Fixed PSP rendering
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@@ -142,7 +142,7 @@ errorret_t shaderDisposeGL(shadergl_t *shader);
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/**
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* During mesh rendering, this is requesting the legacy system to push all
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* shaders necessary to render the currently bound shader's matrices.
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*
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*
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* @return Any error state.
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*/
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errorret_t shaderLegacyMatrixUpdate();
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