Nuke it all
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@@ -1,66 +0,0 @@
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msgid ""
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msgstr ""
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"Project-Id-Version: ExampleApp 1.0\n"
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"Language: en\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n"
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#: ui/menu.c:10
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msgid "ui.title"
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msgstr ""
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"Welcome"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.general"
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msgstr "General"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.input"
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msgstr "Input"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.display"
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msgstr "Display"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.audio"
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msgstr "Audio"
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msgid "ui.settings.input.deadzone"
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msgstr "Deadzone"
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#: src/dusk/ui/frame/settings/uisettingsgeneral.c
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msgid "ui.settings.general.language"
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msgstr "Language"
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msgid "ui.settings.general.language_detail"
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msgstr "Takes effect after restarting the application."
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.apply"
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msgstr "Apply"
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#: src/dusk/ui/frame/uiconfirm.c
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msgid "ui.confirm.discard_changes"
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msgstr "Discard unsaved changes?"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.characters"
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msgstr "Characters"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.items"
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msgstr "Items"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.settings"
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msgstr "Settings"
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msgid "item.potion.name"
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msgstr "Potion"
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msgid "item.potato.name"
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msgstr "Potato"
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msgid "item.apple.name"
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msgstr "Apple"
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@@ -1,70 +0,0 @@
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msgid ""
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msgstr ""
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"Project-Id-Version: ExampleApp 1.0\n"
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"Language: es\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Plural-Forms: nplurals=2; plural=(n==1 ? 0 : 1);\n"
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#: ui/menu.c:10
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msgid "ui.title"
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msgstr ""
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"Bienvenido"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.general"
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msgstr "General"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.input"
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msgstr "Entrada"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.display"
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msgstr "Pantalla"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.audio"
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msgstr "Audio"
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msgid "ui.settings.input.deadzone"
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msgstr "Deadzone"
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#: src/dusk/ui/frame/settings/uisettingsgeneral.c
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msgid "ui.settings.general.language"
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msgstr "Idioma"
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#: src/dusk/ui/frame/settings/uisettingsgeneral.c
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msgid "ui.settings.general.language_detail"
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msgstr "Se aplica después de reiniciar la aplicación."
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.apply"
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msgstr "Aplicar"
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#: src/dusk/ui/frame/uiconfirm.c
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msgid "ui.confirm.discard_changes"
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msgstr "¿Descartar los cambios no guardados?"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.characters"
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msgstr "Personajes"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.items"
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msgstr "Objetos"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.settings"
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msgstr "Configuración"
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#: src/dusk/rpg/item/item.json
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msgid "item.potion.name"
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msgstr "Poción"
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#: src/dusk/rpg/item/item.json
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msgid "item.potato.name"
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msgstr "Papa"
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#: src/dusk/rpg/item/item.json
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msgid "item.apple.name"
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msgstr "Manzana"
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@@ -1,70 +0,0 @@
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msgid ""
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msgstr ""
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"Project-Id-Version: ExampleApp 1.0\n"
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"Language: ja\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Plural-Forms: nplurals=1; plural=(0);\n"
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#: ui/menu.c:10
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msgid "ui.title"
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msgstr ""
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"歓迎"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.general"
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msgstr "一般"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.input"
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msgstr "入力"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.display"
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msgstr "表示"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.audio"
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msgstr "オーディオ"
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msgid "ui.settings.input.deadzone"
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msgstr "デッドゾーン"
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#: src/dusk/ui/frame/settings/uisettingsgeneral.c
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msgid "ui.settings.general.language"
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msgstr "言語"
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#: src/dusk/ui/frame/settings/uisettingsgeneral.c
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msgid "ui.settings.general.language_detail"
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msgstr "アプリケーションを再起動すると適用されます。"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.apply"
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msgstr "適用"
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#: src/dusk/ui/frame/uiconfirm.c
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msgid "ui.confirm.discard_changes"
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msgstr "未保存の変更を破棄しますか?"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.characters"
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msgstr "キャラクター"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.items"
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msgstr "アイテム"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.settings"
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msgstr "設定"
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#: src/dusk/rpg/item/item.json
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msgid "item.potion.name"
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msgstr "ポーション"
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#: src/dusk/rpg/item/item.json
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msgid "item.potato.name"
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msgstr "ジャガイモ"
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#: src/dusk/rpg/item/item.json
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msgid "item.apple.name"
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msgstr "リンゴ"
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_1.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_2.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_3.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_4.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_5.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_6.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_7.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_1_8.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_1.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_2.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_3.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_4.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_5.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_6.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_7.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_2_8.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_3_1.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_3_2.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_3_3.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_3_4.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -1,4 +0,0 @@
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{
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"mesh": "meshes/buildings/house_3_5.dmf",
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"color": [255, 0, 255, 255]
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}
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