Renders on PSP but it's inconsistent
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@@ -153,11 +153,7 @@ errorret_t meshDrawGL(
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);
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// Shader may have model matrix here
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#ifdef DUSK_OPENGL_LEGACY
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errorChain(shaderLegacyMatrixUpdate());
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#endif
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// glDrawArrays(mesh->primitiveType, offset, count);
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errorChain(shaderLegacyMatrixUpdate());
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glDrawArrays(mesh->primitiveType, 0, count);
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errorChain(errorGLCheck());
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#else
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