Fixed dolphin rendering.
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@@ -195,13 +195,16 @@ function sceneRender()
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view = cameraGetViewMatrix(camera)
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shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_VIEW, view)
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-- textDraw(10, 10, "Hello World\nHow are you?")
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shaderSetTexture(SHADER_UNLIT, SHADER_UNLIT_TEXTURE, nil)
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spriteBatchPush(
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x, y,
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x + 32, y + 32,
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colorWhite()
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)
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spriteBatchFlush()
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textDraw(10, 10, "Hello World\nHow are you?", colorRed())
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spriteBatchFlush()
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-- Update mouse position
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-- if INPUT_POINTER then
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@@ -258,5 +261,4 @@ function sceneRender()
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-- )
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-- end
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-- end
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spriteBatchFlush()
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end
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@@ -37,7 +37,7 @@ void cameraInitOrthographic(camera_t *camera) {
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camera->orthographic.right = SCREEN.width;
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camera->orthographic.top = 0.0f;
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camera->orthographic.bottom = SCREEN.height;
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camera->nearClip = -1.0f;
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camera->nearClip = 0.1f;
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camera->farClip = 1.0f;
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camera->viewType = CAMERA_VIEW_TYPE_2D;
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@@ -23,6 +23,24 @@
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#include "script/module/display/moduleshader.h"
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display_t DISPLAY = { 0 };
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mesh_t mesh;
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meshvertex_t vertices[3] = {
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{
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.color = { 255, 0, 0, 255 },
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.uv = { 0.0f, 0.0f },
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.pos = { 0.0f, 0.5f, 0.0f }
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},
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{
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.color = { 0, 255, 0, 255 },
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.uv = { 0.5f, 1.0f },
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.pos = { -0.5f, -0.5f, 0.0f }
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},
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{
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.color = { 0, 0, 255, 255 },
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.uv = { 1.0f, 0.0f },
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.pos = { 0.5f, -0.5f, 0.0f }
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}
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};
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errorret_t displayInit(void) {
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memoryZero(&DISPLAY, sizeof(DISPLAY));
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@@ -50,6 +68,9 @@ errorret_t displayInit(void) {
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, mat));
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errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
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errorChain(meshInit(&mesh, MESH_PRIMITIVE_TYPE_TRIANGLES, 3, vertices));
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errorOk();
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}
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@@ -69,7 +90,26 @@ errorret_t displayUpdate(void) {
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SCREEN.background
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);
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errorChain(sceneRender());
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camera_t cam;
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cameraInitOrthographic(&cam);
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cam.orthographic.right = SCREEN.width;
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cam.orthographic.top = SCREEN.height;
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cam.orthographic.left = 0;
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cam.orthographic.bottom = 0;
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mat4 mat;
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cameraGetProjectionMatrix(&cam, mat);
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errorChain(shaderBind(&SHADER_UNLIT));
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, mat));
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cameraGetViewMatrix(&cam, mat);
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, mat));
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glm_mat4_identity(mat);
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errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, mat));
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textDraw(32, 32, "Hello World", COLOR_WHITE, &DEFAULT_FONT_TILESET, &DEFAULT_FONT_TEXTURE);
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spriteBatchFlush();
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// errorChain(sceneRender());
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// Render UI
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// uiRender();
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@@ -90,5 +90,31 @@ int moduleShaderSetMatrix(lua_State *l) {
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int moduleShaderSetTexture(lua_State *l) {
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assertNotNull(l, "Lua state cannot be NULL.");
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shader_t *shader = (shader_t *)lua_touserdata(l, 1);
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assertNotNull(shader, "Shader pointer cannot be NULL.");
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const char_t *uniformName = luaL_checkstring(l, 2);
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assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
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texture_t *texture;
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// Texture can be Nil or a pointer, if not nil it must be a texture pointer.
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if(lua_isnil(l, 3)) {
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texture = NULL;
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} else if(lua_isuserdata(l, 3)) {
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texture = (texture_t *)lua_touserdata(l, 3);
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assertNotNull(texture, "Texture pointer cannot be NULL.");
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} else {
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luaL_error(l, "Third argument must be a texture_mt userdata or nil.");
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return 0;
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}
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errorret_t ret = shaderSetTexture(shader, uniformName, texture);
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if(ret.code != ERROR_OK) {
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luaL_error(l, "Failed to set shader texture: %s", ret.state->message);
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errorCatch(errorPrint(ret));
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return 0;
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}
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return 0;
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}
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@@ -11,6 +11,10 @@
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void cameraPushMatrixDolphin(camera_t *camera) {
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assertNotNull(camera, "Camera cannot be null");
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assertTrue(
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camera->nearClip > 0.0f,
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"Camera near clip must be greater than 0 for Dolphin"
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);
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Mtx44 guProjection;
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Mtx guView;
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@@ -60,15 +60,15 @@ errorret_t shaderSetMatrixDolphin(
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if(stringCompare(name, SHADER_UNLIT_PROJECTION) == 0) {
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shader->dirtyMatrix |= SHADER_DOLPHIN_DIRTY_PROJ;
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glm_mat4_ucopy(mat, shader->proj);
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glm_mat4_copy(mat, shader->proj);
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} else if(stringCompare(name, SHADER_UNLIT_VIEW) == 0) {
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shader->dirtyMatrix |= SHADER_DOLPHIN_DIRTY_VIEW;
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glm_mat4_ucopy(mat, shader->view);
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glm_mat4_copy(mat, shader->view);
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} else if(stringCompare(name, SHADER_UNLIT_MODEL) == 0) {
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shader->dirtyMatrix |= SHADER_DOLPHIN_DIRTY_MODEL;
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glm_mat4_ucopy(mat, shader->model);
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glm_mat4_copy(mat, shader->model);
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} else {
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assertUnreachable("Cannot use a custom matrix on dolphin.");
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@@ -107,7 +107,7 @@ errorret_t shaderSetTextureDolphin(
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
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GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
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// GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR);
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GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR);
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GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
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errorOk();
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