Fix some script bugs

This commit is contained in:
2026-06-07 18:47:34 -05:00
parent ed0420fdce
commit f8c9d33df2
8 changed files with 60 additions and 32 deletions
+13 -13
View File
@@ -1,8 +1,8 @@
var scene = {};
// var assets = AssetBatch([
// { path: 'test.png', type: Asset.TYPE_TEXTURE, format: Texture.FORMAT_RGBA }
// ]);
var assets = AssetBatch([
{ path: 'test.png', type: Asset.TYPE_TEXTURE, format: Texture.FORMAT_RGBA }
]);
var cam;
var camPos;
@@ -11,12 +11,12 @@ var testPos;
var testRenderable;
var texEntry;
scene.init = function() {
// assets.lock();
// await assets.loaded();
scene.init = async function() {
assets.lock();
await assets.loaded();
Console.print('Scene Init');
// texEntry = assets.entry(0);
texEntry = assets.entry(0);
// Camera at (3, 3, 3) looking at origin
cam = Entity.create();
@@ -30,11 +30,11 @@ scene.init = function() {
testPos = testEntity.add(Component.POSITION);
testRenderable = testEntity.add(Component.RENDERABLE);
// testRenderable.texture = texEntry.texture;
// testRenderable.type = Renderable.SPRITEBATCH;
// testRenderable.sprites = [
// [0, 0, 1, 1, 0, 1, 1, 0]
// ];
testRenderable.texture = texEntry.texture;
testRenderable.type = Renderable.SPRITEBATCH;
testRenderable.sprites = [
[0, 0, 1, 1, 0, 1, 1, 0]
];
// testPos.localPosition = new Vec3(0, 0, 0);
}
@@ -42,7 +42,7 @@ scene.dispose = function() {
Console.print('Scene Dispose');
Entity.dispose(cam);
Entity.dispose(testEntity);
// assets.unlock();
assets.unlock();
};
module.exports = scene;