Mostly nuking old system
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Build Dusk / build-dolphin (push) Failing after 2m5s
Build Dusk / run-tests (push) Failing after 1m17s
Build Dusk / build-linux (push) Failing after 1m24s
Build Dusk / build-psp (push) Failing after 1m34s
Build Dusk / build-dolphin (push) Failing after 2m5s
This commit is contained in:
@@ -0,0 +1,259 @@
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import json
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import sys
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from tools.dusk.event import Event
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from PyQt5.QtWidgets import QFileDialog, QMessageBox
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from PyQt5.QtCore import QTimer
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import os
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from tools.dusk.chunk import Chunk
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from tools.dusk.defs import MAP_WIDTH, MAP_HEIGHT, MAP_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
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import traceback
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MAP_DEFAULT_PATH = os.path.join(os.path.dirname(__file__), '../../assets/map/')
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EDITOR_CONFIG_PATH = os.path.join(os.path.dirname(__file__), '.editor')
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class Map:
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def __init__(self, parent):
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self.parent = parent
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self.data = {}
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self.dataOriginal = {}
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self.position = [None, None, None] # x, y, z
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self.topLeftX = None
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self.topLeftY = None
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self.topLeftZ = None
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self.chunks = {}
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self.onMapData = Event()
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self.onPositionChange = Event()
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self.onEntityData = Event()
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self.mapFileName = None
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self.lastFile = None
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self.firstLoad = True
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index = 0
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for x in range(MAP_WIDTH):
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for y in range(MAP_HEIGHT):
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for z in range(MAP_DEPTH):
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self.chunks[index] = Chunk(self, x, y, z)
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index += 1
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# Only in editor instances:
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self.moveTo(0, 0, 0)
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if parent is not None:
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QTimer.singleShot(16, self.loadLastFile)
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def loadLastFile(self):
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if not os.path.exists(EDITOR_CONFIG_PATH):
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return
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try:
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with open(EDITOR_CONFIG_PATH, 'r') as f:
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config = json.load(f)
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lastFile = config.get('lastFile')
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lastPosition = config.get('lastPosition')
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leftPanelIndex = config.get('leftPanelIndex')
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if lastFile and os.path.exists(lastFile):
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self.load(lastFile)
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if lastPosition and isinstance(lastPosition, list) and len(lastPosition) == 3:
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self.moveTo(*lastPosition)
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if leftPanelIndex is not None:
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self.parent.leftPanel.tabs.setCurrentIndex(leftPanelIndex)
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except Exception:
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traceback.print_exc()
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def updateEditorConfig(self):
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if self.parent is None:
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return
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try:
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mapFileName = self.getMapFilename()
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config = {
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'lastFile': mapFileName if mapFileName else "",
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'lastPosition': self.position,
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'leftPanelIndex': self.parent.leftPanel.tabs.currentIndex()
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}
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config_dir = os.path.dirname(EDITOR_CONFIG_PATH)
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if not os.path.exists(config_dir):
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os.makedirs(config_dir, exist_ok=True)
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with open(EDITOR_CONFIG_PATH, 'w') as f:
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json.dump(config, f, indent=2)
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except Exception:
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traceback.print_exc()
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def newFile(self):
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self.data = {}
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self.dataOriginal = {}
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self.mapFileName = None
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self.lastFile = None
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for chunk in self.chunks.values():
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chunk.new()
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self.moveTo(0, 0, 0)
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self.onMapData.invoke(self.data)
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self.updateEditorConfig()
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def save(self, fname=None):
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if not self.getMapFilename() and fname is None:
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filePath, _ = QFileDialog.getSaveFileName(None, "Save Map File", MAP_DEFAULT_PATH, "Map Files (*.json)")
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if not filePath:
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return
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self.mapFileName = filePath
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if fname:
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self.mapFileName = fname
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try:
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with open(self.getMapFilename(), 'w') as f:
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json.dump(self.data, f, indent=2)
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self.dataOriginal = json.loads(json.dumps(self.data)) # Deep copy
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for chunk in self.chunks.values():
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chunk.save()
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self.updateEditorConfig()
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except Exception as e:
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traceback.print_exc()
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QMessageBox.critical(None, "Save Error", f"Failed to save map file:\n{e}")
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def load(self, fileName):
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try:
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with open(fileName, 'r') as f:
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self.data = json.load(f)
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self.mapFileName = fileName
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self.dataOriginal = json.loads(json.dumps(self.data)) # Deep copy
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for chunk in self.chunks.values():
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chunk.load()
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self.onMapData.invoke(self.data)
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self.updateEditorConfig()
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except Exception as e:
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traceback.print_exc()
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QMessageBox.critical(None, "Load Error", f"Failed to load map file:\n{e}")
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def isMapFileDirty(self):
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return json.dumps(self.data, sort_keys=True) != json.dumps(self.dataOriginal, sort_keys=True)
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def isDirty(self):
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return self.isMapFileDirty() or self.anyChunksDirty()
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def getMapFilename(self):
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return self.mapFileName if self.mapFileName and os.path.exists(self.mapFileName) else None
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def getMapDirectory(self):
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if self.mapFileName is None:
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return None
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dirname = os.path.dirname(self.mapFileName)
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return dirname
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def getChunkDirectory(self):
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dirName = self.getMapDirectory()
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if dirName is None:
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return None
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return os.path.join(dirName, 'chunks')
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def anyChunksDirty(self):
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for chunk in self.chunks.values():
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if chunk.isDirty():
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return True
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return False
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def moveTo(self, x, y, z):
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if self.position == [x, y, z]:
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return
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# We need to decide if the chunks should be unloaded here or not.
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newTopLeftChunkX = x // CHUNK_WIDTH - (MAP_WIDTH // 2)
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newTopLeftChunkY = y // CHUNK_HEIGHT - (MAP_HEIGHT // 2)
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newTopLeftChunkZ = z // CHUNK_DEPTH - (MAP_DEPTH // 2)
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if (newTopLeftChunkX != self.topLeftX or
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newTopLeftChunkY != self.topLeftY or
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newTopLeftChunkZ != self.topLeftZ):
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chunksToUnload = []
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chunksToKeep = []
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for chunk in self.chunks.values():
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chunkWorldX = chunk.x
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chunkWorldY = chunk.y
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chunkWorldZ = chunk.z
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if (chunkWorldX < newTopLeftChunkX or
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chunkWorldX >= newTopLeftChunkX + MAP_WIDTH or
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chunkWorldY < newTopLeftChunkY or
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chunkWorldY >= newTopLeftChunkY + MAP_HEIGHT or
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chunkWorldZ < newTopLeftChunkZ or
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chunkWorldZ >= newTopLeftChunkZ + MAP_DEPTH):
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chunksToUnload.append(chunk)
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else:
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chunksToKeep.append(chunk)
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# Unload chunks that are out of the new bounds.
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for chunk in chunksToUnload:
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if chunk.isDirty():
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print(f"Can't move map, some chunks are dirty: ({chunk.x}, {chunk.y}, {chunk.z})")
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return
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# Now we can safely unload the chunks.
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chunkIndex = 0
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newChunks = {}
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for chunk in chunksToKeep:
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newChunks[chunkIndex] = chunk
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chunkIndex += 1
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for xPos in range(newTopLeftChunkX, newTopLeftChunkX + MAP_WIDTH):
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for yPos in range(newTopLeftChunkY, newTopLeftChunkY + MAP_HEIGHT):
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for zPos in range(newTopLeftChunkZ, newTopLeftChunkZ + MAP_DEPTH):
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# Check if we already have this chunk.
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found = False
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for chunk in chunksToKeep:
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if chunk.x == xPos and chunk.y == yPos and chunk.z == zPos:
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found = True
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break
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if not found:
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# Create a new chunk.
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newChunk = chunksToUnload.pop()
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newChunk.reload(xPos, yPos, zPos)
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newChunks[chunkIndex] = newChunk
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chunkIndex += 1
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self.chunks = newChunks
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self.topLeftX = newTopLeftChunkX
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self.topLeftY = newTopLeftChunkY
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self.topLeftZ = newTopLeftChunkZ
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self.position = [x, y, z]
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self.onPositionChange.invoke(self.position)
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if not self.firstLoad:
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self.updateEditorConfig()
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self.firstLoad = False
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def moveRelative(self, x, y, z):
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self.moveTo(
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self.position[0] + x,
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self.position[1] + y,
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self.position[2] + z
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)
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def draw(self):
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for chunk in self.chunks.values():
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chunk.draw()
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for chunk in self.chunks.values():
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for entity in chunk.entities.values():
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entity.draw()
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# Only render on Region tab
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if self.parent.leftPanel.tabs.currentWidget() == self.parent.leftPanel.regionPanel:
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for chunk in self.chunks.values():
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for region in chunk.regions.values():
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region.draw()
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def getChunkAtWorldPos(self, x, y, z):
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chunkX = x // CHUNK_WIDTH
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chunkY = y // CHUNK_HEIGHT
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chunkZ = z // CHUNK_DEPTH
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for chunk in self.chunks.values():
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if chunk.x == chunkX and chunk.y == chunkY and chunk.z == chunkZ:
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return chunk
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return None
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def getTileAtWorldPos(self, x, y, z):
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chunk = self.getChunkAtWorldPos(x, y, z)
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if not chunk:
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print("No chunk found at position:", (x, y, z))
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return None
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tileX = x % CHUNK_WIDTH
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tileY = y % CHUNK_HEIGHT
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tileZ = z % CHUNK_DEPTH
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tileIndex = tileX + tileY * CHUNK_WIDTH + tileZ * CHUNK_WIDTH * CHUNK_HEIGHT
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return chunk.tiles.get(tileIndex)
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