Technically working

This commit is contained in:
2026-03-08 11:35:21 -05:00
parent 8efdf59ebd
commit edf1b5a0a3
29 changed files with 490 additions and 485 deletions
+2 -1
View File
@@ -11,4 +11,5 @@ target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
# Subdirs
add_subdirectory(display)
add_subdirectory(input)
add_subdirectory(input)
add_subdirectory(time)
+7 -10
View File
@@ -8,10 +8,11 @@
#include "display/display.h"
#include "engine/engine.h"
#include "display/displaygl.h"
#include "error/errorgl.h"
erroret_t displaySDL2Init(void) {
errorret_t displaySDL2Init(void) {
uint32_t flags = SDL_INIT_VIDEO;
#if INPUT_GAMEPAD == 1
#ifdef DUSK_INPUT_GAMEPAD
flags |= SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK;
#endif
if(SDL_Init(flags) != 0) {
@@ -26,8 +27,8 @@ erroret_t displaySDL2Init(void) {
"Dusk",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
DUSK_WINDOW_WIDTH_DEFAULT,
DUSK_WINDOW_HEIGHT_DEFAULT,
DUSK_DISPLAY_WIDTH_DEFAULT,
DUSK_DISPLAY_HEIGHT_DEFAULT,
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI |
SDL_WINDOW_OPENGL
);
@@ -48,12 +49,12 @@ erroret_t displaySDL2Init(void) {
errorChain(displayOpenGLInit());
// #if DUSK_PSP
// errorChain(displayPSPInit());
// #endif
errorChain(errorGLCheck());
errorOk();
}
errorret_t displaySDL2Update(void) {
@@ -90,11 +91,7 @@ errorret_t displaySDL2Update(void) {
errorret_t displaySDL2Swap(void) {
SDL_GL_SwapWindow(DISPLAY.window);
GLenum err;
while((err = glGetError()) != GL_NO_ERROR) {
debugPrint("GL Error: %d\n", err);
}
errorChain(errorGLCheck());
errorOk();
}
+1
View File
@@ -21,6 +21,7 @@
typedef inputpointeraxissdl2_t inputpointeraxisplatform_t;
#endif
#define inputUpdatePlatform inputUpdateSDL2
#define inputButtonGetValuePlatform inputButtonGetValueSDL2
typedef inputsdl2_t inputplatform_t;
+37 -5
View File
@@ -6,12 +6,40 @@
*/
#include "input/input.h"
#include "assert/assert.h"
void inputUpdateSDL2(void) {
#if INPUT_GAMEPAD == 1
INPUT.controller = NULL;
for(int32_t i = 0; i < SDL_NumJoysticks(); i++) {
if(!SDL_IsGameController(i)) continue;
INPUT.controller = SDL_GameControllerOpen(i);
if(INPUT.controller) break;
}
#endif
#if INPUT_KEYBOARD == 1
INPUT.keyboardState = SDL_GetKeyboardState(NULL);
#endif
#if INPUT_POINTER == 1
int pointerX, pointerY;
SDL_GetMouseState(&pointerX, &pointerY);
int windowWidth, windowHeight;
SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
INPUT.mouseX = (float_t)pointerX / (float_t)windowWidth;
INPUT.mouseY = (float_t)pointerY / (float_t)windowHeight;
#endif
}
float_t inputButtonGetValue(const inputbutton_t button) {
switch(button.type) {
#ifdef DUSK_INPUT_KEYBOARD
case INPUT_BUTTON_TYPE_KEYBOARD: {
return INPUT.keyboardState[button.scancode] ? 1.0f : 0.0f;
return INPUT.platform.keyboardState[button.scancode] ? 1.0f : 0.0f;
}
#endif
@@ -19,10 +47,10 @@ float_t inputButtonGetValue(const inputbutton_t button) {
case INPUT_BUTTON_TYPE_POINTER: {
switch(button.pointerAxis) {
case INPUT_POINTER_AXIS_X:
return INPUT.mouseX;
return INPUT.platform.mouseX;
case INPUT_POINTER_AXIS_Y:
return INPUT.mouseY;
return INPUT.platform.mouseY;
default:
assertUnreachable("Unknown pointer axis");
@@ -33,7 +61,9 @@ float_t inputButtonGetValue(const inputbutton_t button) {
#ifdef DUSK_INPUT_GAMEPAD
case INPUT_BUTTON_TYPE_GAMEPAD: {
if(SDL_GameControllerGetButton(INPUT.controller, button.gpButton)) {
if(SDL_GameControllerGetButton(
INPUT.platform.controller, button.gpButton
)) {
return 1.0f;
}
return 0.0f;
@@ -42,7 +72,9 @@ float_t inputButtonGetValue(const inputbutton_t button) {
case INPUT_BUTTON_TYPE_GAMEPAD_AXIS: {
float_t value = 0.0f;
Sint16 axis = SDL_GameControllerGetAxis(INPUT.controller, button.gpAxis.axis);
Sint16 axis = SDL_GameControllerGetAxis(
INPUT.platform.controller, button.gpAxis.axis
);
value = (float_t)axis / 32767.0f;
if(!button.gpAxis.positive) value = -value;
+9 -6
View File
@@ -30,21 +30,24 @@ typedef struct inputbutton_s inputbutton_t;
#endif
typedef struct {
#if INPUT_GAMEPAD == 1
#ifdef DUSK_INPUT_GAMEPAD
SDL_GameController *controller;
#endif
#if INPUT_KEYBOARD == 1
#ifdef DUSK_INPUT_KEYBOARD
const uint8_t *keyboardState;
#endif
#if INPUT_POINTER == 1
#if INPUT_SDL2 == 1
float_t mouseX, mouseY;
#endif
#ifdef DUSK_INPUT_POINTER
float_t mouseX, mouseY;
#endif
} inputsdl2_t;
/**
* Updates the input state for SDL2.
*/
void inputUpdateSDL2(void);
/**
* Returns the input value (between 0 and 1) of the given button.
*
+12
View File
@@ -0,0 +1,12 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
timesdl2.c
)
# Subdirs
+12
View File
@@ -0,0 +1,12 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "timesdl2.h"
#define timeTickPlatform timeTickSDL2
#define timeGetDeltaPlatform timeGetDeltaSDL2
+17
View File
@@ -0,0 +1,17 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "timesdl2.h"
void timeTickSDL2(void) {
TIME_TICKS_LAST_SDL2 = TIME_TICKS_SDL2;
TIME_TICKS_SDL2 = SDL_GetTicks64();
}
float_t timeGetDeltaSDL2(void) {
return (float_t)(TIME_TICKS_SDL2 - TIME_TICKS_LAST_SDL2) / 1000.0f;
}
+24
View File
@@ -0,0 +1,24 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
static uint64_t TIME_TICKS_SDL2 = 0;
static uint64_t TIME_TICKS_LAST_SDL2 = 0;
/**
* Requests SDL2 to update its internal game ticks.
*/
void timeTickSDL2(void);
/**
* Gets the time delta for this tick in seconds.
*
* @return The time delta for this tick in seconds.
*/
float_t timeGetDeltaSDL2(void);