made player position be fixed248_t
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@ -17,8 +17,8 @@ void playerInit() {
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entityInit(ent, ENTITY_TYPE_PLAYER);
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ent->id = PLAYER_ENTITY_ID;
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ent->x = fx248Fromui32(WORLD_PLAYER_SPAWN_X);
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ent->y = fx248Fromui32(WORLD_PLAYER_SPAWN_Y);
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ent->x = WORLD_PLAYER_SPAWN_X;
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ent->y = WORLD_PLAYER_SPAWN_Y;
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}
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void playerNPCInit(entity_t *entity) {
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