Dusk progress
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2
.gitignore
vendored
2
.gitignore
vendored
@ -93,3 +93,5 @@ assets/borrowed
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/archive0
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/archive1
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/archive
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__pycache__
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@ -21,8 +21,9 @@ set(DUSK_BUILD_DIR "${CMAKE_BINARY_DIR}")
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set(DUSK_SOURCES_DIR "${DUSK_ROOT_DIR}/src")
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set(DUSK_TEMP_DIR "${DUSK_BUILD_DIR}/temp")
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set(DUSK_TOOLS_DIR "${DUSK_ROOT_DIR}/tools")
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set(DUSK_ASSETS_DIR "${DUSK_ROOT_DIR}/assets")
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set(DUSK_ASSETS_BUILD_DIR "${DUSK_BUILD_DIR}/assets")
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# set(DUSK_ASSETS_DIR "${DUSK_ROOT_DIR}/assets")
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# set(DUSK_ASSETS_BUILD_DIR "${DUSK_BUILD_DIR}/assets")
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set(DUSK_DATA_DIR "${DUSK_ROOT_DIR}/data")
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set(DUSK_GENERATED_HEADERS_DIR "${DUSK_BUILD_DIR}/generated")
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set(DUSK_TARGET_NAME "Dusk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
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set(DUSK_BUILD_BINARY ${DUSK_BUILD_DIR}/Dusk CACHE INTERNAL ${DUSK_CACHE_TARGET})
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@ -46,9 +47,6 @@ add_executable(${DUSK_TARGET_NAME})
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# Add tools
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add_subdirectory(tools)
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# Add data
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add_subdirectory(data)
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# Add code
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add_subdirectory(src)
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@ -4,5 +4,4 @@
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# https://opensource.org/licenses/MIT
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# Tools
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add_subdirectory(assetstool)
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add_subdirectory(copytool)
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add_subdirectory(mapcompile)
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@ -1,19 +0,0 @@
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# Copyright (c) 2023 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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find_package(Python3 REQUIRED COMPONENTS Interpreter)
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add_custom_target(duskassets
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COMMAND
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${Python3_EXECUTABLE}
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${DUSK_TOOLS_DIR}/assetstool/assetstool.py
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--input=${DUSK_ASSETS_BUILD_DIR}
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--output=${DUSK_BUILD_DIR}/dusk.tar
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COMMENT "Bundling assets..."
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USES_TERMINAL
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DEPENDS ${DUSK_ASSETS}
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)
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add_dependencies(${DUSK_TARGET_NAME} duskassets)
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@ -1,67 +0,0 @@
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# Copyright (c) 2023 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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import os
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import tarfile
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import argparse
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# Args
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parser = argparse.ArgumentParser(
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description='Bundles all assets into the internal archive format.'
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)
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parser.add_argument('-i', '--input');
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parser.add_argument('-o', '--output');
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args = parser.parse_args()
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# Ensure the directory for the output path exists
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if not os.path.exists(os.path.dirname(args.output)):
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os.makedirs(os.path.dirname(args.output))
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# Create a ZIP archive and add the specified directory
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# archive = tarfile.open(args.output, 'w:bz2') # BZ2 Compression
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# Does the archive already exist?
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filesInArchive = []
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if os.path.exists(args.output) and False:
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# if os.path.exists(args.output):
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# Yes, open it
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archive = tarfile.open(args.output, 'a:')
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# Get all the files in the archive
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for member in archive.getmembers():
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filesInArchive.append(member.name)
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archive.close()
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# Open archive for appending.
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archive = tarfile.open(args.output, 'a:')
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else:
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# No, create it
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archive = tarfile.open(args.output, 'w:')
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# Add all files in the input directory
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for foldername, subfolders, filenames in os.walk(args.input):
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for filename in filenames:
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# Is the file already in the archive?
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absolute_path = os.path.join(foldername, filename)
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relative_path = os.path.relpath(absolute_path, args.input)
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if relative_path in filesInArchive:
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if relative_path.endswith('.texture'):
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print(f"Skipping {filename}...")
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continue
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else:
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print(f"Overwriting {filename}...")
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# Does not work in python, throw error
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exit (1)
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else:
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print(f"Archiving asset {filename}...")
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archive.add(absolute_path, arcname=relative_path)
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# Close the archive
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archive.close()
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@ -1,16 +0,0 @@
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# Copyright (c) 2023 Dominic Msters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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function(copytool file)
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set(TARGET_NAME "copytool_${file}")
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# Replace slashes with underscores
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string(REPLACE "/" "_" TARGET_NAME ${TARGET_NAME})
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add_custom_target(${TARGET_NAME}
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COMMAND ${CMAKE_COMMAND} -E copy ${DUSK_ASSETS_DIR}/${file} ${DUSK_ASSETS_BUILD_DIR}/${file}
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)
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add_dependencies(duskassets ${TARGET_NAME})
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endfunction()
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@ -8,8 +8,8 @@ find_package(Python3 COMPONENTS Interpreter REQUIRED)
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# Custom command to generate all header files
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add_custom_target(DUSK_CHUNKS
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# OUTPUT ${DUSK_GENERATED_HEADERS_DIR}/world/world.h
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COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/chunks.py --output ${DUSK_GENERATED_HEADERS_DIR}
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/chunks.py
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COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/mapcompile.py --output ${DUSK_GENERATED_HEADERS_DIR}
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/mapcompile.py
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COMMENT "Generating chunk header files"
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VERBATIM
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)
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@ -1,17 +1,16 @@
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#!/usr/bin/python3
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import os
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import sys, os
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import argparse
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from datetime import datetime
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import json
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# Constants that are defined in the C code
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CHUNK_WIDTH = 8
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CHUNK_HEIGHT = 8
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CHUNK_ENTITY_COUNT_MAX = 8
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shared_path = os.path.abspath(os.path.join(os.path.dirname(__file__), '..', 'shared'))
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sys.path.append(shared_path)
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ENTITY_TYPE = {
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"npc": "ENTITY_TYPE_NPC",
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}
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from worlddefs import CHUNK_WIDTH, CHUNK_HEIGHT, ENTITY_TYPE_MAP, CHUNK_DATA_DIR
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# Dynamically add ../shared to sys.path
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shared_path = os.path.abspath(os.path.join(os.path.dirname(__file__), '..', 'shared'))
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sys.path.append(shared_path)
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# Check if the script is run with the correct arguments
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parser = argparse.ArgumentParser(description="Generate chunk header files")
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@ -30,12 +29,6 @@ os.makedirs(worldDir, exist_ok=True)
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chunksDir = os.path.join(worldDir, "chunk")
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os.makedirs(chunksDir, exist_ok=True)
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# Scan ./chunks folder
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chunks_dir = os.path.join(os.path.dirname(__file__), "chunks")
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if not os.path.exists(chunks_dir):
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print(f"Error: Chunks directory '{chunks_dir}' does not exist.")
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exit(1)
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# Some vars used during printing
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now = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
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@ -46,8 +39,8 @@ chunksDone = []
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entityIdNext = 1
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# For each chunk file
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for chunkFile in os.listdir(chunks_dir):
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data = json.load(open(os.path.join(chunks_dir, chunkFile)))
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for chunkFile in os.listdir(CHUNK_DATA_DIR):
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data = json.load(open(os.path.join(CHUNK_DATA_DIR, chunkFile)))
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print(f"Processing chunk: {chunkFile}")
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if not 'chunk' in data:
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@ -103,7 +96,9 @@ for chunkFile in os.listdir(chunks_dir):
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if 'overlayLayer' not in data['chunk']:
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print(f"Error: Chunk file '{chunkFile}' does not contain 'overlayLayer' key.")
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exit(1)
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overlayLayer = data['chunk']['overlayLayer']
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# Overlay layer should exactly CHUNK_WIDTH * CHUNK_HEIGHT elements
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if len(overlayLayer) != CHUNK_HEIGHT:
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print(f"Error: Chunk file '{chunkFile}' has invalid 'overlayLayer' length.")
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@ -160,7 +155,7 @@ for chunkFile in os.listdir(chunks_dir):
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f.write(" {\n")
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f.write(f" .id = {entityId},\n")
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f.write(f" .type = {ENTITY_TYPE.get(entity['type'], 'ENTITY_TYPE_UNKNOWN')},\n"),
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f.write(f" .type = {ENTITY_TYPE_MAP.get(entity['type'], 'ENTITY_TYPE_UNKNOWN')},\n"),
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f.write(f" .x = {entity['x']},\n")
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f.write(f" .y = {entity['y']},\n")
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f.write(f" }},\n")
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10
tools/mapeditor/mapeditor.py
Executable file
10
tools/mapeditor/mapeditor.py
Executable file
@ -0,0 +1,10 @@
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#!/usr/bin/python3
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import sys, os
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# Dynamically add ../shared to sys.path
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shared_path = os.path.abspath(os.path.join(os.path.dirname(__file__), '..', 'shared'))
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sys.path.append(shared_path)
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# Import shared modules
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from worlddefs import CHUNK_WIDTH, CHUNK_HEIGHT, ENTITY_TYPE_MAP, CHUNK_DATA_DIR
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11
tools/shared/worlddefs.py
Normal file
11
tools/shared/worlddefs.py
Normal file
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import os
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CHUNK_WIDTH = 8
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CHUNK_HEIGHT = 8
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CHUNK_ENTITY_COUNT_MAX = 8
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ENTITY_TYPE_MAP = {
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"npc": "ENTITY_TYPE_NPC",
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}
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CHUNK_DATA_DIR = os.path.abspath(os.path.join(os.path.dirname(__file__), '..', '..', 'data', 'chunks'))
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