Disable old ent code
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "entity/component/display/entityposition.h"
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#include "entity/component/display/entitycamera.h"
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#include "entity/component/display/entityrenderable.h"
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#include "entity/component/physics/entityphysics.h"
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#include "entity/component/trigger/entitytrigger.h"
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// Name (Uppercase)
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// Structure
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// Field name (lowercase)
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// Init function (optional)
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// Dispose function (optional)
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X(POSITION, entityposition_t, position, entityPositionInit, NULL)
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X(CAMERA, entitycamera_t, camera, entityCameraInit, NULL)
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X(RENDERABLE, entityrenderable_t, renderable, entityRenderableInit, entityRenderableDispose)
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X(PHYSICS, entityphysics_t, physics, entityPhysicsInit, entityPhysicsDispose)
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X(TRIGGER, entitytrigger_t, trigger, entityTriggerInit, NULL)
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