Renders on PSP but it's inconsistent
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@@ -22,7 +22,6 @@ typedef struct {
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errorret_t (*setMaterial)(shadergl_t *, const shadermaterial_t *);
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#ifdef DUSK_OPENGL_LEGACY
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void *nothing;
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#else
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errorret_t (*setTexture)(shadergl_t *, const char_t *, texture_t *);
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