Script improvements
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@@ -3,11 +3,10 @@ var OverworldEntity = include('entities/OverworldEntity.js');
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function CubeEntity() {
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OverworldEntity.call(this);
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this.add(MESH);
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this.add(MATERIAL);
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this.add(RENDERABLE);
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this.cubeMesh = Mesh.createCube();
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this.mesh.mesh = this.cubeMesh;
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this.renderable.mesh = this.cubeMesh;
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}
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CubeEntity.prototype = Object.create(OverworldEntity.prototype);
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@@ -19,7 +18,7 @@ CubeEntity.prototype.update = function() {
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var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN);
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this.position.position.x += move.x * speed * TIME.delta;
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this.position.position.z += move.y * speed * TIME.delta;
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this.material.color = Color.rainbow();
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this.renderable.color = Color.rainbow();
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};
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module = CubeEntity;
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