Fix PSP Deadzones
This commit is contained in:
@@ -77,7 +77,7 @@ void uiDebugRender(const tileset_t *tileset, texture_t *texture) {
|
||||
snprintf(
|
||||
buffer,
|
||||
sizeof(buffer),
|
||||
"Player: (%d, %d) Dir:%d Anim:%d",
|
||||
"%d,%d/%d/%d",
|
||||
player->position.x,
|
||||
player->position.y,
|
||||
(int32_t)player->direction,
|
||||
|
||||
Reference in New Issue
Block a user