Fix PSP Deadzones
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@@ -8,7 +8,7 @@
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#pragma once
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#include "dusk.h"
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#define TIME_STEP (1.0f / 144.0f) // 60 Ticks per second.
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#define TIME_STEP (1.0f / 60.0f) // 60 Ticks per second (what we are aiming for)
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#ifndef TIME_FIXED
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#define TIME_FIXED 0
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