraw(RENDER_WIDTH - width, 0, buffer, 0x00, 0xFF, 0x00);
|
||||
}
|
13
archive/dusksdl2/display/ui/renderfps.h
Normal file
13
archive/dusksdl2/display/ui/renderfps.h
Normal file
@@ -0,0 +1,13 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* Draws the FPS overlay.
|
||||
*/
|
||||
void renderFPSDraw(void);
|
159
archive/dusksdl2/display/ui/rendertext.c
Normal file
159
archive/dusksdl2/display/ui/rendertext.c
Normal file
@@ -0,0 +1,159 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rendertext.h"
|
||||
#include "display/render.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/math.h"
|
||||
|
||||
texture_t RENDER_TEXT_TEXTURE;
|
||||
|
||||
static mesh_t RENDER_TEXT_QUAD_MESH;
|
||||
|
||||
void renderTextInit(void) {
|
||||
const int32_t cols = FONT_COLUMN_COUNT;
|
||||
const int32_t rows = (FONT_TILE_COUNT + cols - 1) / cols;
|
||||
const int32_t inputFontWidth = cols * FONT_TILE_WIDTH;
|
||||
const int32_t inputFontHeight = rows * FONT_TILE_HEIGHT;
|
||||
|
||||
int32_t outputFontWidth = inputFontWidth;
|
||||
int32_t outputFontHeight = inputFontHeight;
|
||||
|
||||
// Round up to nearest power of 2
|
||||
#if PSP
|
||||
outputFontWidth = mathNextPowTwo(inputFontWidth);
|
||||
outputFontHeight = mathNextPowTwo(inputFontHeight);
|
||||
#endif
|
||||
|
||||
uint8_t *pixels = (uint8_t *)memoryAllocate(
|
||||
outputFontWidth * outputFontHeight *
|
||||
sizeof(uint8_t)
|
||||
);
|
||||
|
||||
// Buffer the pixels.
|
||||
for(int tileIndex = 0; tileIndex < FONT_TILE_COUNT; ++tileIndex) {
|
||||
const int32_t tileX = (tileIndex % FONT_COLUMN_COUNT) * FONT_TILE_WIDTH;
|
||||
const int32_t tileY = (tileIndex / FONT_COLUMN_COUNT) * FONT_TILE_HEIGHT;
|
||||
const uint8_t* tile = TILE_PIXEL_DATA[tileIndex];
|
||||
|
||||
for (int y = 0; y < FONT_TILE_HEIGHT; ++y) {
|
||||
for (int x = 0; x < FONT_TILE_WIDTH; ++x) {
|
||||
const int32_t pixel = (tileY + y) * outputFontWidth + (tileX + x);
|
||||
const int32_t pixelOffset = pixel;
|
||||
uint8_t value = tile[y * FONT_TILE_WIDTH + x];
|
||||
pixels[pixel] = value ? 0xFF : 0x00; // Alpha channel
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
textureInit(
|
||||
&RENDER_TEXT_TEXTURE,
|
||||
outputFontWidth, outputFontHeight,
|
||||
GL_ALPHA, pixels
|
||||
);
|
||||
memoryFree(pixels);
|
||||
}
|
||||
|
||||
void renderTextDrawChar(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t c,
|
||||
const uint8_t r,
|
||||
const uint8_t g,
|
||||
const uint8_t b
|
||||
) {
|
||||
int32_t tileIndex = (int32_t)(c) - FONT_CHAR_START;
|
||||
assertTrue(
|
||||
tileIndex >= 0 && tileIndex < FONT_TILE_COUNT,
|
||||
"Character is out of bounds for font tiles"
|
||||
);
|
||||
|
||||
const float_t w = (float)RENDER_TEXT_TEXTURE.width;
|
||||
const float_t h = (float)RENDER_TEXT_TEXTURE.height;
|
||||
const int32_t tileX = (tileIndex % FONT_COLUMN_COUNT);
|
||||
const int32_t tileY = (tileIndex / FONT_COLUMN_COUNT);
|
||||
|
||||
spriteBatchPush(
|
||||
&RENDER_TEXT_TEXTURE,
|
||||
x, y,
|
||||
x + FONT_TILE_WIDTH, y + FONT_TILE_HEIGHT,
|
||||
r, g, b, 0xFF,
|
||||
(tileX * FONT_TILE_WIDTH) / w,
|
||||
(tileY * FONT_TILE_HEIGHT) / h,
|
||||
((tileX + 1) * FONT_TILE_WIDTH) / w,
|
||||
((tileY + 1) * FONT_TILE_HEIGHT) / h
|
||||
);
|
||||
}
|
||||
|
||||
void renderTextDraw(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t *text,
|
||||
const uint8_t r,
|
||||
const uint8_t g,
|
||||
const uint8_t b
|
||||
) {
|
||||
assertNotNull(text, "Text cannot be NULL");
|
||||
|
||||
float_t posX = x;
|
||||
float_t posY = y;
|
||||
|
||||
char_t c;
|
||||
int32_t i = 0;
|
||||
while((c = text[i++]) != '\0') {
|
||||
if(c == '\n') {
|
||||
posX = x;
|
||||
posY += FONT_TILE_HEIGHT;
|
||||
continue;
|
||||
}
|
||||
|
||||
renderTextDrawChar(posX, posY, c, r, g, b);
|
||||
posX += FONT_TILE_WIDTH;
|
||||
}
|
||||
}
|
||||
|
||||
void renderTextMeasure(
|
||||
const char_t *text,
|
||||
int32_t *outWidth,
|
||||
int32_t *outHeight
|
||||
) {
|
||||
assertNotNull(text, "Text cannot be NULL");
|
||||
assertNotNull(outWidth, "Output width pointer cannot be NULL");
|
||||
assertNotNull(outHeight, "Output height pointer cannot be NULL");
|
||||
|
||||
int32_t width = 0;
|
||||
int32_t height = FONT_TILE_HEIGHT;
|
||||
int32_t lineWidth = 0;
|
||||
|
||||
char_t c;
|
||||
int32_t i = 0;
|
||||
while((c = text[i++]) != '\0') {
|
||||
if(c == '\n') {
|
||||
if(lineWidth > width) {
|
||||
width = lineWidth;
|
||||
}
|
||||
lineWidth = 0;
|
||||
height += FONT_TILE_HEIGHT;
|
||||
continue;
|
||||
}
|
||||
|
||||
lineWidth += FONT_TILE_WIDTH;
|
||||
}
|
||||
|
||||
if(lineWidth > width) {
|
||||
width = lineWidth;
|
||||
}
|
||||
|
||||
*outWidth = width;
|
||||
*outHeight = height;
|
||||
}
|
||||
|
||||
void renderTextDispose(void) {
|
||||
textureDispose(&RENDER_TEXT_TEXTURE);
|
||||
}
|
74
archive/dusksdl2/display/ui/rendertext.h
Normal file
74
archive/dusksdl2/display/ui/rendertext.h
Normal file
@@ -0,0 +1,74 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusksdl2.h"
|
||||
#include "ui/font.h"
|
||||
#include "display/texture/texture.h"
|
||||
|
||||
extern texture_t RENDER_TEXT_TEXTURE;
|
||||
|
||||
/**
|
||||
* Initializes the text rendering system.
|
||||
*/
|
||||
void renderTextInit(void);
|
||||
|
||||
/**
|
||||
* Draws a single character at the specified position.
|
||||
*
|
||||
* @param x The x-coordinate to draw the character at.
|
||||
* @param y The y-coordinate to draw the character at.
|
||||
* @param c The character to draw.
|
||||
* @param r The red component of the color (0-255).
|
||||
* @param g The green component of the color (0-255).
|
||||
* @param b The blue component of the color (0-255).
|
||||
*/
|
||||
void renderTextDrawChar(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t c,
|
||||
const uint8_t r,
|
||||
const uint8_t g,
|
||||
const uint8_t b
|
||||
);
|
||||
|
||||
/**
|
||||
* Draws a string of text at the specified position.
|
||||
*
|
||||
* @param x The x-coordinate to draw the text at.
|
||||
* @param y The y-coordinate to draw the text at.
|
||||
* @param text The null-terminated string of text to draw.
|
||||
* @param r The red component of the color (0-255).
|
||||
* @param g The green component of the color (0-255).
|
||||
* @param b The blue component of the color (0-255).
|
||||
*/
|
||||
void renderTextDraw(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t *text,
|
||||
const uint8_t r,
|
||||
const uint8_t g,
|
||||
const uint8_t b
|
||||
);
|
||||
|
||||
/**
|
||||
* Measures the width and height of the given text string when rendered.
|
||||
*
|
||||
* @param text The null-terminated string of text to measure.
|
||||
* @param outWidth Pointer to store the measured width in pixels.
|
||||
* @param outHeight Pointer to store the measured height in pixels.
|
||||
*/
|
||||
void renderTextMeasure(
|
||||
const char_t *text,
|
||||
int32_t *outWidth,
|
||||
int32_t *outHeight
|
||||
);
|
||||
|
||||
/**
|
||||
* Disposes of the text rendering system, freeing any allocated resources.
|
||||
*/
|
||||
void renderTextDispose(void);
|
70
archive/dusksdl2/display/ui/rendertextbox.c
Normal file
70
archive/dusksdl2/display/ui/rendertextbox.c
Normal file
@@ -0,0 +1,70 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rendertextbox.h"
|
||||
#include "ui/uitextbox.h"
|
||||
#include "display/ui/rendertext.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
void renderTextboxDraw(void) {
|
||||
if(!UI_TEXTBOX.visible) return;
|
||||
|
||||
// Background
|
||||
spriteBatchPush(
|
||||
NULL,
|
||||
0, RENDER_HEIGHT - UI_TEXTBOX_HEIGHT,
|
||||
RENDER_WIDTH, RENDER_HEIGHT,
|
||||
0x00, 0x00, 0x00, 0xFF,
|
||||
0.0f, 0.0f, 1.0f, 1.0f
|
||||
);
|
||||
|
||||
uint32_t x = 0;
|
||||
uint32_t y = RENDER_HEIGHT - UI_TEXTBOX_HEIGHT;
|
||||
|
||||
if(UI_TEXTBOX.charsRevealed > 0) {
|
||||
uint8_t charsRendered = 0;
|
||||
|
||||
// For each line
|
||||
for(uint8_t i = 0; i < UI_TEXTBOX_LINES_PER_PAGE; i++) {
|
||||
// Get count of chars in the line
|
||||
uint8_t lineLength = UI_TEXTBOX.lineLengths[
|
||||
i + (UI_TEXTBOX.page * UI_TEXTBOX_LINES_PER_PAGE)
|
||||
];
|
||||
if(lineLength == 0) continue;
|
||||
|
||||
// Determine how many chars left to render
|
||||
uint8_t lineChars = UI_TEXTBOX.charsRevealed - charsRendered;
|
||||
|
||||
// Don't render more than in line
|
||||
if(lineChars > lineLength) lineChars = lineLength;
|
||||
assertTrue(lineChars > 0, "Line chars must be greater than 0");
|
||||
|
||||
// Update how many rendered
|
||||
charsRendered += lineChars;
|
||||
|
||||
for(uint8_t j = 0; j < lineChars; j++) {
|
||||
renderTextDrawChar(
|
||||
x + UI_TEXTBOX_PADDING_X + UI_TEXTBOX_BORDER_WIDTH + (
|
||||
j * FONT_TILE_WIDTH
|
||||
),
|
||||
y + UI_TEXTBOX_PADDING_Y + UI_TEXTBOX_BORDER_HEIGHT + (
|
||||
i * FONT_TILE_HEIGHT
|
||||
),
|
||||
UI_TEXTBOX.text[
|
||||
(i * UI_TEXTBOX_CHARS_PER_LINE) + j +
|
||||
(UI_TEXTBOX.page * UI_TEXTBOX_CHARS_PER_PAGE)
|
||||
],
|
||||
0xFF, 0xFF, 0xFF
|
||||
);
|
||||
}
|
||||
|
||||
// Check if we're done rendering text
|
||||
if(UI_TEXTBOX.charsRevealed - charsRendered == 0) break;
|
||||
}
|
||||
}
|
||||
}
|
10
archive/dusksdl2/display/ui/rendertextbox.h
Normal file
10
archive/dusksdl2/display/ui/rendertextbox.h
Normal file
@@ -0,0 +1,10 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
void renderTextboxDraw(void);
|
63
archive/dusksdl2/display/ui/renderui.c
Normal file
63
archive/dusksdl2/display/ui/renderui.c
Normal file
@@ -0,0 +1,63 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "renderui.h"
|
||||
#include "display/ui/rendertext.h"
|
||||
#include "display/ui/renderconsole.h"
|
||||
#include "display/ui/renderfps.h"
|
||||
#include "display/ui/rendertextbox.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "display/camera/camera.h"
|
||||
|
||||
renderuicallback_t RENDER_UI_CALLBACKS[] = {
|
||||
{
|
||||
.init = renderTextInit,
|
||||
.dispose = renderTextDispose
|
||||
},
|
||||
|
||||
{
|
||||
.draw = renderTextboxDraw,
|
||||
},
|
||||
|
||||
{
|
||||
.draw = renderConsoleDraw,
|
||||
},
|
||||
|
||||
{
|
||||
.draw = renderFPSDraw,
|
||||
},
|
||||
};
|
||||
|
||||
#define RENDER_UI_CALLBACKS_COUNT ( \
|
||||
sizeof(RENDER_UI_CALLBACKS) / sizeof(RENDER_UI_CALLBACKS[0]) \
|
||||
)
|
||||
|
||||
void renderUIInit(void) {
|
||||
for (int32_t i = 0; i < RENDER_UI_CALLBACKS_COUNT; i++) {
|
||||
if(!RENDER_UI_CALLBACKS[i].init) continue;
|
||||
RENDER_UI_CALLBACKS[i].init();
|
||||
}
|
||||
}
|
||||
|
||||
void renderUIDraw(void) {
|
||||
cameraUIPush();
|
||||
|
||||
for (int32_t i = 0; i < RENDER_UI_CALLBACKS_COUNT; i++) {
|
||||
if(!RENDER_UI_CALLBACKS[i].draw) continue;
|
||||
RENDER_UI_CALLBACKS[i].draw();
|
||||
}
|
||||
|
||||
spriteBatchFlush();
|
||||
cameraUIPop();
|
||||
}
|
||||
|
||||
void renderUIDispose(void) {
|
||||
for (int32_t i = 0; i < RENDER_UI_CALLBACKS_COUNT; i++) {
|
||||
if(!RENDER_UI_CALLBACKS[i].dispose) continue;
|
||||
RENDER_UI_CALLBACKS[i].dispose();
|
||||
}
|
||||
}
|
32
archive/dusksdl2/display/ui/renderui.h
Normal file
32
archive/dusksdl2/display/ui/renderui.h
Normal file
@@ -0,0 +1,32 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusksdl2.h"
|
||||
|
||||
typedef struct {
|
||||
void (*init)(void);
|
||||
void (*draw)(void);
|
||||
void (*dispose)(void);
|
||||
} renderuicallback_t;
|
||||
|
||||
extern renderuicallback_t RENDER_UI_CALLBACKS[];
|
||||
|
||||
/**
|
||||
* Initialize the UI rendering system.
|
||||
*/
|
||||
void renderUIInit(void);
|
||||
|
||||
/**
|
||||
* Draw the UI elements.
|
||||
*/
|
||||
void renderUIDraw(void);
|
||||
|
||||
/**
|
||||
* Dispose of the UI rendering system.
|
||||
*/
|
||||
void renderUIDispose(void);
|
Reference in New Issue
Block a user