More ui optimization
This commit is contained in:
@@ -168,8 +168,12 @@ errorret_t sceneRender(void) {
|
||||
);
|
||||
|
||||
errorChain(shaderBind(&SHADER_UNLIT));
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, screenIdentity));
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, screenProj));
|
||||
errorChain(shaderSetMatrix(
|
||||
&SHADER_UNLIT, SHADER_UNLIT_MODEL, screenIdentity
|
||||
));
|
||||
errorChain(shaderSetMatrix(
|
||||
&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, screenProj
|
||||
));
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, screenView));
|
||||
|
||||
errorChain(displaySetState((displaystate_t){
|
||||
|
||||
@@ -201,10 +201,11 @@ errorret_t uiSliderDraw(
|
||||
|
||||
int32_t stepCount = uiSliderGetStepCount(slider);
|
||||
if(stepCount > 0 && stepCount < UI_SLIDER_STEP_MARKERS_MAX) {
|
||||
spritebatchsprite_t markers[UI_SLIDER_STEP_MARKERS_MAX];
|
||||
for(int32_t i = 0; i <= stepCount; i++) {
|
||||
float_t markerX = trackX +
|
||||
UI_SLIDER_TRACK_WIDTH * (float_t)i / (float_t)stepCount;
|
||||
spritebatchsprite_t markerSprite = {
|
||||
markers[i] = (spritebatchsprite_t){
|
||||
.min = {
|
||||
markerX - UI_SLIDER_STEP_MARKER_WIDTH * 0.5f,
|
||||
trackY - UI_SLIDER_STEP_MARKER_OVERHANG,
|
||||
@@ -218,16 +219,17 @@ errorret_t uiSliderDraw(
|
||||
.uvMin = { 0.0f, 0.0f },
|
||||
.uvMax = { 1.0f, 1.0f }
|
||||
};
|
||||
shadermaterial_t markerMaterial = {
|
||||
.unlit = {
|
||||
.color = COLOR_WHITE,
|
||||
.texture = &TEXTURE_WHITE
|
||||
}
|
||||
};
|
||||
errorChain(
|
||||
spriteBatchBuffer(&markerSprite, 1, &SHADER_UNLIT, markerMaterial)
|
||||
);
|
||||
}
|
||||
|
||||
shadermaterial_t markerMaterial = {
|
||||
.unlit = {
|
||||
.color = COLOR_WHITE,
|
||||
.texture = &TEXTURE_WHITE
|
||||
}
|
||||
};
|
||||
errorChain(
|
||||
spriteBatchBuffer(markers, stepCount + 1, &SHADER_UNLIT, markerMaterial)
|
||||
);
|
||||
}
|
||||
|
||||
errorChain(uiWidgetLabelDraw(
|
||||
|
||||
Reference in New Issue
Block a user