Fixed entity positioning
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@@ -9,8 +9,6 @@ class Entity:
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self.localY = localY % CHUNK_HEIGHT
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self.localZ = localZ % CHUNK_DEPTH
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print(f"Raw localX: {localX}, adjusted localX: {self.localX}")
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self.chunk = chunk
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self.vertexBuffer = VertexBuffer()
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pass
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