Fix PSP Deadzones

This commit is contained in:
2025-11-09 19:19:36 -06:00
parent e2ce809762
commit ec324e02f2
6 changed files with 17 additions and 23 deletions

View File

@@ -23,7 +23,7 @@ void inputInit(void) {
INPUT.actions[i].currentValue = 0.0f;
}
INPUT.deadzone = 0.1f;
INPUT.deadzone = 0.2f;
// Setup Default Binds
#if INPUT_SDL2 == 1
@@ -52,10 +52,10 @@ void inputInit(void) {
inputBind(inputButtonGetByName("right"), INPUT_ACTION_RIGHT);
inputBind(inputButtonGetByName("circle"), INPUT_ACTION_CANCEL);
inputBind(inputButtonGetByName("cross"), INPUT_ACTION_ACCEPT);
// inputBind(inputButtonGetByName("lstick_negative_y"), INPUT_ACTION_UP);
// inputBind(inputButtonGetByName("lstick_positive_y"), INPUT_ACTION_DOWN);
// inputBind(inputButtonGetByName("lstick_negative_x"), INPUT_ACTION_LEFT);
// inputBind(inputButtonGetByName("lstick_positive_x"), INPUT_ACTION_RIGHT);
inputBind(inputButtonGetByName("lstick_negative_y"), INPUT_ACTION_UP);
inputBind(inputButtonGetByName("lstick_positive_y"), INPUT_ACTION_DOWN);
inputBind(inputButtonGetByName("lstick_negative_x"), INPUT_ACTION_LEFT);
inputBind(inputButtonGetByName("lstick_positive_x"), INPUT_ACTION_RIGHT);
#endif
#endif
#endif