Fix PSP Deadzones
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@@ -77,7 +77,7 @@ void uiDebugRender(const tileset_t *tileset, texture_t *texture) {
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snprintf(
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buffer,
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sizeof(buffer),
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"Player: (%d, %d) Dir:%d Anim:%d",
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"%d,%d/%d/%d",
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player->position.x,
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player->position.y,
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(int32_t)player->direction,
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