Dusk progress
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196
tools/mapcompile/mapcompile.py
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196
tools/mapcompile/mapcompile.py
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import sys, os
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import argparse
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from datetime import datetime
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import json
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shared_path = os.path.abspath(os.path.join(os.path.dirname(__file__), '..', 'shared'))
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sys.path.append(shared_path)
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from worlddefs import CHUNK_WIDTH, CHUNK_HEIGHT, ENTITY_TYPE_MAP, CHUNK_DATA_DIR
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# Dynamically add ../shared to sys.path
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shared_path = os.path.abspath(os.path.join(os.path.dirname(__file__), '..', 'shared'))
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sys.path.append(shared_path)
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# Check if the script is run with the correct arguments
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parser = argparse.ArgumentParser(description="Generate chunk header files")
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parser.add_argument('--output', required=True, help='Dir to output headers')
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args = parser.parse_args()
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# Ensure outdir exists
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outputDir = args.output
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os.makedirs(outputDir, exist_ok=True)
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# Create world directory if it does not exist
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worldDir = os.path.join(outputDir, "world")
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os.makedirs(worldDir, exist_ok=True)
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# Create chunks directory if it does not exist
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chunksDir = os.path.join(worldDir, "chunk")
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os.makedirs(chunksDir, exist_ok=True)
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# Some vars used during printing
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now = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
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# Data sent to the world header file
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worldWidth = 0
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worldHeight = 0
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chunksDone = []
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entityIdNext = 1
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# For each chunk file
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for chunkFile in os.listdir(CHUNK_DATA_DIR):
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data = json.load(open(os.path.join(CHUNK_DATA_DIR, chunkFile)))
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print(f"Processing chunk: {chunkFile}")
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if not 'chunk' in data:
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print(f"Error: Chunk file '{chunkFile}' does not contain 'chunk' key.")
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exit(1)
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if not 'position' in data['chunk']:
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print(f"Error: Chunk file '{chunkFile}' does not contain 'position' key.")
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exit(1)
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# Position must be array of two integers
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position = data['chunk']['position']
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if not isinstance(position, list) or len(position) != 2:
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print(f"Error: Chunk file '{chunkFile}' has invalid 'position' format.")
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exit(1)
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if not all(isinstance(x, int) for x in position):
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print(f"Error: Chunk file '{chunkFile}' invalid 'position' values.")
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exit(1)
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x, y = position
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# Make sure that the filename "chunk_{x}_{y}.json" matches the position
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expectedFilename = f"chunk_{x}_{y}.json"
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if chunkFile != expectedFilename:
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print(f"Error: Chunk file '{chunkFile}' should be '{expectedFilename}'.")
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exit(1)
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# Chunk should not be already processed
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if (x, y) in chunksDone:
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print(f"Error: Chunk at position ({x}, {y}) is already processed. Skipping.")
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exit(1)
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chunksDone.append((x, y))
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worldWidth = max(worldWidth, x + 1)
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worldHeight = max(worldHeight, y + 1)
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# Read in base layer data
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if 'baseLayer' not in data['chunk']:
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print(f"Error: Chunk file '{chunkFile}' does not contain 'baseLayer' key.")
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exit(1)
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baseLayer = data['chunk']['baseLayer']
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# Base layer should exactly CHUNK_WIDTH * CHUNK_HEIGHT elements
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if len(baseLayer) != CHUNK_HEIGHT:
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print(f"Error: Chunk file '{chunkFile}' has invalid 'baseLayer' length.")
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exit(1)
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for row in baseLayer:
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if len(row) != CHUNK_WIDTH:
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print(f"Error: Chunk file '{chunkFile}' has invalid 'baseLayer' row length.")
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exit(1)
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# Read in overlay layer data
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if 'overlayLayer' not in data['chunk']:
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print(f"Error: Chunk file '{chunkFile}' does not contain 'overlayLayer' key.")
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exit(1)
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overlayLayer = data['chunk']['overlayLayer']
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# Overlay layer should exactly CHUNK_WIDTH * CHUNK_HEIGHT elements
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if len(overlayLayer) != CHUNK_HEIGHT:
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print(f"Error: Chunk file '{chunkFile}' has invalid 'overlayLayer' length.")
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exit(1)
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for row in overlayLayer:
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if len(row) != CHUNK_WIDTH:
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print(f"Error: Chunk file '{chunkFile}' has invalid 'overlayLayer' row length.")
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exit(1)
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# Read in entities
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entities = data['chunk'].get('entities', [])
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# Now we generate a chunk header file
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chunk_header_path = os.path.join(chunksDir, f"chunk_{x}_{y}.h")
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with open(chunk_header_path, 'w') as f:
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f.write(f"// Generated chunk header for chunk at position ({x}, {y})\n")
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f.write(f"// Generated at {now}\n")
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f.write("#pragma once\n")
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f.write("#include \"world/chunkdata.h\"\n\n")
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f.write(f"static const chunkdata_t CHUNK_{x}_{y} = {{\n")
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f.write(f" .layerBase = {{\n")
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for row in baseLayer:
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f.write(" ")
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for column in row:
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f.write(f"0x{column:02x}, ")
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f.write("\n")
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f.write(" },\n\n")
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f.write(f" .layerOverlay = {{\n")
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for row in overlayLayer:
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f.write(" ")
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for column in row:
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f.write(f"0x{column:02x}, ")
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f.write("\n")
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f.write(" },\n\n")
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f.write(f" .entities = {{\n")
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for entity in entities:
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if 'id' in entity:
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entityId = entity['id']
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else:
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entityId = entityIdNext
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entityIdNext += 1
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if 'type' not in entity:
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print(f"Error: Entity in chunk ({x}, {y}) does not have 'type' key.")
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exit(1)
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if 'x' not in entity or 'y' not in entity:
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print(f"Error: Entity in chunk ({x}, {y}) does not have 'x' or 'y' key.")
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exit(1)
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f.write(" {\n")
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f.write(f" .id = {entityId},\n")
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f.write(f" .type = {ENTITY_TYPE_MAP.get(entity['type'], 'ENTITY_TYPE_UNKNOWN')},\n"),
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f.write(f" .x = {entity['x']},\n")
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f.write(f" .y = {entity['y']},\n")
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f.write(f" }},\n")
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pass
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f.write(" },\n\n")
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f.write("};\n\n")
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pass
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# Output header file.
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header_path = os.path.join(worldDir, "world.h")
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with open(header_path, 'w') as f:
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f.write(f"// Generated chunks file. Generated at {now}\n\n")
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f.write("#pragma once\n")
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f.write("#include \"dusk.h\"\n")
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# Now, for each chunk, include its header file
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for (x, y) in chunksDone:
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chunk_header = f"world/chunk/chunk_{x}_{y}.h"
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f.write(f"#include \"{chunk_header}\"\n")
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f.write("\n")
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f.write(f"#define WORLD_WIDTH {worldWidth}\n")
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f.write(f"#define WORLD_HEIGHT {worldHeight}\n\n")
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f.write(f"static const chunkdata_t* WORLD_CHUNKS[] = {{\n")
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for i in range(worldHeight):
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f.write(" ")
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for j in range(worldWidth):
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if (j, i) in chunksDone:
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f.write(f"&CHUNK_{j}_{i}, ")
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else:
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f.write("NULL, ")
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f.write("\n")
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f.write("};\n\n")
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print(f"chunks.h generated at: {header_path}")
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