Finish JerryScript Entity/Scene wiring; remove JSON serialize/deserialize
Register Entity, the generic Component wrapper, and Scene as JerryScript classes (modulelist.c ties them together, plus their .d.ts stubs), so scenes/entities can be built from script going forward instead of the JSON scene format. With scripting now the intended authoring path, drop the JSON serialize/deserialize machinery entirely: componentdefinition_t's serialize/deserialize callbacks, every component's *Serialize/ *Deserialize function, entitySerialize/entityDeserialize, sceneSerialize/sceneDeserialize, and the "prefabs/<name>.json"/ "scenes/<name>.json" asset fallback in entityPrefabResolveAndApply/ scenePrefabResolveAndApply (C-coded prefabs only now). physicsshape.c and its test are removed outright since they only existed for this. game.c's test scene now comes from the existing overworldSceneCreate() C builder instead of loading the now-deleted assets/scenes/test.json. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -11,7 +11,6 @@
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#include "scene/scene.h"
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#include "entity/entitymanager.h"
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#include "entity/component/display/entityposition.h"
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#include "yyjson.h"
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static void countingUpdateCallback(
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entitymanager_t *mgr,
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@@ -139,82 +138,6 @@ static void test_sceneUpdateOnlyRunsFixedUpdateOnNonDynamicFrames(void **state)
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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static void test_sceneSerializeDeserializeParentLink(void **state) {
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sceneInit();
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sceneid_t sceneA = sceneCreate();
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entitymanager_t *mgrA = sceneGetEntities(sceneA);
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entityid_t parent = entityManagerAdd(mgrA);
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componentid_t parentPos = entityAddComponent(
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mgrA, parent, COMPONENT_TYPE_POSITION
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);
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entitySetName(mgrA, parent, "root");
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entityPositionSetLocalPosition(mgrA, parent, parentPos, (vec3){ 10, 0, 0 });
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entityid_t child = entityManagerAdd(mgrA);
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componentid_t childPos = entityAddComponent(
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mgrA, child, COMPONENT_TYPE_POSITION
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);
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entityPositionSetLocalPosition(mgrA, child, childPos, (vec3){ 1, 0, 0 });
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entityPositionSetParent(mgrA, child, childPos, parent, parentPos);
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vec3 childWorldBefore;
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entityPositionGetWorldPosition(mgrA, child, childPos, childWorldBefore);
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assert_float_equal(childWorldBefore[0], 11.0f, 0.0001f);
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yyjson_mut_doc *doc = yyjson_mut_doc_new(NULL);
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yyjson_mut_val *root = yyjson_mut_obj(doc);
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yyjson_mut_doc_set_root(doc, root);
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errorret_t ret = sceneSerialize(sceneA, doc, root);
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assert_true(errorIsOk(ret));
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size_t len = 0;
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char_t *jsonStr = yyjson_mut_write(doc, 0, &len);
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assert_non_null(jsonStr);
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yyjson_mut_doc_free(doc);
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yyjson_doc *readDoc = yyjson_read(jsonStr, len, 0);
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free(jsonStr);
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assert_non_null(readDoc);
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sceneid_t sceneB = sceneCreate();
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entitymanager_t *mgrB = sceneGetEntities(sceneB);
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ret = sceneDeserialize(sceneB, yyjson_doc_get_root(readDoc));
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yyjson_doc_free(readDoc);
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assert_true(errorIsOk(ret));
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entityid_t reloadedParent = entityFindByName(mgrB, "root");
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assert_true(reloadedParent != ENTITY_ID_INVALID);
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entityid_t reloadedChild = ENTITY_ID_INVALID;
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for(entityid_t i = 0; i < ENTITY_COUNT_MAX; i++) {
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if(!(mgrB->entities[i].state & ENTITY_STATE_ACTIVE)) continue;
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if(i == reloadedParent) continue;
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reloadedChild = i;
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break;
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}
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assert_true(reloadedChild != ENTITY_ID_INVALID);
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componentid_t reloadedChildPos = entityGetComponent(
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mgrB, reloadedChild, COMPONENT_TYPE_POSITION
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);
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assert_true(reloadedChildPos != COMPONENT_ID_INVALID);
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assert_int_equal(
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entityPositionGetParent(mgrB, reloadedChild, reloadedChildPos),
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reloadedParent
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);
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vec3 childWorldAfter;
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entityPositionGetWorldPosition(
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mgrB, reloadedChild, reloadedChildPos, childWorldAfter
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);
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assert_float_equal(childWorldAfter[0], childWorldBefore[0], 0.0001f);
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sceneDispose();
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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static void test_sceneDestroyClearsActive(void **state) {
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sceneInit();
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@@ -235,7 +158,6 @@ int main(int argc, char **argv) {
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cmocka_unit_test(test_sceneEntitiesAreIsolatedPerScene),
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cmocka_unit_test(test_sceneFixedUpdateOnlyTicksActiveScene),
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cmocka_unit_test(test_sceneUpdateOnlyRunsFixedUpdateOnNonDynamicFrames),
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cmocka_unit_test(test_sceneSerializeDeserializeParentLink),
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cmocka_unit_test(test_sceneDestroyClearsActive),
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};
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