Prepping for entities in map compiler
This commit is contained in:
24
data/map.tmj
24
data/map.tmj
@ -2,6 +2,23 @@
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"height":20,
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"infinite":true,
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"layers":[
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{
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"draworder":"topdown",
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"id":3,
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"name":"Object Layer 1",
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"objects":[
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{
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"id":1,
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"template":"templates\/NPC.tx",
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"x":150.666666666667,
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"y":96.3333333333333
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}],
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"opacity":1,
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"type":"objectgroup",
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"visible":true,
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"x":0,
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"y":0
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},
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{
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"chunks":[
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{
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@ -182,7 +199,8 @@
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}],
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"height":32,
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"id":1,
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"name":"Tile Layer 1",
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"locked":true,
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"name":"Base Layer",
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"opacity":1,
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"startx":0,
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"starty":0,
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@ -192,8 +210,8 @@
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"x":0,
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"y":0
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}],
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"nextlayerid":2,
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"nextobjectid":1,
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"nextlayerid":5,
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"nextobjectid":3,
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"orientation":"orthogonal",
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"renderorder":"right-down",
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"tiledversion":"1.11.1",
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