Mostly nuking old system
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This commit is contained in:
2026-02-13 19:13:26 -06:00
parent b37e5f45ca
commit e5e8c49f6c
97 changed files with 1454 additions and 408 deletions

View File

@@ -232,6 +232,20 @@ errorret_t assetLoad(const char_t *filename, void *output) {
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
assertNotNull(output, "Output pointer cannot be NULL.");
// Determine the asset type by reading the extension
const assettypedef_t *def = NULL;
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
const assettypedef_t *cmp = &ASSET_TYPE_DEFINITIONS[i];
assertNotNull(cmp, "Asset type definition cannot be NULL.");
assertNotNull(cmp->extension, "Asset type definition has NULL extension.");
if(!stringEndsWithCaseInsensitive(filename, cmp->extension)) continue;
def = cmp;
break;
}
if(def == NULL) {
errorThrow("Unknown asset type for file: %s", filename);
}
// Get file size of the asset.
zip_stat_t st;
zip_stat_init(&st);
@@ -241,8 +255,8 @@ errorret_t assetLoad(const char_t *filename, void *output) {
// Minimum file size.
zip_int64_t fileSize = (zip_int64_t)st.size;
if(fileSize < sizeof(assetheader_t)) {
errorThrow("Asset file too small to contain header: %s", filename);
if(fileSize <= 0) {
errorThrow("Asset file is empty: %s", filename);
}
// Try to open the file
@@ -250,61 +264,19 @@ errorret_t assetLoad(const char_t *filename, void *output) {
if(file == NULL) {
errorThrow("Failed to open asset file: %s", filename);
}
// Read the header.
zip_int64_t bytesRemaining = fileSize;
assetheader_t header;
memoryZero(&header, sizeof(assetheader_t));
zip_int64_t bytesRead = zip_fread(
file,
&header,
(zip_uint64_t)sizeof(assetheader_t)
);
if((size_t)bytesRead != sizeof(assetheader_t)) {
zip_fclose(file);
errorThrow("Failed to read asset header for: %s", filename);
}
bytesRemaining -= (zip_uint64_t)bytesRead;
assertTrue(sizeof(assetheader_t) == ASSET_HEADER_SIZE, "Asset header size mismatch.");
assertTrue(bytesRead == ASSET_HEADER_SIZE, "Asset header read size mismatch.");
// Find the asset type based on the header
const assettypedef_t *def = NULL;
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
const assettypedef_t *cmp = &ASSET_TYPE_DEFINITIONS[i];
if(cmp->header == NULL) continue;
// strcmp didn't work because it's a fixed char_t[3] I think, or maybe
// because of the packed struct?
bool_t match = true;
for(size_t h = 0; h < ASSET_HEADER_SIZE; h++) {
if(header.header[h] == cmp->header[h]) continue;
match = false;
break;
}
if(!match) continue;
def = cmp;
break;
}
if(def == NULL) {
zip_fclose(file);
errorThrow("Unknown asset type for file: %s", filename);
}
// We found the asset type, now load the asset data
// Load the asset data
switch(def->loadStrategy) {
case ASSET_LOAD_STRAT_ENTIRE:
assertNotNull(def->entire, "Asset load function cannot be NULL.");
// Must have more to read
if(bytesRemaining <= 0) {
if(fileSize <= 0) {
zip_fclose(file);
errorThrow("No data remaining to read for asset: %s", filename);
}
if(bytesRemaining > def->dataSize) {
if(fileSize > def->dataSize) {
zip_fclose(file);
errorThrow(
"Asset file has too much data remaining after header: %s",
@@ -313,20 +285,20 @@ errorret_t assetLoad(const char_t *filename, void *output) {
}
// Create space to read the entire asset data
void *data = memoryAllocate(bytesRemaining);
void *data = memoryAllocate(fileSize);
if(!data) {
zip_fclose(file);
errorThrow("Failed to allocate memory for asset data of file: %s", filename);
}
// Read in the asset data.
bytesRead = zip_fread(file, data, bytesRemaining);
if(bytesRead == 0 || bytesRead > bytesRemaining) {
zip_int64_t bytesRead = zip_fread(file, data, fileSize);
if(bytesRead == 0 || bytesRead > fileSize) {
memoryFree(data);
zip_fclose(file);
errorThrow("Failed to read asset data for file: %s", filename);
}
bytesRemaining -= bytesRead;
fileSize -= bytesRead;
// Close the file now we have the data
zip_fclose(file);

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@@ -72,12 +72,6 @@ static const char_t *ASSET_SEARCH_PATHS[] = {
NULL
};
#pragma pack(push, 1)
typedef struct {
char_t header[ASSET_HEADER_SIZE];
} assetheader_t;
#pragma pack(pop)
typedef struct {
zip_t *zip;
char_t systemPath[FILENAME_MAX];

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@@ -6,8 +6,7 @@
*/
#pragma once
#include "type/assetpaletteimage.h"
#include "type/assetalphaimage.h"
#include "type/assettexture.h"
#include "type/assetlanguage.h"
#include "type/assetscript.h"
#include "type/assetmap.h"
@@ -17,8 +16,7 @@
typedef enum {
ASSET_TYPE_NULL,
ASSET_TYPE_PALETTE_IMAGE,
ASSET_TYPE_ALPHA_IMAGE,
ASSET_TYPE_TEXTURE,
ASSET_TYPE_LANGUAGE,
ASSET_TYPE_SCRIPT,
ASSET_TYPE_MAP,
@@ -38,7 +36,7 @@ typedef struct assetcustom_s {
} assetcustom_t;
typedef struct {
const char_t *header;
const char_t *extension;
const size_t dataSize;
const assetloadstrat_t loadStrategy;
union {
@@ -52,41 +50,34 @@ static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
0
},
[ASSET_TYPE_PALETTE_IMAGE] = {
.header = "DPI",
[ASSET_TYPE_TEXTURE] = {
.extension = "dpt",
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
.dataSize = sizeof(assetpaletteimage_t),
.entire = assetPaletteImageLoad
},
[ASSET_TYPE_ALPHA_IMAGE] = {
.header = "DAI",
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
.dataSize = sizeof(assetalphaimage_t),
.entire = assetAlphaImageLoad
.dataSize = sizeof(assettexture_t),
.entire = assetTextureLoad
},
[ASSET_TYPE_LANGUAGE] = {
.header = "DLF",
.extension = "DLF",
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
.custom = assetLanguageHandler
},
[ASSET_TYPE_SCRIPT] = {
.header = "DSF",
.extension = "lua",
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
.custom = assetScriptHandler
},
[ASSET_TYPE_MAP] = {
.header = "DMF",
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
.custom = assetMapHandler
},
// [ASSET_TYPE_MAP] = {
// .extension = "DMF",
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
// .custom = assetMapHandler
// },
[ASSET_TYPE_MAP_CHUNK] = {
.header = "DMC",
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
.custom = assetMapChunkHandler
},
// [ASSET_TYPE_MAP_CHUNK] = {
// .extension = "DMC",
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
// .custom = assetMapChunkHandler
// },
};

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@@ -6,8 +6,7 @@
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assetalphaimage.c
assetpaletteimage.c
assettexture.c
assetlanguage.c
assetscript.c
assetmap.c

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@@ -1,34 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetalphaimage.h"
#include "assert/assert.h"
#include "display/texture.h"
#include "debug/debug.h"
errorret_t assetAlphaImageLoad(void *data, void *output) {
assertNotNull(data, "Data pointer cannot be NULL.");
assertNotNull(output, "Output pointer cannot be NULL.");
assetalphaimage_t *dataPtr = (assetalphaimage_t *)data;
texture_t *outputPtr = (texture_t *)output;
// Fix endian
dataPtr->width = le32toh(dataPtr->width);
dataPtr->height = le32toh(dataPtr->height);
textureInit(
outputPtr,
dataPtr->width,
dataPtr->height,
TEXTURE_FORMAT_ALPHA,
(texturedata_t){ .alpha = { .data = dataPtr->pixels } }
);
errorOk();
}

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@@ -1,32 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#define ASSET_ALPHA_IMAGE_WIDTH_MAX 256
#define ASSET_ALPHA_IMAGE_HEIGHT_MAX 256
#define ASSET_ALPHA_IMAGE_SIZE_MAX ( \
ASSET_ALPHA_IMAGE_WIDTH_MAX * ASSET_ALPHA_IMAGE_HEIGHT_MAX \
)
#pragma pack(push, 1)
typedef struct {
uint32_t width;
uint32_t height;
uint8_t pixels[ASSET_ALPHA_IMAGE_SIZE_MAX];
} assetalphaimage_t;
#pragma pack(pop)
/**
* Loads an alpha image asset from the given asset structure. The asset must
* be of type ASSET_TYPE_ALPHA_IMAGE and must be loaded.
*
* @param asset The asset to load the alpha image from.
* @return An error code.
*/
errorret_t assetAlphaImageLoad(void *data, void *output);

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@@ -6,7 +6,6 @@
*/
#pragma once
#include "locale/language/keys.h"
#include "error/error.h"
#include "duskdefs.h"
#include <zip.h>

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@@ -1,34 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#define ASSET_PALETTE_IMAGE_WIDTH_MAX 256
#define ASSET_PALETTE_IMAGE_HEIGHT_MAX 256
#define ASSET_PALETTE_IMAGE_SIZE_MAX ( \
ASSET_PALETTE_IMAGE_WIDTH_MAX * ASSET_PALETTE_IMAGE_HEIGHT_MAX \
)
#pragma pack(push, 1)
typedef struct {
uint32_t width;
uint32_t height;
uint8_t paletteIndex;
uint8_t palette[ASSET_PALETTE_IMAGE_SIZE_MAX];
} assetpaletteimage_t;
#pragma pack(pop)
/**
* Loads a palette image asset from the given data pointer into the output
* texture.
*
* @param data Pointer to the raw assetpaletteimage_t data.
* @param output Pointer to the texture_t to load the image into.
* @return An error code.
*/
errorret_t assetPaletteImageLoad(void *data, void *output);

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@@ -5,37 +5,38 @@
* https://opensource.org/licenses/MIT
*/
#include "assetpaletteimage.h"
#include "assettexture.h"
#include "assert/assert.h"
#include "display/texture.h"
#include "display/palette/palettelist.h"
errorret_t assetPaletteImageLoad(void *data, void *output) {
assertNotNull(data, "Data pointer cannot be NULL.");
assertNotNull(output, "Output pointer cannot be NULL.");
assetpaletteimage_t *assetData = (assetpaletteimage_t *)data;
assettexture_t *assetData = (assettexture_t *)data;
texture_t *texture = (texture_t *)output;
// Fix endian
assetData->width = le32toh(assetData->width);
assetData->height = le32toh(assetData->height);
const palette_t *pal = PALETTE_LIST[assetData->paletteIndex];
assertNotNull(pal, "Palette index is out of bounds");
textureInit(
texture,
assetData->width,
assetData->height,
TEXTURE_FORMAT_PALETTE,
(texturedata_t){
.palette = {
.palette = pal,
.data = assetData->palette
}
}
);
errorThrow("Hello World\n");
errorOk();
// const palette_t *pal = PALETTE_LIST[assetData->paletteIndex];
// assertNotNull(pal, "Palette index is out of bounds");
// textureInit(
// texture,
// assetData->width,
// assetData->height,
// TEXTURE_FORMAT_PALETTE,
// (texturedata_t){
// .palette = {
// .palette = pal,
// .data = assetData->palette
// }
// }
// );
// errorOk();
}

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@@ -0,0 +1,34 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#define ASSET_TEXTURE_WIDTH_MAX 256
#define ASSET_TEXTURE_HEIGHT_MAX 256
#define ASSET_TEXTURE_SIZE_MAX ( \
ASSET_TEXTURE_WIDTH_MAX * ASSET_TEXTURE_HEIGHT_MAX \
)
#pragma pack(push, 1)
typedef struct {
uint32_t width;
uint32_t height;
uint8_t paletteIndex;
uint8_t palette[ASSET_TEXTURE_SIZE_MAX];
} assettexture_t;
#pragma pack(pop)
/**
* Loads a palettized texture from the given data pointer into the output
* texture.
*
* @param data Pointer to the raw assettexture_t data.
* @param output Pointer to the texture_t to load the image into.
* @return An error code.
*/
errorret_t assetTextureLoad(void *data, void *output);

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@@ -6,4 +6,5 @@
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
palette.c
)

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@@ -0,0 +1,8 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "palette.h"

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@@ -8,7 +8,11 @@
#pragma once
#include "display/color.h"
#define PALETTE_COUNT 4
typedef struct {
const uint8_t colorCount;
const color_t *colors;
} palette_t;
} palette_t;
extern palette_t PALETTES[PALETTE_COUNT];

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@@ -12,14 +12,15 @@
#include "asset/asset.h"
texture_t DEFAULT_FONT_TEXTURE;
tileset_t DEFAULT_FONT_TILESET;
errorret_t textInit(void) {
errorChain(assetLoad(DEFAULT_FONT_TILESET.image, &DEFAULT_FONT_TEXTURE));
// errorChain(assetLoad(DEFAULT_FONT_TILESET.image, &DEFAULT_FONT_TEXTURE));
errorOk();
}
void textDispose(void) {
textureDispose(&DEFAULT_FONT_TEXTURE);
// textureDispose(&DEFAULT_FONT_TEXTURE);
}
void textDrawChar(

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@@ -9,12 +9,11 @@
#include "asset/asset.h"
#include "display/texture.h"
#include "display/tileset/tileset.h"
#include "display/tileset/tileset_minogram.h"
#define TEXT_CHAR_START '!'
extern texture_t DEFAULT_FONT_TEXTURE;
#define DEFAULT_FONT_TILESET TILESET_MINOGRAM
// extern texture_t DEFAULT_FONT_TEXTURE;
// #define DEFAULT_FONT_TILESET TILESET_MINOGRAM
/**
* Initializes the text system.

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@@ -10,7 +10,6 @@
#include "util/memory.h"
#include "util/math.h"
#include "util/string.h"
#include "display/palette/palettelist.h"
#include "debug/debug.h"
const texture_t *TEXTURE_BOUND = NULL;

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@@ -6,7 +6,6 @@
*/
#include "tileset.h"
#include "display/tileset/tilesetlist.h"
#include "assert/assert.h"
#include "util/string.h"
@@ -34,13 +33,4 @@ void tilesetPositionGetUV(
outUV[1] = ((float_t)row) * tileset->uv[1];
outUV[2] = outUV[0] + tileset->uv[0];
outUV[3] = outUV[1] + tileset->uv[1];
}
const tileset_t * tilesetGetByName(const char_t *name) {
assertStrLenMin(name, 1, "Tileset name cannot be empty");
for(uint32_t i = 0; i < TILESET_LIST_COUNT; i++) {
if(stringCompare(TILESET_LIST[i]->name, name) != 0) continue;
return TILESET_LIST[i];
}
return NULL;
}

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@@ -45,12 +45,4 @@ void tilesetPositionGetUV(
const uint16_t column,
const uint16_t row,
vec4 outUV
);
/**
* Gets a tileset by its name.
*
* @param name The name of the tileset to get.
* @return The tileset with the given name, or NULL if not found.
*/
const tileset_t* tilesetGetByName(const char_t *name);
);

13
src/locale/locale.h Normal file
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@@ -0,0 +1,13 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
typedef struct {
void *nothing;
} dusklocale_t;