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@@ -56,7 +56,7 @@ void cameraGetProjectionMatrix(camera_t *camera, mat4 dest) {
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glm_mat4_identity(dest);
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glm_mat4_identity(dest);
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glm_perspective(
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glm_perspective(
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camera->perspective.fov,
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camera->perspective.fov,
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(640.0f / 480.0f),
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SCREEN.aspect,
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camera->nearClip,
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camera->nearClip,
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camera->farClip,
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camera->farClip,
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dest
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dest
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@@ -56,6 +56,7 @@ errorret_t screenBind() {
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// Screen mode backbuffer uses the full display size
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// Screen mode backbuffer uses the full display size
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SCREEN.width = frameBufferGetWidth(FRAMEBUFFER_BOUND);
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SCREEN.width = frameBufferGetWidth(FRAMEBUFFER_BOUND);
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SCREEN.height = frameBufferGetHeight(FRAMEBUFFER_BOUND);
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SCREEN.height = frameBufferGetHeight(FRAMEBUFFER_BOUND);
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SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
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// No needd for a framebuffer.
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// No needd for a framebuffer.
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#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
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#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
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