Add UDP socket client/server multiplayer protocol

Implements the multiplayer transport layer from ROADMAP.md: UUID-based
client identity, a reliable-packet channel over UDP, handshake/ack/
ping/disconnect/player-joined/player-left/player-state packet types,
and split online (networked) vs offline (in-process singleplayer)
server modes wired into the engine's update/dispose loop.
This commit is contained in:
2026-08-02 21:06:23 -05:00
parent 56230dd340
commit f8607d114c
90 changed files with 4247 additions and 2 deletions
+5
View File
@@ -3,4 +3,9 @@
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
include(dusktest)
dusktest(test_network.c)
add_subdirectory(http)
add_subdirectory(socket)