Physics I guess
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@@ -15,7 +15,22 @@ typedef struct {
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extern scenemanager_t SCENE_MANAGER;
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extern scene_t SCENE_MANAGER_SCENES[SCENE_TYPE_COUNT];
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/**
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* Initializes the scene manager and the initial scene.
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*/
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errorret_t sceneManagerInit(void);
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/**
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* Updates all active scenes.
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*/
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void sceneManagerUpdate(void);
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/**
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* Renders all visible scenes.
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*/
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void sceneManagerRender(void);
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/**
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* Disposes of all scenes.
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*/
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void sceneManagerDispose(void);
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