iuno just screwing around tbh
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@@ -9,8 +9,6 @@
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#include "script/scriptcontext.h"
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#include "assert/assert.h"
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void scriptFuncCamera(scriptcontext_t *context) {
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assertNotNull(context, "Script context cannot be NULL");
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}
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39
src/script/func/scriptfuncscene.h
Normal file
39
src/script/func/scriptfuncscene.h
Normal file
@@ -0,0 +1,39 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "script/scriptcontext.h"
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#include "scene/scenemanager.h"
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#include "debug/debug.h"
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#include "assert/assert.h"
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#include "error/error.h"
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int32_t scriptFuncSetScene(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL");
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assertTrue(lua_isstring(L, 1), "First argument must be a string");
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const char_t *sceneName = lua_tostring(L, 1);
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scene_t *scene = sceneManagerGetSceneByName(sceneName);
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assertNotNull(scene, "Scene with given name does not exist");
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sceneManagerSetScene(scene);
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if(scene->init) {
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errorret_t err = scene->init(&SCENE_MANAGER.sceneData);
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assertTrue(err.code == ERROR_OK, "Scene initialization failed");
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}
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scene->flags |= SCENE_FLAG_INITIALIZED;
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return 0;
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}
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void scriptFuncScene(scriptcontext_t *context) {
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assertNotNull(context, "Script context cannot be NULL");
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scriptContextRegFunc(context, "setScene", scriptFuncSetScene);
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}
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@@ -34,19 +34,19 @@ int32_t scriptFuncPrint(lua_State *L) {
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int32_t scriptFuncInclude(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL");
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assertTrue(lua_isstring(L, 1), "Expected string filename");
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scriptcontext_t* ctx = *(scriptcontext_t**)lua_getextraspace(L);
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if (!ctx) return luaL_error(L, "Lua extraspace ctx not set");
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assertNotNull(ctx, "Script context cannot be NULL");
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const char_t *filename = luaL_checkstring(L, 1);
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if(filename == NULL || filename[0] == '\0') {
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luaL_error(L, "Filename cannot be NULL or empty");
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return 0;
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}
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assertNotNull(filename, "Filename cannot be NULL");
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assertStrLenMin(filename, 1, "Filename cannot be empty");
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//
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// Copy out filename to mutable buffer
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char_t buffer[1024];
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stringCopy(buffer, filename, 1024);
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// Ensure it has .dsf extension
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size_t len = strlen(buffer);
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if(len < 4 || strcmp(&buffer[len - 4], ".dsf") != 0) {
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@@ -58,6 +58,7 @@ int32_t scriptFuncInclude(lua_State *L) {
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stringCopy(&buffer[len], ".dsf", 5);
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}
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// Execute the script file
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errorret_t err = scriptContextExecFile(
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ctx,
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buffer
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@@ -14,6 +14,7 @@
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#include "script/func/scriptfunccamera.h"
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#include "script/func/scriptfuncentity.h"
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#include "script/func/scriptfuncsystem.h"
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#include "script/func/scriptfuncscene.h"
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errorret_t scriptContextInit(scriptcontext_t *context) {
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assertNotNull(context, "Script context cannot be NULL");
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@@ -30,9 +31,14 @@ errorret_t scriptContextInit(scriptcontext_t *context) {
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// Store context in Lua extraspace
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*(scriptcontext_t**)lua_getextraspace(context->luaState) = context;
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// Register variables
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// scriptContextExec(context, "PLATFORM = 'DESKTOP'");
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// Register functions
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scriptFuncSystem(context);
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scriptFuncEntity(context);
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scriptFuncCamera(context);
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scriptFuncScene(context);
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errorOk();
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}
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