Add UDP socket client/server multiplayer protocol
Implements the multiplayer transport layer from ROADMAP.md: UUID-based client identity, a reliable-packet channel over UDP, handshake/ack/ ping/disconnect/player-joined/player-left/player-state packet types, and split online (networked) vs offline (in-process singleplayer) server modes wired into the engine's update/dispose loop.
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@@ -3,4 +3,9 @@
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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include(dusktest)
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dusktest(test_network.c)
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add_subdirectory(http)
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add_subdirectory(socket)
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