Disable old ent code
This commit is contained in:
@@ -56,7 +56,6 @@ add_subdirectory(console)
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add_subdirectory(display)
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add_subdirectory(log)
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add_subdirectory(engine)
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add_subdirectory(entity)
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add_subdirectory(error)
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add_subdirectory(input)
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add_subdirectory(locale)
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@@ -17,8 +17,6 @@
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#include "ui/ui.h"
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#include "ui/uitextbox.h"
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#include "assert/assert.h"
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#include "entity/entitymanager.h"
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#include "entity/component/physics/entityphysics.h"
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#include "physics/physicsmanager.h"
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#include "network/network.h"
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#include "system/system.h"
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@@ -50,7 +48,6 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
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errorChain(cutsceneInit());
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errorChain(sceneInit());
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entityManagerInit();
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backpackInit();
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physicsManagerInit();
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errorChain(networkInit());
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@@ -92,7 +89,6 @@ errorret_t engineDispose(void) {
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cutsceneDispose();
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sceneDispose();
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errorChain(networkDispose());
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entityManagerDispose();
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localeManagerDispose();
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uiDispose();
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consoleDispose();
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@@ -1,15 +0,0 @@
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# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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entity.c
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entitymanager.c
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component.c
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)
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# Subdirs
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add_subdirectory(component)
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@@ -1,133 +0,0 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "entitymanager.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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componentdefinition_t COMPONENT_DEFINITIONS[] = {
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[COMPONENT_TYPE_NULL] = { 0 },
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#define X(enm, type, field, iMethod, dMethod) \
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[COMPONENT_TYPE_##enm] = { \
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.enumName = #enm, \
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.name = #field, \
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.init = iMethod, \
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.dispose = dMethod \
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},
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#include "componentlist.h"
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#undef X
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[COMPONENT_TYPE_COUNT] = { 0 }
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};
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void componentInit(
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const entityid_t entityId,
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const componentid_t componentId,
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const componenttype_t type
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) {
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assertTrue(entityId < ENTITY_COUNT_MAX, "Entity ID OOB");
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assertTrue(componentId < ENTITY_COMPONENT_COUNT_MAX, "Component ID OOB");
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assertTrue(type < COMPONENT_TYPE_COUNT, "Component type OOB");
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assertTrue(type != COMPONENT_TYPE_NULL, "Cannot initialize null component");
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componentindex_t index = componentGetIndex(entityId, componentId);
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component_t *cmp = &ENTITY_MANAGER.components[index];
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memoryZero(cmp, sizeof(component_t));
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cmp->type = type;
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if(COMPONENT_DEFINITIONS[type].init) {
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COMPONENT_DEFINITIONS[type].init(entityId, componentId);
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}
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}
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void * componentGetData(
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const entityid_t entityId,
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const componentid_t componentId,
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const componenttype_t type
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) {
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assertTrue(entityId < ENTITY_COUNT_MAX, "Entity ID OOB");
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assertTrue(componentId < ENTITY_COMPONENT_COUNT_MAX, "Component ID OOB");
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assertTrue(type < COMPONENT_TYPE_COUNT, "Component type OOB");
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assertTrue(type != COMPONENT_TYPE_NULL, "Cannot get data of null component");
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componentindex_t index = componentGetIndex(entityId, componentId);
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component_t *cmp = &ENTITY_MANAGER.components[index];
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assertTrue(cmp->type == type, "Component type mismatch");
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return &cmp->data;
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}
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componentindex_t componentGetIndex(
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const entityid_t entityId,
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const componentid_t componentId
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) {
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assertTrue(entityId < ENTITY_COUNT_MAX, "Entity ID OOB");
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assertTrue(componentId < ENTITY_COMPONENT_COUNT_MAX, "Component ID OOB");
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return (entityId * ENTITY_COMPONENT_COUNT_MAX) + componentId;
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}
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entityid_t componentGetEntitiesWithComponent(
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const componenttype_t type,
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entityid_t outEntities[ENTITY_COUNT_MAX],
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componentid_t outComponents[ENTITY_COUNT_MAX]
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) {
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assertTrue(type < COMPONENT_TYPE_COUNT, "Component type OOB");
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assertTrue(type != COMPONENT_TYPE_NULL, "Cannot check NULL type");
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assertNotNull(outEntities, "Output entities array cannot be null");
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assertNotNull(outComponents, "Output components array cannot be null");
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entityid_t written = 0;
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for(entityid_t i = 0; i < ENTITY_COUNT_MAX; i++) {
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componentid_t used = ENTITY_MANAGER.entitiesWithComponent[
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type * ENTITY_COUNT_MAX + i
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];
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if(used == COMPONENT_ID_INVALID) continue;
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assertTrue(
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ENTITY_MANAGER.components[componentGetIndex(i, used)].type == type,
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"Component type mismatch in entitiesWithComponent lookup"
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);
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assertTrue(
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(ENTITY_MANAGER.entities[i].state & ENTITY_STATE_ACTIVE) != 0,
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"Inactive entity in entitiesWithComponent lookup"
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);
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assertTrue(
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used < ENTITY_COMPONENT_COUNT_MAX,
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"Component ID OOB in entitiesWithComponent lookup"
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);
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assertTrue(
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componentGetIndex(i,used) < ENTITY_COUNT_MAX*ENTITY_COMPONENT_COUNT_MAX,
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"Component index OOB in entitiesWithComponent lookup"
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);
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assertTrue(
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ENTITY_MANAGER.components[componentGetIndex(i,used)].type == type,
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"Component type mismatch in entitiesWithComponent lookup"
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);
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outComponents[written] = used;
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outEntities[written++] = i;
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}
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return written;
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}
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void componentDispose(
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const entityid_t entityId,
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const componentid_t componentId
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) {
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assertTrue(entityId < ENTITY_COUNT_MAX, "Entity ID OOB");
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assertTrue(componentId < ENTITY_COMPONENT_COUNT_MAX, "Component ID OOB");
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componentindex_t index = componentGetIndex(entityId, componentId);
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component_t *cmp = &ENTITY_MANAGER.components[index];
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if(cmp->type == COMPONENT_TYPE_NULL) return;
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if(COMPONENT_DEFINITIONS[cmp->type].dispose) {
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COMPONENT_DEFINITIONS[cmp->type].dispose(entityId, componentId);
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}
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cmp->type = COMPONENT_TYPE_NULL;
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}
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@@ -1,110 +0,0 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "entitybase.h"
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#define X(enumName, type, field, init, dispose) \
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// do nothing
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#include "componentlist.h"
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#undef X
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typedef union {
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#define X(enumName, type, field, init, dispose) type field;
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#include "componentlist.h"
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#undef X
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} componentdata_t;
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typedef struct {
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const char_t *enumName;
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const char_t *name;
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void (*init)(const entityid_t, const componentid_t);
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void (*dispose)(const entityid_t, const componentid_t);
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} componentdefinition_t;
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typedef enum {
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COMPONENT_TYPE_NULL,
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#define X(enumName, type, field, init, dispose) \
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COMPONENT_TYPE_##enumName,
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#include "componentlist.h"
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#undef X
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COMPONENT_TYPE_COUNT
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} componenttype_t;
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typedef struct {
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componenttype_t type;
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componentdata_t data;
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} component_t;
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extern componentdefinition_t COMPONENT_DEFINITIONS[];
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/**
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* Initializes a component of the given type for the entity with component ID.
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*
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* @param entityId The entity ID.
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* @param componentId The component ID.
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* @param type The type of the component to initialize.
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*/
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void componentInit(
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const entityid_t entityId,
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const componentid_t componentId,
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const componenttype_t type
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);
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/**
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* Gets the pointer to the data of a component for the entity with component ID.
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*
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* @param entityId The entity ID.
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* @param componentId The component ID.
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* @param type The type of the component to get, only used for assertion.
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* @return A pointer to the component data.
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*/
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void * componentGetData(
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const entityid_t entityId,
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const componentid_t componentId,
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const componenttype_t type
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);
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/**
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* Gets the index of a component for the entity with component ID.
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*
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* @param entityId The entity ID.
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* @param componentId The component ID.
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* @return The index of the component in the component array.
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*/
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componentindex_t componentGetIndex(
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const entityid_t entityId,
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const componentid_t componentId
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);
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/**
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* Gets the entity IDs of all entities with a component of the given type.
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*
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* @param type The type of the component to get entities for.
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* @param outEntities An array to write the entity IDs to, must be at least
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* ENTITY_COUNT_MAX in size.
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* @param outComponents An array to write the component IDs to.
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* @return The number of entity IDs written to outEntities.
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*/
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entityid_t componentGetEntitiesWithComponent(
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const componenttype_t type,
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entityid_t outEntities[ENTITY_COUNT_MAX],
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componentid_t outComponents[ENTITY_COUNT_MAX]
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);
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/**
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* Disposes of a component for the entity with component ID.
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*
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* @param entityId The entity ID.
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* @param componentId The component ID.
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*/
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void componentDispose(
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const entityid_t entityId,
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const componentid_t componentId
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);
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@@ -1,9 +0,0 @@
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# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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add_subdirectory(display)
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add_subdirectory(physics)
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add_subdirectory(script)
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add_subdirectory(trigger)
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@@ -1,12 +0,0 @@
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# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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entityposition.c
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entitycamera.c
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entityrenderable.c
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)
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@@ -1,96 +0,0 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "entity/entitymanager.h"
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#include "entity/entity.h"
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#include "entity/component/display/entityposition.h"
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#include "display/framebuffer/framebuffer.h"
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#include "display/screen/screen.h"
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void entityCameraInit(const entityid_t ent, const componentid_t comp) {
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entitycamera_t *cam = (entitycamera_t *)componentGetData(
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ent, comp, COMPONENT_TYPE_CAMERA
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);
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cam->nearClip = 0.1f;
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cam->farClip = 100.0f;
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cam->projType = ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE;
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cam->perspective.fov = glm_rad(45.0f);
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}
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void entityCameraGetProjection(
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const entityid_t ent,
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const componentid_t comp,
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mat4 out
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) {
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entitycamera_t *cam = (entitycamera_t *)componentGetData(
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ent, comp, COMPONENT_TYPE_CAMERA
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);
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if(
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cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
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cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED
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) {
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glm_mat4_identity(out);
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glm_perspective(
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cam->perspective.fov,
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SCREEN.aspect,
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cam->nearClip,
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cam->farClip,
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out
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);
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if(cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
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out[1][1] *= -1.0f;
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}
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} else if(cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
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glm_mat4_identity(out);
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glm_ortho(
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cam->orthographic.left,
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cam->orthographic.right,
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cam->orthographic.top,
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cam->orthographic.bottom,
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cam->nearClip,
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cam->farClip,
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out
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);
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}
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}
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entityid_t entityCameraGetCurrent(void) {
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entityid_t camEnts[ENTITY_COUNT_MAX];
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componentid_t camComps[ENTITY_COUNT_MAX];
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entityid_t count = componentGetEntitiesWithComponent(
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COMPONENT_TYPE_CAMERA, camEnts, camComps
|
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);
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if(count == 0) return ENTITY_COUNT_MAX;
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return camEnts[0];
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}
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void entityCameraGetForward(const entityid_t entityId, vec2 out) {
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componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
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entityposition_t *pos = entityPositionGet(entityId, posComp);
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// View matrix column layout: M[col][row],
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// forward = {-M[0][2], -M[1][2], -M[2][2]}
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float_t fx = -pos->worldTransform[0][2];
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float_t fz = -pos->worldTransform[2][2];
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float_t len = sqrtf(fx * fx + fz * fz);
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if(len > 1e-6f) { fx /= len; fz /= len; }
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out[0] = fx;
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out[1] = fz;
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}
|
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void entityCameraGetRight(const entityid_t entityId, vec2 out) {
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componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
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entityposition_t *pos = entityPositionGet(entityId, posComp);
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// View matrix column layout: right = {M[0][0], M[1][0], M[2][0]}
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float_t rx = pos->worldTransform[0][0];
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float_t rz = pos->worldTransform[2][0];
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float_t len = sqrtf(rx * rx + rz * rz);
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if(len > 1e-6f) { rx /= len; rz /= len; }
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out[0] = rx;
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out[1] = rz;
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}
|
||||
@@ -1,79 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "entity/entitybase.h"
|
||||
|
||||
typedef enum {
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ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE,
|
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ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED,
|
||||
ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC
|
||||
} entitycameraprojectiontype_t;
|
||||
|
||||
typedef struct {
|
||||
union {
|
||||
struct {
|
||||
float_t fov;
|
||||
} perspective;
|
||||
|
||||
struct {
|
||||
float_t left;
|
||||
float_t right;
|
||||
float_t top;
|
||||
float_t bottom;
|
||||
} orthographic;
|
||||
};
|
||||
|
||||
float_t nearClip;
|
||||
float_t farClip;
|
||||
entitycameraprojectiontype_t projType;
|
||||
} entitycamera_t;
|
||||
|
||||
/**
|
||||
* Initializes an entity camera component.
|
||||
*
|
||||
* @param ent The entity ID.
|
||||
* @param comp The component ID.
|
||||
*/
|
||||
void entityCameraInit(const entityid_t ent, const componentid_t comp);
|
||||
|
||||
/**
|
||||
* Renders out the projection matrix for the given camera.
|
||||
*
|
||||
* @param ent The entity ID.
|
||||
* @param comp The component ID.
|
||||
* @param out The output projection matrix.
|
||||
*/
|
||||
void entityCameraGetProjection(
|
||||
const entityid_t ent,
|
||||
const componentid_t comp,
|
||||
mat4 out
|
||||
);
|
||||
|
||||
/**
|
||||
* Returns the entity ID of the first active camera, or ENTITY_COUNT_MAX if
|
||||
* none are active.
|
||||
*/
|
||||
entityid_t entityCameraGetCurrent(void);
|
||||
|
||||
/**
|
||||
* Gets the camera's horizontal forward direction (XZ plane) from its position
|
||||
* component. Automatically finds the position component on the entity.
|
||||
*
|
||||
* @param entityId The camera entity ID.
|
||||
* @param out Output vec2: {forwardX, forwardZ} normalized.
|
||||
*/
|
||||
void entityCameraGetForward(const entityid_t entityId, vec2 out);
|
||||
|
||||
/**
|
||||
* Gets the camera's horizontal right direction (XZ plane) from its position
|
||||
* component. Automatically finds the position component on the entity.
|
||||
*
|
||||
* @param entityId The camera entity ID.
|
||||
* @param out Output vec2: {rightX, rightZ} normalized.
|
||||
*/
|
||||
void entityCameraGetRight(const entityid_t entityId, vec2 out);
|
||||
@@ -1,316 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entity/entitymanager.h"
|
||||
|
||||
// Lazily recompute worldTransform from the parent chain.
|
||||
static void entityPositionUpdateWorld(entityposition_t *pos) {
|
||||
if(!pos->dirty) return;
|
||||
|
||||
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
||||
glm_mat4_copy(pos->localTransform, pos->worldTransform);
|
||||
} else {
|
||||
entityposition_t *parent = componentGetData(
|
||||
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
entityPositionUpdateWorld(parent);
|
||||
glm_mat4_mul(parent->worldTransform, pos->localTransform, pos->worldTransform);
|
||||
}
|
||||
|
||||
pos->dirty = false;
|
||||
}
|
||||
|
||||
void entityPositionMarkDirty(entityposition_t *pos) {
|
||||
pos->dirty = true;
|
||||
for(uint8_t i = 0; i < pos->childCount; i++) {
|
||||
entityposition_t *child = componentGetData(
|
||||
pos->childEntityIds[i], pos->childComponentIds[i], COMPONENT_TYPE_POSITION
|
||||
);
|
||||
entityPositionMarkDirty(child);
|
||||
}
|
||||
}
|
||||
|
||||
void entityPositionInit(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
|
||||
glm_vec3_zero(pos->position);
|
||||
glm_vec3_zero(pos->rotation);
|
||||
glm_vec3_one(pos->scale);
|
||||
glm_mat4_identity(pos->localTransform);
|
||||
glm_mat4_identity(pos->worldTransform);
|
||||
pos->dirty = false;
|
||||
pos->parentEntityId = ENTITY_ID_INVALID;
|
||||
pos->parentComponentId = COMPONENT_ID_INVALID;
|
||||
pos->childCount = 0;
|
||||
}
|
||||
|
||||
void entityPositionLookAt(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 target,
|
||||
vec3 up,
|
||||
vec3 eye
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
glm_lookat(eye, target, up, pos->localTransform);
|
||||
entityPositionDecompose(pos);
|
||||
entityPositionMarkDirty(pos);
|
||||
}
|
||||
|
||||
void entityPositionGetTransform(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
mat4 dest
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
entityPositionUpdateWorld(pos);
|
||||
glm_mat4_copy(pos->worldTransform, dest);
|
||||
}
|
||||
|
||||
void entityPositionGetLocalTransform(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
mat4 dest
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
glm_mat4_copy(pos->localTransform, dest);
|
||||
}
|
||||
|
||||
void entityPositionGetPosition(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 dest
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
glm_vec3_copy(pos->position, dest);
|
||||
}
|
||||
|
||||
void entityPositionSetPosition(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 position
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
glm_vec3_copy(position, pos->position);
|
||||
entityPositionRebuild(pos);
|
||||
}
|
||||
|
||||
void entityPositionGetRotation(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 dest
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
glm_vec3_copy(pos->rotation, dest);
|
||||
}
|
||||
|
||||
void entityPositionSetRotation(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 rotation
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
glm_vec3_copy(rotation, pos->rotation);
|
||||
entityPositionRebuild(pos);
|
||||
}
|
||||
|
||||
void entityPositionGetScale(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 dest
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
glm_vec3_copy(pos->scale, dest);
|
||||
}
|
||||
|
||||
void entityPositionSetScale(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 scale
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
glm_vec3_copy(scale, pos->scale);
|
||||
entityPositionRebuild(pos);
|
||||
}
|
||||
|
||||
void entityPositionSetParent(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const entityid_t parentEntityId,
|
||||
const componentid_t parentComponentId
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
|
||||
// Remove from old parent's child list.
|
||||
if(pos->parentEntityId != ENTITY_ID_INVALID) {
|
||||
entityposition_t *oldParent = componentGetData(
|
||||
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
for(uint8_t i = 0; i < oldParent->childCount; i++) {
|
||||
if(
|
||||
oldParent->childEntityIds[i] == entityId &&
|
||||
oldParent->childComponentIds[i] == componentId
|
||||
) {
|
||||
oldParent->childCount--;
|
||||
for(uint8_t j = i; j < oldParent->childCount; j++) {
|
||||
oldParent->childEntityIds[j] = oldParent->childEntityIds[j + 1];
|
||||
oldParent->childComponentIds[j] = oldParent->childComponentIds[j + 1];
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pos->parentEntityId = parentEntityId;
|
||||
pos->parentComponentId = parentComponentId;
|
||||
|
||||
// Register with new parent.
|
||||
if(parentEntityId != ENTITY_ID_INVALID) {
|
||||
entityposition_t *parent = componentGetData(
|
||||
parentEntityId, parentComponentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
if(parent->childCount < ENTITY_POSITION_CHILDREN_MAX) {
|
||||
parent->childEntityIds[parent->childCount] = entityId;
|
||||
parent->childComponentIds[parent->childCount] = componentId;
|
||||
parent->childCount++;
|
||||
}
|
||||
}
|
||||
|
||||
entityPositionMarkDirty(pos);
|
||||
}
|
||||
|
||||
entityposition_t *entityPositionGet(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
return componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
}
|
||||
|
||||
void entityPositionRebuild(entityposition_t *pos) {
|
||||
glm_mat4_identity(pos->localTransform);
|
||||
glm_translate(pos->localTransform, pos->position);
|
||||
glm_rotate_x(pos->localTransform, pos->rotation[0], pos->localTransform);
|
||||
glm_rotate_y(pos->localTransform, pos->rotation[1], pos->localTransform);
|
||||
glm_rotate_z(pos->localTransform, pos->rotation[2], pos->localTransform);
|
||||
glm_scale(pos->localTransform, pos->scale);
|
||||
entityPositionMarkDirty(pos);
|
||||
}
|
||||
|
||||
void entityPositionDisposeDeep(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entityposition_t *pos = entityPositionGet(entityId, componentId);
|
||||
|
||||
// Detach from parent so the parent's child list stays consistent.
|
||||
if(pos->parentEntityId != ENTITY_ID_INVALID) {
|
||||
entityPositionSetParent(entityId, componentId, ENTITY_ID_INVALID, COMPONENT_ID_INVALID);
|
||||
}
|
||||
|
||||
// Copy the child list before disposing self (entityDispose invalidates pos).
|
||||
uint8_t childCount = pos->childCount;
|
||||
entityid_t childEntityIds[ENTITY_POSITION_CHILDREN_MAX];
|
||||
componentid_t childComponentIds[ENTITY_POSITION_CHILDREN_MAX];
|
||||
for(uint8_t i = 0; i < childCount; i++) {
|
||||
childEntityIds[i] = pos->childEntityIds[i];
|
||||
childComponentIds[i] = pos->childComponentIds[i];
|
||||
// Sever the child's parent link so it won't try to modify our disposed data.
|
||||
entityposition_t *child = entityPositionGet(childEntityIds[i], childComponentIds[i]);
|
||||
child->parentEntityId = ENTITY_ID_INVALID;
|
||||
child->parentComponentId = COMPONENT_ID_INVALID;
|
||||
}
|
||||
|
||||
entityDispose(entityId);
|
||||
|
||||
for(uint8_t i = 0; i < childCount; i++) {
|
||||
entityPositionDisposeDeep(childEntityIds[i], childComponentIds[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void entityPositionDecompose(entityposition_t *pos) {
|
||||
// Translation: column 3
|
||||
pos->position[0] = pos->localTransform[3][0];
|
||||
pos->position[1] = pos->localTransform[3][1];
|
||||
pos->position[2] = pos->localTransform[3][2];
|
||||
|
||||
// Scale: length of each basis column (xyz only)
|
||||
pos->scale[0] = sqrtf(
|
||||
pos->localTransform[0][0] * pos->localTransform[0][0] +
|
||||
pos->localTransform[0][1] * pos->localTransform[0][1] +
|
||||
pos->localTransform[0][2] * pos->localTransform[0][2]
|
||||
);
|
||||
pos->scale[1] = sqrtf(
|
||||
pos->localTransform[1][0] * pos->localTransform[1][0] +
|
||||
pos->localTransform[1][1] * pos->localTransform[1][1] +
|
||||
pos->localTransform[1][2] * pos->localTransform[1][2]
|
||||
);
|
||||
pos->scale[2] = sqrtf(
|
||||
pos->localTransform[2][0] * pos->localTransform[2][0] +
|
||||
pos->localTransform[2][1] * pos->localTransform[2][1] +
|
||||
pos->localTransform[2][2] * pos->localTransform[2][2]
|
||||
);
|
||||
|
||||
// Normalize columns to isolate the rotation matrix.
|
||||
float invS0 = pos->scale[0] > 0.0f ? 1.0f / pos->scale[0] : 0.0f;
|
||||
float invS1 = pos->scale[1] > 0.0f ? 1.0f / pos->scale[1] : 0.0f;
|
||||
float invS2 = pos->scale[2] > 0.0f ? 1.0f / pos->scale[2] : 0.0f;
|
||||
|
||||
mat4 r;
|
||||
glm_mat4_identity(r);
|
||||
r[0][0] = pos->localTransform[0][0] * invS0;
|
||||
r[0][1] = pos->localTransform[0][1] * invS0;
|
||||
r[0][2] = pos->localTransform[0][2] * invS0;
|
||||
r[1][0] = pos->localTransform[1][0] * invS1;
|
||||
r[1][1] = pos->localTransform[1][1] * invS1;
|
||||
r[1][2] = pos->localTransform[1][2] * invS1;
|
||||
r[2][0] = pos->localTransform[2][0] * invS2;
|
||||
r[2][1] = pos->localTransform[2][1] * invS2;
|
||||
r[2][2] = pos->localTransform[2][2] * invS2;
|
||||
|
||||
// Extract XYZ euler angles (R = Rx * Ry * Rz, column-major)
|
||||
float sinBeta = glm_clamp(r[2][0], -1.0f, 1.0f);
|
||||
pos->rotation[1] = asinf(sinBeta);
|
||||
float cosBeta = cosf(pos->rotation[1]);
|
||||
|
||||
if(fabsf(cosBeta) > 1e-6f) {
|
||||
pos->rotation[0] = atan2f(-r[2][1], r[2][2]);
|
||||
pos->rotation[2] = atan2f(-r[1][0], r[0][0]);
|
||||
} else {
|
||||
// Gimbal lock: pin Z to 0, recover X.
|
||||
pos->rotation[2] = 0.0f;
|
||||
pos->rotation[0] = (sinBeta > 0.0f)
|
||||
? atan2f(r[0][1], r[1][1])
|
||||
: -atan2f(r[0][1], r[1][1]);
|
||||
}
|
||||
}
|
||||
@@ -1,184 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "entity/entitybase.h"
|
||||
|
||||
#define ENTITY_POSITION_CHILDREN_MAX 8
|
||||
|
||||
typedef struct {
|
||||
mat4 localTransform;
|
||||
mat4 worldTransform;
|
||||
vec3 position;
|
||||
vec3 rotation;
|
||||
vec3 scale;
|
||||
bool dirty;
|
||||
entityid_t parentEntityId;
|
||||
componentid_t parentComponentId;
|
||||
uint8_t childCount;
|
||||
entityid_t childEntityIds[ENTITY_POSITION_CHILDREN_MAX];
|
||||
componentid_t childComponentIds[ENTITY_POSITION_CHILDREN_MAX];
|
||||
} entityposition_t;
|
||||
|
||||
/**
|
||||
* Initialize the entity position component.
|
||||
*/
|
||||
void entityPositionInit(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Transforms the entity's local transform to look at a target point.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @param target The target point to look at.
|
||||
* @param up The up vector.
|
||||
* @param eye The eye/camera position.
|
||||
*/
|
||||
void entityPositionLookAt(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 target,
|
||||
vec3 up,
|
||||
vec3 eye
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the world-space transform matrix, recomputing it lazily if dirty.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @param dest Destination matrix.
|
||||
*/
|
||||
void entityPositionGetTransform(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
mat4 dest
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the local transform matrix (does not include parent transforms).
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @param dest Destination matrix.
|
||||
*/
|
||||
void entityPositionGetLocalTransform(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
mat4 dest
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the cached local position.
|
||||
*/
|
||||
void entityPositionGetPosition(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 dest
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets the local position and marks the world transform dirty.
|
||||
*/
|
||||
void entityPositionSetPosition(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 position
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the cached local euler rotation (XYZ, radians).
|
||||
*/
|
||||
void entityPositionGetRotation(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 dest
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets the local euler rotation (XYZ, radians) and marks the world transform dirty.
|
||||
*/
|
||||
void entityPositionSetRotation(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 rotation
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the cached local scale.
|
||||
*/
|
||||
void entityPositionGetScale(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 dest
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets the local scale and marks the world transform dirty.
|
||||
*/
|
||||
void entityPositionSetScale(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 scale
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets the parent of this entity's position component.
|
||||
* Pass ENTITY_ID_INVALID / COMPONENT_ID_INVALID to detach from any parent.
|
||||
*
|
||||
* @param entityId The child entity ID.
|
||||
* @param componentId The child component ID.
|
||||
* @param parentEntityId The parent entity ID.
|
||||
* @param parentComponentId The parent component ID.
|
||||
*/
|
||||
void entityPositionSetParent(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const entityid_t parentEntityId,
|
||||
const componentid_t parentComponentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Returns a direct pointer to the entity position component data.
|
||||
* After modifying localTransform directly, call entityPositionMarkDirty().
|
||||
*/
|
||||
entityposition_t *entityPositionGet(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Rebuilds the local transform matrix from the cached position/rotation/scale,
|
||||
* then marks this node and all descendants dirty.
|
||||
*/
|
||||
void entityPositionRebuild(entityposition_t *pos);
|
||||
|
||||
/**
|
||||
* Marks this node and all descendants as having a stale world transform.
|
||||
*/
|
||||
void entityPositionMarkDirty(entityposition_t *pos);
|
||||
|
||||
/**
|
||||
* Disposes this entity and all of its position-component descendants
|
||||
* recursively. Detaches from any parent before destroying.
|
||||
*
|
||||
* @param entityId The root entity ID.
|
||||
* @param componentId The root position component ID.
|
||||
*/
|
||||
void entityPositionDisposeDeep(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Decomposes the local transform matrix back into the position, rotation
|
||||
* (XYZ euler, radians), and scale cache fields.
|
||||
*/
|
||||
void entityPositionDecompose(entityposition_t *pos);
|
||||
@@ -1,149 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entityrenderable.h"
|
||||
#include "entity/entitymanager.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "display/mesh/cube.h"
|
||||
|
||||
void entityRenderableInit(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entityrenderable_t *r = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||
);
|
||||
r->type = ENTITY_RENDERABLE_TYPE_MATERIAL;
|
||||
r->mesh = &CUBE_MESH_SIMPLE;
|
||||
r->shader = &SHADER_UNLIT;
|
||||
r->material.unlit.color = COLOR_WHITE;
|
||||
}
|
||||
|
||||
entityrenderabletype_t entityRenderableGetType(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entityrenderable_t *r = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||
);
|
||||
return r->type;
|
||||
}
|
||||
|
||||
void entityRenderableSetType(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const entityrenderabletype_t type
|
||||
) {
|
||||
entityrenderable_t *r = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||
);
|
||||
r->type = type;
|
||||
}
|
||||
|
||||
mesh_t * entityRenderableGetMesh(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entityrenderable_t *r = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||
);
|
||||
return r->mesh;
|
||||
}
|
||||
|
||||
void entityRenderableSetMesh(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
mesh_t *mesh
|
||||
) {
|
||||
entityrenderable_t *r = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||
);
|
||||
r->mesh = mesh;
|
||||
}
|
||||
|
||||
shader_t * entityRenderableGetShader(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entityrenderable_t *r = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||
);
|
||||
return r->shader;
|
||||
}
|
||||
|
||||
void entityRenderableSetShader(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
shader_t *shader
|
||||
) {
|
||||
entityrenderable_t *r = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||
);
|
||||
r->shader = shader;
|
||||
}
|
||||
|
||||
shadermaterial_t * entityRenderableGetShaderMaterial(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entityrenderable_t *r = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||
);
|
||||
return &r->material;
|
||||
}
|
||||
|
||||
void entityRenderableSetColor(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const color_t color
|
||||
) {
|
||||
entityrenderable_t *r = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||
);
|
||||
r->material.unlit.color = color;
|
||||
}
|
||||
|
||||
void entityRenderableSpriteBatchAdd(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const spritebatchsprite_t *sprite
|
||||
) {
|
||||
entityrenderable_t *r = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||
);
|
||||
if(r->spritebatch.spriteCount >= ENTITY_RENDERABLE_SPRITEBATCH_SPRITES_MAX) return;
|
||||
r->spritebatch.sprites[r->spritebatch.spriteCount++] = *sprite;
|
||||
}
|
||||
|
||||
void entityRenderableSpriteBatchClear(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entityrenderable_t *r = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||
);
|
||||
r->spritebatch.spriteCount = 0;
|
||||
}
|
||||
|
||||
void entityRenderableDispose(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entityrenderable_t *r = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||
);
|
||||
if(
|
||||
r->type == ENTITY_RENDERABLE_TYPE_CALLBACK &&
|
||||
r->userFree &&
|
||||
r->user
|
||||
) {
|
||||
r->userFree(r->user);
|
||||
r->user = NULL;
|
||||
}
|
||||
r->mesh = NULL;
|
||||
r->shader = NULL;
|
||||
}
|
||||
@@ -1,157 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "entity/entitybase.h"
|
||||
#include "display/mesh/mesh.h"
|
||||
#include "display/shader/shadermaterial.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
|
||||
#define ENTITY_RENDERABLE_SPRITEBATCH_SPRITES_MAX 64
|
||||
|
||||
typedef enum {
|
||||
ENTITY_RENDERABLE_TYPE_MATERIAL = 0,
|
||||
ENTITY_RENDERABLE_TYPE_SPRITEBATCH,
|
||||
ENTITY_RENDERABLE_TYPE_CALLBACK,
|
||||
} entityrenderabletype_t;
|
||||
|
||||
typedef errorret_t (*entityrenderablecallback_t)(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const mat4 view,
|
||||
const mat4 proj,
|
||||
const mat4 model,
|
||||
void *user
|
||||
);
|
||||
|
||||
typedef struct {
|
||||
spritebatchsprite_t sprites[ENTITY_RENDERABLE_SPRITEBATCH_SPRITES_MAX];
|
||||
uint16_t spriteCount;
|
||||
} entityrenderablespritebatch_t;
|
||||
|
||||
typedef struct {
|
||||
entityrenderabletype_t type;
|
||||
shader_t *shader;
|
||||
union {
|
||||
struct {
|
||||
mesh_t *mesh;
|
||||
shadermaterial_t material;
|
||||
};
|
||||
entityrenderablespritebatch_t spritebatch;
|
||||
struct {
|
||||
entityrenderablecallback_t callback;
|
||||
void (*userFree)(void *user);
|
||||
void *user;
|
||||
};
|
||||
};
|
||||
} entityrenderable_t;
|
||||
|
||||
/**
|
||||
* Initializes the entity renderable component. Defaults to
|
||||
* ENTITY_RENDERABLE_TYPE_MATERIAL, the unlit shader, white color, no mesh.
|
||||
*/
|
||||
void entityRenderableInit(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Disposes the entity renderable component, freeing any callback user data.
|
||||
*/
|
||||
void entityRenderableDispose(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the renderable type.
|
||||
*/
|
||||
entityrenderabletype_t entityRenderableGetType(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets the renderable type.
|
||||
*/
|
||||
void entityRenderableSetType(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const entityrenderabletype_t type
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the mesh pointer (ENTITY_RENDERABLE_TYPE_MATERIAL only).
|
||||
*/
|
||||
mesh_t * entityRenderableGetMesh(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets the mesh pointer (ENTITY_RENDERABLE_TYPE_MATERIAL only).
|
||||
*/
|
||||
void entityRenderableSetMesh(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
mesh_t *mesh
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the shader pointer.
|
||||
*/
|
||||
shader_t * entityRenderableGetShader(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets the shader pointer.
|
||||
*/
|
||||
void entityRenderableSetShader(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
shader_t *shader
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets a pointer to the shader material union
|
||||
* (ENTITY_RENDERABLE_TYPE_MATERIAL only).
|
||||
*/
|
||||
shadermaterial_t * entityRenderableGetShaderMaterial(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets the unlit color (ENTITY_RENDERABLE_TYPE_MATERIAL only).
|
||||
*/
|
||||
void entityRenderableSetColor(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const color_t color
|
||||
);
|
||||
|
||||
/**
|
||||
* Appends a sprite to the spritebatch renderable
|
||||
* (ENTITY_RENDERABLE_TYPE_SPRITEBATCH only).
|
||||
* Does nothing if the sprite buffer is full.
|
||||
*/
|
||||
void entityRenderableSpriteBatchAdd(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const spritebatchsprite_t *sprite
|
||||
);
|
||||
|
||||
/**
|
||||
* Clears all buffered sprites from the spritebatch renderable
|
||||
* (ENTITY_RENDERABLE_TYPE_SPRITEBATCH only).
|
||||
*/
|
||||
void entityRenderableSpriteBatchClear(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
@@ -1,10 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
entityphysics.c
|
||||
)
|
||||
@@ -1,126 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entityphysics.h"
|
||||
#include "entity/entitymanager.h"
|
||||
#include "entity/component/display/entityposition.h"
|
||||
#include "physics/physicsmanager.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
void entityPhysicsInit(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entityphysics_t *phys = entityPhysicsGet(entityId, componentId);
|
||||
assertNotNull(phys, "Failed to get physics component data");
|
||||
|
||||
memoryZero(phys, sizeof(entityphysics_t));
|
||||
|
||||
// Default to cube
|
||||
phys->type = PHYSICS_BODY_DYNAMIC;
|
||||
phys->shape.type = PHYSICS_SHAPE_CUBE;
|
||||
phys->shape.data.cube.halfExtents[0] = 0.5f;
|
||||
phys->shape.data.cube.halfExtents[1] = 0.5f;
|
||||
phys->shape.data.cube.halfExtents[2] = 0.5f;
|
||||
phys->gravityScale = 1.0f;
|
||||
phys->onGround = false;
|
||||
}
|
||||
|
||||
entityphysics_t *entityPhysicsGet(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
return componentGetData(entityId, componentId, COMPONENT_TYPE_PHYSICS);
|
||||
}
|
||||
|
||||
void entityPhysicsSetShape(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const physicsshape_t shape
|
||||
) {
|
||||
entityphysics_t *phys = entityPhysicsGet(entityId, componentId);
|
||||
assertNotNull(phys, "Failed to get physics component data");
|
||||
phys->shape = shape;
|
||||
// TODO: Do I need to reset the state for ground/active?
|
||||
}
|
||||
|
||||
physicsshape_t entityPhysicsGetShape(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entityphysics_t *phys = entityPhysicsGet(entityId, componentId);
|
||||
assertNotNull(phys, "Failed to get physics component data");
|
||||
return phys->shape;
|
||||
}
|
||||
|
||||
void entityPhysicsGetVelocity(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 dest
|
||||
) {
|
||||
entityphysics_t *phys = entityPhysicsGet(entityId, componentId);
|
||||
assertNotNull(phys, "Failed to get physics component data");
|
||||
|
||||
glm_vec3_copy(phys->velocity, dest);
|
||||
}
|
||||
|
||||
void entityPhysicsSetVelocity(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 velocity
|
||||
) {
|
||||
entityphysics_t *phys = entityPhysicsGet(entityId, componentId);
|
||||
assertNotNull(phys, "Failed to get physics component data");
|
||||
glm_vec3_copy(velocity, phys->velocity);
|
||||
}
|
||||
|
||||
void entityPhysicsApplyImpulse(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 impulse
|
||||
) {
|
||||
entityphysics_t *phys = entityPhysicsGet(entityId, componentId);
|
||||
assertNotNull(phys, "Failed to get physics component data");
|
||||
|
||||
if(phys->type == PHYSICS_BODY_STATIC) return;
|
||||
glm_vec3_add(phys->velocity, impulse, phys->velocity);
|
||||
}
|
||||
|
||||
bool_t entityPhysicsIsOnGround(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entityphysics_t *phys = entityPhysicsGet(entityId, componentId);
|
||||
assertNotNull(phys, "Failed to get physics component data");
|
||||
return phys->onGround;
|
||||
}
|
||||
|
||||
void entityPhysicsSetBodyType(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const physicsbodytype_t type
|
||||
) {
|
||||
entityphysics_t *phys = entityPhysicsGet(entityId, componentId);
|
||||
assertNotNull(phys, "Failed to get physics component data");
|
||||
phys->type = type;
|
||||
}
|
||||
|
||||
physicsbodytype_t entityPhysicsGetBodyType(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entityphysics_t *phys = entityPhysicsGet(entityId, componentId);
|
||||
assertNotNull(phys, "Failed to get physics component data");
|
||||
return phys->type;
|
||||
}
|
||||
|
||||
void entityPhysicsDispose(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
}
|
||||
@@ -1,157 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "entity/entitybase.h"
|
||||
#include "physics/physicsshape.h"
|
||||
#include "physics/physicsbodytype.h"
|
||||
|
||||
typedef struct {
|
||||
physicsbodytype_t type;
|
||||
physicsshape_t shape;
|
||||
vec3 velocity;
|
||||
float_t gravityScale;
|
||||
bool_t onGround;
|
||||
} entityphysics_t;
|
||||
|
||||
/**
|
||||
* Initializes the physics component: allocates a body in PHYSICS_WORLD.
|
||||
* Asserts if the world body limit is reached.
|
||||
*/
|
||||
void entityPhysicsInit(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the underlying physics structure (temporarily) for the given entity.
|
||||
* This is really just intended for doing operations faster than using the
|
||||
* getters and setters, but it is preferred that you use those.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @return The physics component data for the given entity and component ID.
|
||||
*/
|
||||
entityphysics_t *entityPhysicsGet(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets the shape of the entity's physics body. This will not reset the body
|
||||
* state, so if you change from a cube to a sphere, it will keep the same
|
||||
* velocity and onGround state.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @param shape The new shape to set on the physics body.
|
||||
*/
|
||||
void entityPhysicsSetShape(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const physicsshape_t shape
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the shape of the entity's physics body.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @return The shape of the physics body.
|
||||
*/
|
||||
physicsshape_t entityPhysicsGetShape(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the velocity of the entity's physics body.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @param dest The destination vec3 to write the velocity to.
|
||||
*/
|
||||
void entityPhysicsGetVelocity(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 dest
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets the velocity of the entity's physics body. This is not an impulse, so
|
||||
* it will be affected by mass and drag.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @param velocity The new velocity to set on the physics body.
|
||||
*/
|
||||
void entityPhysicsSetVelocity(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 velocity
|
||||
);
|
||||
|
||||
/**
|
||||
* Applies an impulse to the entity's physics body. This is an immediate
|
||||
* velocity change that is not affected by mass or drag. No-op on STATIC bodies.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @param impulse The impulse to apply to the physics body.
|
||||
*/
|
||||
void entityPhysicsApplyImpulse(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 impulse
|
||||
);
|
||||
|
||||
/**
|
||||
* Returns true if the entity's physics body rested on a surface during the last
|
||||
* step or move.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @return True if the body is on the ground, false otherwise.
|
||||
*/
|
||||
bool_t entityPhysicsIsOnGround(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets the body type of the entity's physics body.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @param type The body type to set.
|
||||
*/
|
||||
void entityPhysicsSetBodyType(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const physicsbodytype_t type
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the body type of the entity's physics body.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @return The body type of the physics body.
|
||||
*/
|
||||
physicsbodytype_t entityPhysicsGetBodyType(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Releases the body slot back to PHYSICS_WORLD. Called automatically when
|
||||
* the component is disposed via the component system.
|
||||
*/
|
||||
void entityPhysicsDispose(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
@@ -1,7 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
entitytrigger.c
|
||||
)
|
||||
@@ -1,54 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entity/entitymanager.h"
|
||||
|
||||
void entityTriggerInit(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entitytrigger_t *t = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_TRIGGER
|
||||
);
|
||||
glm_vec3_zero(t->min);
|
||||
glm_vec3_zero(t->max);
|
||||
}
|
||||
|
||||
entitytrigger_t * entityTriggerGet(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
return componentGetData(entityId, componentId, COMPONENT_TYPE_TRIGGER);
|
||||
}
|
||||
|
||||
bool_t entityTriggerContains(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const vec3 point
|
||||
) {
|
||||
entitytrigger_t *t = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_TRIGGER
|
||||
);
|
||||
return (
|
||||
point[0] >= t->min[0] && point[0] <= t->max[0] &&
|
||||
point[1] >= t->min[1] && point[1] <= t->max[1] &&
|
||||
point[2] >= t->min[2] && point[2] <= t->max[2]
|
||||
);
|
||||
}
|
||||
|
||||
void entityTriggerSetBounds(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const vec3 min,
|
||||
const vec3 max
|
||||
) {
|
||||
entitytrigger_t *t = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_TRIGGER
|
||||
);
|
||||
glm_vec3_copy((float_t*)min, t->min);
|
||||
glm_vec3_copy((float_t*)max, t->max);
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "entity/entitybase.h"
|
||||
|
||||
typedef struct {
|
||||
vec3 min;
|
||||
vec3 max;
|
||||
} entitytrigger_t;
|
||||
|
||||
/**
|
||||
* Initializes the trigger component with zeroed bounds.
|
||||
*/
|
||||
void entityTriggerInit(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Returns a pointer to the trigger component data.
|
||||
*/
|
||||
entitytrigger_t * entityTriggerGet(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Returns true if the given world-space point lies within [min, max].
|
||||
*/
|
||||
bool_t entityTriggerContains(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const vec3 point
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets both bounds at once.
|
||||
*/
|
||||
void entityTriggerSetBounds(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const vec3 min,
|
||||
const vec3 max
|
||||
);
|
||||
@@ -1,24 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entity/component/display/entityposition.h"
|
||||
#include "entity/component/display/entitycamera.h"
|
||||
#include "entity/component/display/entityrenderable.h"
|
||||
#include "entity/component/physics/entityphysics.h"
|
||||
#include "entity/component/trigger/entitytrigger.h"
|
||||
|
||||
// Name (Uppercase)
|
||||
// Structure
|
||||
// Field name (lowercase)
|
||||
// Init function (optional)
|
||||
// Dispose function (optional)
|
||||
|
||||
X(POSITION, entityposition_t, position, entityPositionInit, NULL)
|
||||
X(CAMERA, entitycamera_t, camera, entityCameraInit, NULL)
|
||||
X(RENDERABLE, entityrenderable_t, renderable, entityRenderableInit, entityRenderableDispose)
|
||||
X(PHYSICS, entityphysics_t, physics, entityPhysicsInit, entityPhysicsDispose)
|
||||
X(TRIGGER, entitytrigger_t, trigger, entityTriggerInit, NULL)
|
||||
@@ -1,98 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entitymanager.h"
|
||||
#include "component/display/entityposition.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
void entityInit(const entityid_t entityId) {
|
||||
entity_t *ent = &ENTITY_MANAGER.entities[entityId];
|
||||
|
||||
memoryZero(ent, sizeof(entity_t));
|
||||
|
||||
// Mark all component types not using this entity.
|
||||
for(
|
||||
componenttype_t compType = 0;
|
||||
compType < COMPONENT_TYPE_COUNT;
|
||||
compType++
|
||||
) {
|
||||
ENTITY_MANAGER.entitiesWithComponent[
|
||||
compType * ENTITY_COUNT_MAX + entityId
|
||||
] = COMPONENT_ID_INVALID;
|
||||
}
|
||||
|
||||
ent->state |= ENTITY_STATE_ACTIVE;
|
||||
}
|
||||
|
||||
componentid_t entityAddComponent(
|
||||
const entityid_t entityId,
|
||||
const componenttype_t type
|
||||
) {
|
||||
componentindex_t compInd;
|
||||
entity_t *ent = &ENTITY_MANAGER.entities[entityId];
|
||||
|
||||
for(componentid_t i = 0; i < ENTITY_COMPONENT_COUNT_MAX; i++) {
|
||||
compInd = componentGetIndex(entityId, i);
|
||||
if(ENTITY_MANAGER.components[compInd].type != COMPONENT_TYPE_NULL) {
|
||||
assertTrue(
|
||||
ENTITY_MANAGER.components[compInd].type != type,
|
||||
"Entity already has component of this type"
|
||||
);
|
||||
continue;
|
||||
}
|
||||
componentInit(entityId, i, type);
|
||||
ENTITY_MANAGER.entitiesWithComponent[
|
||||
type * ENTITY_COUNT_MAX + entityId
|
||||
] = i;
|
||||
return i;
|
||||
}
|
||||
|
||||
assertUnreachable("Entity has no more component slots available");
|
||||
return COMPONENT_ID_INVALID;
|
||||
}
|
||||
|
||||
componentid_t entityGetComponent(
|
||||
const entityid_t entityId,
|
||||
const componenttype_t type
|
||||
) {
|
||||
componentid_t compId = ENTITY_MANAGER.entitiesWithComponent[
|
||||
type * ENTITY_COUNT_MAX + entityId
|
||||
];
|
||||
if(compId == COMPONENT_ID_INVALID) return compId;
|
||||
assertTrue(
|
||||
ENTITY_MANAGER.components[componentGetIndex(entityId, compId)].type == type,
|
||||
"Component type mismatch"
|
||||
);
|
||||
return compId;
|
||||
}
|
||||
|
||||
void entityDisposeDeep(const entityid_t entityId) {
|
||||
componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
|
||||
if(posComp != COMPONENT_ID_INVALID) {
|
||||
entityPositionDisposeDeep(entityId, posComp);
|
||||
} else {
|
||||
entityDispose(entityId);
|
||||
}
|
||||
}
|
||||
|
||||
void entityDispose(const entityid_t entityId) {
|
||||
componentindex_t compInd;
|
||||
entity_t *ent = &ENTITY_MANAGER.entities[entityId];
|
||||
|
||||
for(componentid_t i = 0; i < ENTITY_COMPONENT_COUNT_MAX; i++) {
|
||||
compInd = componentGetIndex(entityId, i);
|
||||
componenttype_t type = ENTITY_MANAGER.components[compInd].type;
|
||||
if(type == COMPONENT_TYPE_NULL) continue;
|
||||
ENTITY_MANAGER.entitiesWithComponent[
|
||||
type * ENTITY_COUNT_MAX + entityId
|
||||
] = COMPONENT_ID_INVALID;
|
||||
componentDispose(entityId, i);
|
||||
}
|
||||
|
||||
ent->state = 0;
|
||||
}
|
||||
@@ -1,63 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "component.h"
|
||||
|
||||
#define ENTITY_STATE_ACTIVE (1 << 0)
|
||||
|
||||
typedef struct {
|
||||
uint8_t state;
|
||||
} entity_t;
|
||||
|
||||
/**
|
||||
* Initializes an entity with the given ID.
|
||||
*
|
||||
* @param entityId The ID of the entity to initialize.
|
||||
*/
|
||||
void entityInit(const entityid_t entityId);
|
||||
|
||||
/**
|
||||
* Adds a component of the given type to the entity with the given ID.
|
||||
*
|
||||
* @param entityId The ID of the entity to add the component to.
|
||||
* @param type The type of the component to add.
|
||||
* @return The ID of the entity with component.
|
||||
*/
|
||||
componentid_t entityAddComponent(
|
||||
const entityid_t entityId,
|
||||
const componenttype_t type
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the ID of the component of the given type on the entity with the given
|
||||
* ID, or COMPONENT_ID_INVALID if the entity lacks the component.
|
||||
*
|
||||
* @param entityId The ID of the entity to get the component from.
|
||||
* @param type The type of the component to get.
|
||||
* @return The ID of the component.
|
||||
*/
|
||||
componentid_t entityGetComponent(
|
||||
const entityid_t entityId,
|
||||
const componenttype_t type
|
||||
);
|
||||
|
||||
/**
|
||||
* Disposes of an entity with the given ID.
|
||||
*
|
||||
* @param entityId The ID of the entity to dispose of.
|
||||
*/
|
||||
void entityDispose(const entityid_t entityId);
|
||||
|
||||
/**
|
||||
* Disposes of an entity and all of its position-component descendants
|
||||
* recursively. If the entity has no position component, behaves like
|
||||
* entityDispose.
|
||||
*
|
||||
* @param entityId The root entity ID.
|
||||
*/
|
||||
void entityDisposeDeep(const entityid_t entityId);
|
||||
@@ -1,19 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
#define ENTITY_COUNT_MAX 20
|
||||
#define ENTITY_COMPONENT_COUNT_MAX 8
|
||||
|
||||
#define ENTITY_ID_INVALID 0xFF
|
||||
#define COMPONENT_ID_INVALID 0xFF
|
||||
|
||||
typedef uint8_t entityid_t;
|
||||
typedef uint8_t componentid_t;
|
||||
typedef uint16_t componentindex_t;
|
||||
@@ -1,44 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entitymanager.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "console/console.h"
|
||||
|
||||
entitymanager_t ENTITY_MANAGER;
|
||||
|
||||
void entityManagerInit(void) {
|
||||
memoryZero(&ENTITY_MANAGER, sizeof(entitymanager_t));
|
||||
memorySet(
|
||||
ENTITY_MANAGER.entitiesWithComponent, COMPONENT_ID_INVALID,
|
||||
sizeof(entityid_t) * COMPONENT_TYPE_COUNT * ENTITY_COUNT_MAX
|
||||
);
|
||||
|
||||
consolePrint(
|
||||
"Entity Manager size: %zu bytes (%.2f KB)",
|
||||
sizeof(entitymanager_t),
|
||||
sizeof(entitymanager_t) / 1024.0f
|
||||
);
|
||||
}
|
||||
|
||||
entityid_t entityManagerAdd() {
|
||||
for(entityid_t i = 0; i < ENTITY_COUNT_MAX; i++) {
|
||||
if((ENTITY_MANAGER.entities[i].state & ENTITY_STATE_ACTIVE) != 0) continue;
|
||||
entityInit(i);
|
||||
return i;
|
||||
}
|
||||
assertUnreachable("No more entity IDs available");
|
||||
return ENTITY_ID_INVALID;
|
||||
}
|
||||
|
||||
void entityManagerDispose(void) {
|
||||
for(entityid_t i = 0; i < ENTITY_COUNT_MAX; i++) {
|
||||
if((ENTITY_MANAGER.entities[i].state & ENTITY_STATE_ACTIVE) == 0) continue;
|
||||
entityDispose(i);
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "entity.h"
|
||||
|
||||
typedef struct {
|
||||
entity_t entities[ENTITY_COUNT_MAX];
|
||||
component_t components[ENTITY_COUNT_MAX * ENTITY_COMPONENT_COUNT_MAX];
|
||||
componentid_t entitiesWithComponent[COMPONENT_TYPE_COUNT * ENTITY_COUNT_MAX];
|
||||
} entitymanager_t;
|
||||
|
||||
extern entitymanager_t ENTITY_MANAGER;
|
||||
|
||||
/**
|
||||
* Initializes the entity manager.
|
||||
*/
|
||||
void entityManagerInit(void);
|
||||
|
||||
/**
|
||||
* Adds / Reserves a new entity ID.
|
||||
*
|
||||
* @return The new entity ID.
|
||||
*/
|
||||
entityid_t entityManagerAdd();
|
||||
|
||||
/**
|
||||
* Disposes of the entity manager, in turn freeing all entities and components.
|
||||
*/
|
||||
void entityManagerDispose(void);
|
||||
@@ -7,16 +7,12 @@
|
||||
|
||||
#include "mapchunk.h"
|
||||
#include "map.h"
|
||||
#include "entity/entitymanager.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "asset/asset.h"
|
||||
#include "console/console.h"
|
||||
|
||||
errorret_t mapChunkLoad(mapchunk_t *chunk) {
|
||||
chunk->entityCount = 0;
|
||||
memoryZero(chunk->entities, sizeof(chunk->entities));
|
||||
|
||||
if(MAP.handle[0] == '\0') errorOk();
|
||||
|
||||
char_t path[ASSET_FILE_NAME_MAX];
|
||||
@@ -48,9 +44,4 @@ void mapChunkUnload(mapchunk_t *chunk) {
|
||||
(int)chunk->position.y,
|
||||
(int)chunk->position.z
|
||||
);
|
||||
|
||||
for(uint8_t i = 0; i < chunk->entityCount; i++) {
|
||||
entityDispose(chunk->entities[i]);
|
||||
}
|
||||
chunk->entityCount = 0;
|
||||
}
|
||||
|
||||
@@ -7,15 +7,12 @@
|
||||
|
||||
#pragma once
|
||||
#include "maptypes.h"
|
||||
#include "entity/entitybase.h"
|
||||
#include "error/error.h"
|
||||
|
||||
#define MAP_CHUNK_ENTITY_COUNT_MAX 64
|
||||
|
||||
typedef struct {
|
||||
chunkpos_t position;
|
||||
entityid_t entities[MAP_CHUNK_ENTITY_COUNT_MAX];
|
||||
uint8_t entityCount;
|
||||
} mapchunk_t;
|
||||
|
||||
/**
|
||||
|
||||
+104
-104
@@ -8,8 +8,8 @@
|
||||
#include "physicsworld.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "entity/entity.h"
|
||||
#include "entity/component.h"
|
||||
// #include "entity/entity.h"
|
||||
// #include "entity/component.h"
|
||||
#include "physicstest.h"
|
||||
|
||||
physicsworld_t PHYSICS_WORLD;
|
||||
@@ -23,129 +23,129 @@ void physicsWorldInit() {
|
||||
}
|
||||
|
||||
void physicsWorldStep(const float_t dt) {
|
||||
assertTrue(dt > 0.0f, "Delta time must be positive");
|
||||
// assertTrue(dt > 0.0f, "Delta time must be positive");
|
||||
|
||||
entityid_t physEnts[ENTITY_COUNT_MAX];
|
||||
componentid_t physComps[ENTITY_COUNT_MAX];
|
||||
entityid_t physCount = componentGetEntitiesWithComponent(
|
||||
COMPONENT_TYPE_PHYSICS, physEnts, physComps
|
||||
);
|
||||
// entityid_t physEnts[ENTITY_COUNT_MAX];
|
||||
// componentid_t physComps[ENTITY_COUNT_MAX];
|
||||
// entityid_t physCount = componentGetEntitiesWithComponent(
|
||||
// COMPONENT_TYPE_PHYSICS, physEnts, physComps
|
||||
// );
|
||||
|
||||
/* Pre-fetch all position and physics pointers once. */
|
||||
entityposition_t *positions[ENTITY_COUNT_MAX];
|
||||
entityphysics_t *physBodies[ENTITY_COUNT_MAX];
|
||||
for(entityid_t i = 0; i < physCount; i++) {
|
||||
componentid_t posComp = entityGetComponent(
|
||||
physEnts[i], COMPONENT_TYPE_POSITION
|
||||
);
|
||||
positions[i] = (posComp != 0xFF)
|
||||
? entityPositionGet(physEnts[i], posComp)
|
||||
: NULL;
|
||||
physBodies[i] = entityPhysicsGet(physEnts[i], physComps[i]);
|
||||
}
|
||||
// /* Pre-fetch all position and physics pointers once. */
|
||||
// entityposition_t *positions[ENTITY_COUNT_MAX];
|
||||
// entityphysics_t *physBodies[ENTITY_COUNT_MAX];
|
||||
// for(entityid_t i = 0; i < physCount; i++) {
|
||||
// componentid_t posComp = entityGetComponent(
|
||||
// physEnts[i], COMPONENT_TYPE_POSITION
|
||||
// );
|
||||
// positions[i] = (posComp != 0xFF)
|
||||
// ? entityPositionGet(physEnts[i], posComp)
|
||||
// : NULL;
|
||||
// physBodies[i] = entityPhysicsGet(physEnts[i], physComps[i]);
|
||||
// }
|
||||
|
||||
/* Phase 1: integrate dynamic bodies (gravity + velocity → position).
|
||||
* Writes directly to pos->position, matrix rebuilt at end. */
|
||||
for(entityid_t i = 0; i < physCount; i++) {
|
||||
if(!positions[i]) continue;
|
||||
entityphysics_t *phys = physBodies[i];
|
||||
if(phys->type != PHYSICS_BODY_DYNAMIC) continue;
|
||||
// /* Phase 1: integrate dynamic bodies (gravity + velocity → position).
|
||||
// * Writes directly to pos->position, matrix rebuilt at end. */
|
||||
// for(entityid_t i = 0; i < physCount; i++) {
|
||||
// if(!positions[i]) continue;
|
||||
// entityphysics_t *phys = physBodies[i];
|
||||
// if(phys->type != PHYSICS_BODY_DYNAMIC) continue;
|
||||
|
||||
phys->onGround = false;
|
||||
// phys->onGround = false;
|
||||
|
||||
phys->velocity[0] += PHYSICS_WORLD.gravity[0] * phys->gravityScale * dt;
|
||||
phys->velocity[1] += PHYSICS_WORLD.gravity[1] * phys->gravityScale * dt;
|
||||
phys->velocity[2] += PHYSICS_WORLD.gravity[2] * phys->gravityScale * dt;
|
||||
// phys->velocity[0] += PHYSICS_WORLD.gravity[0] * phys->gravityScale * dt;
|
||||
// phys->velocity[1] += PHYSICS_WORLD.gravity[1] * phys->gravityScale * dt;
|
||||
// phys->velocity[2] += PHYSICS_WORLD.gravity[2] * phys->gravityScale * dt;
|
||||
|
||||
float_t *pos = positions[i]->position;
|
||||
pos[0] += phys->velocity[0] * dt;
|
||||
pos[1] += phys->velocity[1] * dt;
|
||||
pos[2] += phys->velocity[2] * dt;
|
||||
}
|
||||
// float_t *pos = positions[i]->position;
|
||||
// pos[0] += phys->velocity[0] * dt;
|
||||
// pos[1] += phys->velocity[1] * dt;
|
||||
// pos[2] += phys->velocity[2] * dt;
|
||||
// }
|
||||
|
||||
/* Phase 2: dynamic vs static/kinematic. */
|
||||
for(entityid_t i = 0; i < physCount; i++) {
|
||||
if(!positions[i]) continue;
|
||||
entityphysics_t *phys = physBodies[i];
|
||||
if(phys->type != PHYSICS_BODY_DYNAMIC) continue;
|
||||
// /* Phase 2: dynamic vs static/kinematic. */
|
||||
// for(entityid_t i = 0; i < physCount; i++) {
|
||||
// if(!positions[i]) continue;
|
||||
// entityphysics_t *phys = physBodies[i];
|
||||
// if(phys->type != PHYSICS_BODY_DYNAMIC) continue;
|
||||
|
||||
float_t *pos = positions[i]->position;
|
||||
// float_t *pos = positions[i]->position;
|
||||
|
||||
for(entityid_t j = 0; j < physCount; j++) {
|
||||
if(i == j || !positions[j]) continue;
|
||||
entityphysics_t *otherPhys = physBodies[j];
|
||||
if(otherPhys->type == PHYSICS_BODY_DYNAMIC) continue;
|
||||
// for(entityid_t j = 0; j < physCount; j++) {
|
||||
// if(i == j || !positions[j]) continue;
|
||||
// entityphysics_t *otherPhys = physBodies[j];
|
||||
// if(otherPhys->type == PHYSICS_BODY_DYNAMIC) continue;
|
||||
|
||||
vec3 normal; float_t depth;
|
||||
if(!physicsTestShapeVsShape(
|
||||
pos, phys->shape,
|
||||
positions[j]->position, otherPhys->shape,
|
||||
normal, &depth
|
||||
)) continue;
|
||||
// vec3 normal; float_t depth;
|
||||
// if(!physicsTestShapeVsShape(
|
||||
// pos, phys->shape,
|
||||
// positions[j]->position, otherPhys->shape,
|
||||
// normal, &depth
|
||||
// )) continue;
|
||||
|
||||
pos[0] += normal[0] * depth;
|
||||
pos[1] += normal[1] * depth;
|
||||
pos[2] += normal[2] * depth;
|
||||
// pos[0] += normal[0] * depth;
|
||||
// pos[1] += normal[1] * depth;
|
||||
// pos[2] += normal[2] * depth;
|
||||
|
||||
float_t vn = glm_vec3_dot(phys->velocity, normal);
|
||||
if(vn < 0.0f) {
|
||||
phys->velocity[0] -= vn * normal[0];
|
||||
phys->velocity[1] -= vn * normal[1];
|
||||
phys->velocity[2] -= vn * normal[2];
|
||||
}
|
||||
// float_t vn = glm_vec3_dot(phys->velocity, normal);
|
||||
// if(vn < 0.0f) {
|
||||
// phys->velocity[0] -= vn * normal[0];
|
||||
// phys->velocity[1] -= vn * normal[1];
|
||||
// phys->velocity[2] -= vn * normal[2];
|
||||
// }
|
||||
|
||||
if(normal[1] > PHYSICS_GROUND_THRESHOLD) phys->onGround = true;
|
||||
}
|
||||
}
|
||||
// if(normal[1] > PHYSICS_GROUND_THRESHOLD) phys->onGround = true;
|
||||
// }
|
||||
// }
|
||||
|
||||
/* Phase 3: dynamic vs dynamic. */
|
||||
for(entityid_t i = 0; i < physCount; i++) {
|
||||
if(!positions[i]) continue;
|
||||
entityphysics_t *physA = physBodies[i];
|
||||
if(physA->type != PHYSICS_BODY_DYNAMIC) continue;
|
||||
// /* Phase 3: dynamic vs dynamic. */
|
||||
// for(entityid_t i = 0; i < physCount; i++) {
|
||||
// if(!positions[i]) continue;
|
||||
// entityphysics_t *physA = physBodies[i];
|
||||
// if(physA->type != PHYSICS_BODY_DYNAMIC) continue;
|
||||
|
||||
float_t *posA = positions[i]->position;
|
||||
// float_t *posA = positions[i]->position;
|
||||
|
||||
for(entityid_t j = i + 1; j < physCount; j++) {
|
||||
if(!positions[j]) continue;
|
||||
entityphysics_t *physB = physBodies[j];
|
||||
if(physB->type != PHYSICS_BODY_DYNAMIC) continue;
|
||||
// for(entityid_t j = i + 1; j < physCount; j++) {
|
||||
// if(!positions[j]) continue;
|
||||
// entityphysics_t *physB = physBodies[j];
|
||||
// if(physB->type != PHYSICS_BODY_DYNAMIC) continue;
|
||||
|
||||
float_t *posB = positions[j]->position;
|
||||
// float_t *posB = positions[j]->position;
|
||||
|
||||
vec3 normal; float_t depth;
|
||||
if(!physicsTestShapeVsShape(
|
||||
posA, physA->shape, posB, physB->shape, normal, &depth
|
||||
)) continue;
|
||||
// vec3 normal; float_t depth;
|
||||
// if(!physicsTestShapeVsShape(
|
||||
// posA, physA->shape, posB, physB->shape, normal, &depth
|
||||
// )) continue;
|
||||
|
||||
posA[0] += normal[0] * depth * 0.5f;
|
||||
posA[1] += normal[1] * depth * 0.5f;
|
||||
posA[2] += normal[2] * depth * 0.5f;
|
||||
// posA[0] += normal[0] * depth * 0.5f;
|
||||
// posA[1] += normal[1] * depth * 0.5f;
|
||||
// posA[2] += normal[2] * depth * 0.5f;
|
||||
|
||||
posB[0] -= normal[0] * depth * 0.5f;
|
||||
posB[1] -= normal[1] * depth * 0.5f;
|
||||
posB[2] -= normal[2] * depth * 0.5f;
|
||||
// posB[0] -= normal[0] * depth * 0.5f;
|
||||
// posB[1] -= normal[1] * depth * 0.5f;
|
||||
// posB[2] -= normal[2] * depth * 0.5f;
|
||||
|
||||
float_t v_rel = glm_vec3_dot(physA->velocity, normal)
|
||||
- glm_vec3_dot(physB->velocity, normal);
|
||||
if(v_rel < 0.0f) {
|
||||
physA->velocity[0] -= v_rel * normal[0];
|
||||
physA->velocity[1] -= v_rel * normal[1];
|
||||
physA->velocity[2] -= v_rel * normal[2];
|
||||
physB->velocity[0] += v_rel * normal[0];
|
||||
physB->velocity[1] += v_rel * normal[1];
|
||||
physB->velocity[2] += v_rel * normal[2];
|
||||
}
|
||||
// float_t v_rel = glm_vec3_dot(physA->velocity, normal)
|
||||
// - glm_vec3_dot(physB->velocity, normal);
|
||||
// if(v_rel < 0.0f) {
|
||||
// physA->velocity[0] -= v_rel * normal[0];
|
||||
// physA->velocity[1] -= v_rel * normal[1];
|
||||
// physA->velocity[2] -= v_rel * normal[2];
|
||||
// physB->velocity[0] += v_rel * normal[0];
|
||||
// physB->velocity[1] += v_rel * normal[1];
|
||||
// physB->velocity[2] += v_rel * normal[2];
|
||||
// }
|
||||
|
||||
if( normal[1] > PHYSICS_GROUND_THRESHOLD) physA->onGround = true;
|
||||
if(-normal[1] > PHYSICS_GROUND_THRESHOLD) physB->onGround = true;
|
||||
}
|
||||
}
|
||||
// if( normal[1] > PHYSICS_GROUND_THRESHOLD) physA->onGround = true;
|
||||
// if(-normal[1] > PHYSICS_GROUND_THRESHOLD) physB->onGround = true;
|
||||
// }
|
||||
// }
|
||||
|
||||
/* Rebuild transforms for all dynamic bodies once, after all phases. */
|
||||
for(entityid_t i = 0; i < physCount; i++) {
|
||||
if(!positions[i]) continue;
|
||||
if(physBodies[i]->type != PHYSICS_BODY_DYNAMIC) continue;
|
||||
entityPositionRebuild(positions[i]);
|
||||
}
|
||||
// /* Rebuild transforms for all dynamic bodies once, after all phases. */
|
||||
// for(entityid_t i = 0; i < physCount; i++) {
|
||||
// if(!positions[i]) continue;
|
||||
// if(physBodies[i]->type != PHYSICS_BODY_DYNAMIC) continue;
|
||||
// entityPositionRebuild(positions[i]);
|
||||
// }
|
||||
}
|
||||
|
||||
@@ -9,12 +9,9 @@
|
||||
#include "log/log.h"
|
||||
#include "time/time.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "entity/entitymanager.h"
|
||||
#include "entity/component/display/entityrenderable.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "console/console.h"
|
||||
#include "util/string.h"
|
||||
#include "ui/ui.h"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user