Fix some script bugs
This commit is contained in:
Vendored
+6
-1
@@ -31,7 +31,12 @@ interface AssetBatch {
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/** `true` if any entry is in an `ERROR` state. */
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readonly hasError: boolean;
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/**
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* Blocks until every entry is loaded.
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* Returns a Promise that resolves when all entries have loaded, or rejects
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* if any entry errors. Use with `await`.
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*/
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loaded(): Promise<void>;
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/**
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* Blocks (spin-waits) until every entry is loaded.
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* Returns `this` for chaining.
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* @throws If any entry fails to load.
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*/
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Vendored
+6
-1
@@ -33,7 +33,12 @@ interface AssetEntry {
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/** Event proxy — subscribe up to 4 callbacks for when loading fails. */
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readonly onError: AssetEventProxy;
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/**
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* Blocks until the entry reaches `LOADED` (or `ERROR`).
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* Returns a Promise that resolves when the entry is loaded, or rejects on
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* error. Use with `await`.
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*/
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loaded(): Promise<void>;
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/**
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* Blocks (spin-waits) until the entry reaches `LOADED` (or `ERROR`).
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* Returns `this` for chaining.
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* @throws If the load fails.
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*/
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Vendored
+23
@@ -0,0 +1,23 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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/**
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* An event proxy with up to 4 subscribable callback slots (indices 0–3).
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* Assign a function to subscribe; assign `null` to unsubscribe.
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*
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* @example
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* assets.onLoaded[0] = () => { Console.print('all loaded'); };
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* assets.onLoaded[0] = null; // unsubscribe
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*/
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interface AssetEventProxy {
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0: (() => void) | null;
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1: (() => void) | null;
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2: (() => void) | null;
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3: (() => void) | null;
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/** Number of available slots (always 4). */
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readonly length: number;
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}
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Vendored
+4
-12
@@ -19,19 +19,11 @@ interface Component {
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}
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interface ComponentConstructor {
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/** Sentinel for an invalid component ID. */
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readonly INVALID: number;
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readonly POSITION: number;
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readonly CAMERA: number;
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readonly POSITION: number;
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readonly CAMERA: number;
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readonly RENDERABLE: number;
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readonly PHYSICS: number;
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readonly TRIGGER: number;
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readonly OVERWORLD: number;
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readonly PLAYER: number;
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readonly INTERACTABLE: number;
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readonly OVERWORLD_CAMERA: number;
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readonly OVERWORLD_TRIGGER: number;
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readonly PHYSICS: number;
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readonly TRIGGER: number;
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new(): never;
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}
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Vendored
+1
-5
@@ -26,6 +26,7 @@
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/// <reference path="./display/texture.d.ts" />
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// asset
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/// <reference path="./asset/asseteventproxy.d.ts" />
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/// <reference path="./asset/assetentry.d.ts" />
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/// <reference path="./asset/assetbatch.d.ts" />
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/// <reference path="./asset/asset.d.ts" />
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@@ -41,12 +42,7 @@
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// entity / components
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/// <reference path="./entity/component.d.ts" />
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/// <reference path="./entity/component/camera.d.ts" />
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/// <reference path="./entity/component/interactable.d.ts" />
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/// <reference path="./entity/component/overworld.d.ts" />
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/// <reference path="./entity/component/overworldcamera.d.ts" />
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/// <reference path="./entity/component/overworldtrigger.d.ts" />
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/// <reference path="./entity/component/physics.d.ts" />
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/// <reference path="./entity/component/player.d.ts" />
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/// <reference path="./entity/component/position.d.ts" />
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/// <reference path="./entity/component/renderable.d.ts" />
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/// <reference path="./entity/component/trigger.d.ts" />
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