Add UDP socket client/server multiplayer protocol

Implements the multiplayer transport layer from ROADMAP.md: UUID-based
client identity, a reliable-packet channel over UDP, handshake/ack/
ping/disconnect/player-joined/player-left/player-state packet types,
and split online (networked) vs offline (in-process singleplayer)
server modes wired into the engine's update/dispose loop.
This commit is contained in:
2026-08-02 21:06:23 -05:00
parent 56230dd340
commit f8607d114c
90 changed files with 4247 additions and 2 deletions
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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
include(dusktest)
dusktest(test_networksocket.c)
dusktest(test_serveroffline.c)