Nuke it all

This commit is contained in:
2026-07-11 20:37:28 -05:00
parent ca02ee0352
commit f715ad2176
425 changed files with 7 additions and 31421 deletions
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-66
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msgid ""
msgstr ""
"Project-Id-Version: ExampleApp 1.0\n"
"Language: en\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n"
#: ui/menu.c:10
msgid "ui.title"
msgstr ""
"Welcome"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.general"
msgstr "General"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.input"
msgstr "Input"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.display"
msgstr "Display"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.audio"
msgstr "Audio"
msgid "ui.settings.input.deadzone"
msgstr "Deadzone"
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
msgid "ui.settings.general.language"
msgstr "Language"
msgid "ui.settings.general.language_detail"
msgstr "Takes effect after restarting the application."
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.apply"
msgstr "Apply"
#: src/dusk/ui/frame/uiconfirm.c
msgid "ui.confirm.discard_changes"
msgstr "Discard unsaved changes?"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.characters"
msgstr "Characters"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.items"
msgstr "Items"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.settings"
msgstr "Settings"
msgid "item.potion.name"
msgstr "Potion"
msgid "item.potato.name"
msgstr "Potato"
msgid "item.apple.name"
msgstr "Apple"
-70
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msgid ""
msgstr ""
"Project-Id-Version: ExampleApp 1.0\n"
"Language: es\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Plural-Forms: nplurals=2; plural=(n==1 ? 0 : 1);\n"
#: ui/menu.c:10
msgid "ui.title"
msgstr ""
"Bienvenido"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.general"
msgstr "General"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.input"
msgstr "Entrada"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.display"
msgstr "Pantalla"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.audio"
msgstr "Audio"
msgid "ui.settings.input.deadzone"
msgstr "Deadzone"
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
msgid "ui.settings.general.language"
msgstr "Idioma"
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
msgid "ui.settings.general.language_detail"
msgstr "Se aplica después de reiniciar la aplicación."
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.apply"
msgstr "Aplicar"
#: src/dusk/ui/frame/uiconfirm.c
msgid "ui.confirm.discard_changes"
msgstr "¿Descartar los cambios no guardados?"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.characters"
msgstr "Personajes"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.items"
msgstr "Objetos"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.settings"
msgstr "Configuración"
#: src/dusk/rpg/item/item.json
msgid "item.potion.name"
msgstr "Poción"
#: src/dusk/rpg/item/item.json
msgid "item.potato.name"
msgstr "Papa"
#: src/dusk/rpg/item/item.json
msgid "item.apple.name"
msgstr "Manzana"
-70
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msgid ""
msgstr ""
"Project-Id-Version: ExampleApp 1.0\n"
"Language: ja\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Plural-Forms: nplurals=1; plural=(0);\n"
#: ui/menu.c:10
msgid "ui.title"
msgstr ""
"歓迎"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.general"
msgstr "一般"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.input"
msgstr "入力"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.display"
msgstr "表示"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.tabs.audio"
msgstr "オーディオ"
msgid "ui.settings.input.deadzone"
msgstr "デッドゾーン"
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
msgid "ui.settings.general.language"
msgstr "言語"
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
msgid "ui.settings.general.language_detail"
msgstr "アプリケーションを再起動すると適用されます。"
#: src/dusk/ui/frame/settings/uisettings.c
msgid "ui.settings.apply"
msgstr "適用"
#: src/dusk/ui/frame/uiconfirm.c
msgid "ui.confirm.discard_changes"
msgstr "未保存の変更を破棄しますか?"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.characters"
msgstr "キャラクター"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.items"
msgstr "アイテム"
#: src/dusk/ui/frame/game/uigamemenu.c
msgid "ui.game_menu.settings"
msgstr "設定"
#: src/dusk/rpg/item/item.json
msgid "item.potion.name"
msgstr "ポーション"
#: src/dusk/rpg/item/item.json
msgid "item.potato.name"
msgstr "ジャガイモ"
#: src/dusk/rpg/item/item.json
msgid "item.apple.name"
msgstr "リンゴ"
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-4
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{
"mesh": "meshes/buildings/house_1_1.dmf",
"color": [255, 0, 255, 255]
}
-4
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{
"mesh": "meshes/buildings/house_1_2.dmf",
"color": [255, 0, 255, 255]
}
-4
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{
"mesh": "meshes/buildings/house_1_3.dmf",
"color": [255, 0, 255, 255]
}
-4
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{
"mesh": "meshes/buildings/house_1_4.dmf",
"color": [255, 0, 255, 255]
}
-4
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{
"mesh": "meshes/buildings/house_1_5.dmf",
"color": [255, 0, 255, 255]
}
-4
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{
"mesh": "meshes/buildings/house_1_6.dmf",
"color": [255, 0, 255, 255]
}
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{
"mesh": "meshes/buildings/house_1_7.dmf",
"color": [255, 0, 255, 255]
}
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{
"mesh": "meshes/buildings/house_1_8.dmf",
"color": [255, 0, 255, 255]
}
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{
"mesh": "meshes/buildings/house_2_1.dmf",
"color": [255, 0, 255, 255]
}
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{
"mesh": "meshes/buildings/house_2_2.dmf",
"color": [255, 0, 255, 255]
}
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{
"mesh": "meshes/buildings/house_2_3.dmf",
"color": [255, 0, 255, 255]
}
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{
"mesh": "meshes/buildings/house_2_4.dmf",
"color": [255, 0, 255, 255]
}
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{
"mesh": "meshes/buildings/house_2_5.dmf",
"color": [255, 0, 255, 255]
}
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{
"mesh": "meshes/buildings/house_2_6.dmf",
"color": [255, 0, 255, 255]
}
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{
"mesh": "meshes/buildings/house_2_7.dmf",
"color": [255, 0, 255, 255]
}
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{
"mesh": "meshes/buildings/house_2_8.dmf",
"color": [255, 0, 255, 255]
}
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{
"mesh": "meshes/buildings/house_3_1.dmf",
"color": [255, 0, 255, 255]
}
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{
"mesh": "meshes/buildings/house_3_2.dmf",
"color": [255, 0, 255, 255]
}
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{
"mesh": "meshes/buildings/house_3_3.dmf",
"color": [255, 0, 255, 255]
}
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{
"mesh": "meshes/buildings/house_3_4.dmf",
"color": [255, 0, 255, 255]
}
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{
"mesh": "meshes/buildings/house_3_5.dmf",
"color": [255, 0, 255, 255]
}

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