Disable old ent code
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@@ -0,0 +1,96 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "entity/entitymanager.h"
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#include "entity/entity.h"
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#include "entity/component/display/entityposition.h"
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#include "display/framebuffer/framebuffer.h"
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#include "display/screen/screen.h"
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void entityCameraInit(const entityid_t ent, const componentid_t comp) {
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entitycamera_t *cam = (entitycamera_t *)componentGetData(
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ent, comp, COMPONENT_TYPE_CAMERA
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);
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cam->nearClip = 0.1f;
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cam->farClip = 100.0f;
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cam->projType = ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE;
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cam->perspective.fov = glm_rad(45.0f);
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}
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void entityCameraGetProjection(
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const entityid_t ent,
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const componentid_t comp,
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mat4 out
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) {
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entitycamera_t *cam = (entitycamera_t *)componentGetData(
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ent, comp, COMPONENT_TYPE_CAMERA
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);
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if(
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cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
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cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED
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) {
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glm_mat4_identity(out);
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glm_perspective(
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cam->perspective.fov,
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SCREEN.aspect,
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cam->nearClip,
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cam->farClip,
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out
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);
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if(cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
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out[1][1] *= -1.0f;
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}
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} else if(cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
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glm_mat4_identity(out);
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glm_ortho(
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cam->orthographic.left,
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cam->orthographic.right,
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cam->orthographic.top,
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cam->orthographic.bottom,
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cam->nearClip,
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cam->farClip,
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out
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);
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}
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}
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entityid_t entityCameraGetCurrent(void) {
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entityid_t camEnts[ENTITY_COUNT_MAX];
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componentid_t camComps[ENTITY_COUNT_MAX];
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entityid_t count = componentGetEntitiesWithComponent(
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COMPONENT_TYPE_CAMERA, camEnts, camComps
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);
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if(count == 0) return ENTITY_COUNT_MAX;
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return camEnts[0];
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}
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void entityCameraGetForward(const entityid_t entityId, vec2 out) {
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componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
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entityposition_t *pos = entityPositionGet(entityId, posComp);
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// View matrix column layout: M[col][row],
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// forward = {-M[0][2], -M[1][2], -M[2][2]}
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float_t fx = -pos->worldTransform[0][2];
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float_t fz = -pos->worldTransform[2][2];
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float_t len = sqrtf(fx * fx + fz * fz);
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if(len > 1e-6f) { fx /= len; fz /= len; }
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out[0] = fx;
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out[1] = fz;
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}
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void entityCameraGetRight(const entityid_t entityId, vec2 out) {
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componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
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entityposition_t *pos = entityPositionGet(entityId, posComp);
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// View matrix column layout: right = {M[0][0], M[1][0], M[2][0]}
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float_t rx = pos->worldTransform[0][0];
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float_t rz = pos->worldTransform[2][0];
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float_t len = sqrtf(rx * rx + rz * rz);
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if(len > 1e-6f) { rx /= len; rz /= len; }
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out[0] = rx;
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out[1] = rz;
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}
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