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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
"""
Converts DCF chunk files from version 1 to version 2.
Version 1 format (after 8-byte header + tiles):
uint32_t vertCount
meshvertex_t vertices[vertCount]
Version 2 format (after 8-byte header + tiles):
uint8_t meshCount
for each mesh:
uint32_t vertCount
meshvertex_t vertices[vertCount]
Usage:
python3 -m tools.asset.chunk <input.dcf> [output.dcf]
If output is omitted the input file is updated in place.
"""
import struct
import sys
import os
# Must match src/dusk/rpg/overworld/chunk.h
CHUNK_WIDTH = 16
CHUNK_HEIGHT = 16
CHUNK_DEPTH = 32
CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH # 8192
CHUNK_MESH_COUNT_MAX = 10
CHUNK_VERTEX_COUNT = 8192
# C enum (int) = 4 bytes; meshvertex_t = uv[2]+pos[3] floats = 20 bytes
TILE_SIZE = 4
VERTEX_SIZE = 20 # 2 floats UV + 3 floats pos, MESH_ENABLE_COLOR=0
FILE_MAGIC = b'DCF'
VERSION_IN = 1
VERSION_OUT = 2
def read_v1(path):
with open(path, 'rb') as f:
data = f.read()
if data[:3] != FILE_MAGIC:
raise ValueError(f"{path}: not a DCF file")
version = struct.unpack_from('<I', data, 4)[0]
if version != VERSION_IN:
raise ValueError(f"{path}: expected version {VERSION_IN}, got {version}")
offset = 8
tiles_bytes = CHUNK_TILE_COUNT * TILE_SIZE
tiles = data[offset:offset + tiles_bytes]
offset += tiles_bytes
vert_count = struct.unpack_from('<I', data, offset)[0]
offset += 4
verts = data[offset:offset + vert_count * VERTEX_SIZE]
if len(verts) != vert_count * VERTEX_SIZE:
raise ValueError(f"{path}: truncated vertex data")
return tiles, vert_count, verts
def write_v2(path, tiles, vert_count, verts):
if vert_count > CHUNK_VERTEX_COUNT:
print(
f" Warning: {vert_count} vertices exceeds pool "
f"({CHUNK_VERTEX_COUNT}); truncating."
)
vert_count = CHUNK_VERTEX_COUNT
verts = verts[:vert_count * VERTEX_SIZE]
mesh_count = 1 if vert_count > 0 else 0
buf = bytearray()
buf += FILE_MAGIC
buf += b'\x00'
buf += struct.pack('<I', VERSION_OUT)
buf += tiles
buf += struct.pack('<B', mesh_count)
if mesh_count > 0:
buf += struct.pack('<I', vert_count)
buf += verts
with open(path, 'wb') as f:
f.write(buf)
print(
f" Wrote {path}: version {VERSION_OUT}, "
f"{mesh_count} mesh(es), {vert_count} vertices."
)
def main():
args = sys.argv[1:]
if not args:
print("Usage: python3 -m tools.asset.chunk <input.dcf> [output.dcf]")
sys.exit(1)
src = args[0]
dst = args[1] if len(args) > 1 else src
print(f"Reading {src} ...")
tiles, vert_count, verts = read_v1(src)
print(f" tiles={CHUNK_TILE_COUNT}, vertices={vert_count}")
print(f"Writing {dst} ...")
write_v2(dst, tiles, vert_count, verts)
if __name__ == '__main__':
main()