Tiles
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# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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"""
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Converts DCF chunk files from version 1 to version 2.
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Version 1 format (after 8-byte header + tiles):
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uint32_t vertCount
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meshvertex_t vertices[vertCount]
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Version 2 format (after 8-byte header + tiles):
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uint8_t meshCount
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for each mesh:
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uint32_t vertCount
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meshvertex_t vertices[vertCount]
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Usage:
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python3 -m tools.asset.chunk <input.dcf> [output.dcf]
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If output is omitted the input file is updated in place.
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"""
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import struct
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import sys
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import os
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# Must match src/dusk/rpg/overworld/chunk.h
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CHUNK_WIDTH = 16
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CHUNK_HEIGHT = 16
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CHUNK_DEPTH = 32
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CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH # 8192
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CHUNK_MESH_COUNT_MAX = 10
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CHUNK_VERTEX_COUNT = 8192
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# C enum (int) = 4 bytes; meshvertex_t = uv[2]+pos[3] floats = 20 bytes
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TILE_SIZE = 4
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VERTEX_SIZE = 20 # 2 floats UV + 3 floats pos, MESH_ENABLE_COLOR=0
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FILE_MAGIC = b'DCF'
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VERSION_IN = 1
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VERSION_OUT = 2
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def read_v1(path):
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with open(path, 'rb') as f:
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data = f.read()
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if data[:3] != FILE_MAGIC:
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raise ValueError(f"{path}: not a DCF file")
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version = struct.unpack_from('<I', data, 4)[0]
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if version != VERSION_IN:
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raise ValueError(f"{path}: expected version {VERSION_IN}, got {version}")
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offset = 8
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tiles_bytes = CHUNK_TILE_COUNT * TILE_SIZE
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tiles = data[offset:offset + tiles_bytes]
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offset += tiles_bytes
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vert_count = struct.unpack_from('<I', data, offset)[0]
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offset += 4
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verts = data[offset:offset + vert_count * VERTEX_SIZE]
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if len(verts) != vert_count * VERTEX_SIZE:
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raise ValueError(f"{path}: truncated vertex data")
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return tiles, vert_count, verts
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def write_v2(path, tiles, vert_count, verts):
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if vert_count > CHUNK_VERTEX_COUNT:
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print(
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f" Warning: {vert_count} vertices exceeds pool "
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f"({CHUNK_VERTEX_COUNT}); truncating."
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)
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vert_count = CHUNK_VERTEX_COUNT
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verts = verts[:vert_count * VERTEX_SIZE]
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mesh_count = 1 if vert_count > 0 else 0
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buf = bytearray()
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buf += FILE_MAGIC
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buf += b'\x00'
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buf += struct.pack('<I', VERSION_OUT)
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buf += tiles
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buf += struct.pack('<B', mesh_count)
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if mesh_count > 0:
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buf += struct.pack('<I', vert_count)
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buf += verts
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with open(path, 'wb') as f:
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f.write(buf)
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print(
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f" Wrote {path}: version {VERSION_OUT}, "
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f"{mesh_count} mesh(es), {vert_count} vertices."
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)
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def main():
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args = sys.argv[1:]
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if not args:
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print("Usage: python3 -m tools.asset.chunk <input.dcf> [output.dcf]")
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sys.exit(1)
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src = args[0]
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dst = args[1] if len(args) > 1 else src
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print(f"Reading {src} ...")
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tiles, vert_count, verts = read_v1(src)
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print(f" tiles={CHUNK_TILE_COUNT}, vertices={vert_count}")
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print(f"Writing {dst} ...")
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write_v2(dst, tiles, vert_count, verts)
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if __name__ == '__main__':
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main()
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